mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 13:26:30 -05:00
hle: nvflinger: Add implementation for BufferQueueCore class.
This commit is contained in:
parent
6e7f687df4
commit
bfff7b58fd
3 changed files with 235 additions and 0 deletions
|
@ -543,6 +543,8 @@ add_library(core STATIC
|
||||||
hle/service/nvflinger/buffer_item_consumer.h
|
hle/service/nvflinger/buffer_item_consumer.h
|
||||||
hle/service/nvflinger/buffer_queue_consumer.cpp
|
hle/service/nvflinger/buffer_queue_consumer.cpp
|
||||||
hle/service/nvflinger/buffer_queue_consumer.h
|
hle/service/nvflinger/buffer_queue_consumer.h
|
||||||
|
hle/service/nvflinger/buffer_queue_core.cpp
|
||||||
|
hle/service/nvflinger/buffer_queue_core.h
|
||||||
hle/service/nvflinger/buffer_queue_defs.h
|
hle/service/nvflinger/buffer_queue_defs.h
|
||||||
hle/service/nvflinger/buffer_slot.h
|
hle/service/nvflinger/buffer_slot.h
|
||||||
hle/service/nvflinger/buffer_transform_flags.h
|
hle/service/nvflinger/buffer_transform_flags.h
|
||||||
|
|
135
src/core/hle/service/nvflinger/buffer_queue_core.cpp
Normal file
135
src/core/hle/service/nvflinger/buffer_queue_core.cpp
Normal file
|
@ -0,0 +1,135 @@
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Copyright 2014 The Android Open Source Project
|
||||||
|
// Parts of this implementation were base on:
|
||||||
|
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueCore.cpp
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
|
||||||
|
#include "core/hle/service/nvflinger/buffer_queue_core.h"
|
||||||
|
|
||||||
|
namespace android {
|
||||||
|
|
||||||
|
BufferQueueCore::BufferQueueCore() : lock{mutex} {
|
||||||
|
// This is locked on creation, so unlock.
|
||||||
|
lock.unlock();
|
||||||
|
|
||||||
|
for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
|
||||||
|
free_slots.insert(slot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BufferQueueCore::NotifyShutdown() {
|
||||||
|
std::unique_lock<std::mutex> lk(mutex);
|
||||||
|
|
||||||
|
is_shutting_down = true;
|
||||||
|
|
||||||
|
SignalDequeueCondition();
|
||||||
|
}
|
||||||
|
|
||||||
|
void BufferQueueCore::SignalDequeueCondition() {
|
||||||
|
dequeue_condition.notify_all();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BufferQueueCore::WaitForDequeueCondition() {
|
||||||
|
if (is_shutting_down) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
dequeue_condition.wait(lock);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
s32 BufferQueueCore::GetMinUndequeuedBufferCountLocked(bool async) const {
|
||||||
|
// If DequeueBuffer is allowed to error out, we don't have to add an extra buffer.
|
||||||
|
if (!use_async_buffer) {
|
||||||
|
return max_acquired_buffer_count;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dequeue_buffer_cannot_block || async) {
|
||||||
|
return max_acquired_buffer_count + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return max_acquired_buffer_count;
|
||||||
|
}
|
||||||
|
|
||||||
|
s32 BufferQueueCore::GetMinMaxBufferCountLocked(bool async) const {
|
||||||
|
return GetMinUndequeuedBufferCountLocked(async) + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
s32 BufferQueueCore::GetMaxBufferCountLocked(bool async) const {
|
||||||
|
const auto min_buffer_count = GetMinMaxBufferCountLocked(async);
|
||||||
|
auto max_buffer_count = std::max(default_max_buffer_count, min_buffer_count);
|
||||||
|
|
||||||
|
if (override_max_buffer_count != 0) {
|
||||||
|
ASSERT(override_max_buffer_count >= min_buffer_count);
|
||||||
|
max_buffer_count = override_max_buffer_count;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Any buffers that are dequeued by the producer or sitting in the queue waiting to be consumed
|
||||||
|
// need to have their slots preserved.
|
||||||
|
for (s32 slot = max_buffer_count; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
|
||||||
|
const auto state = slots[slot].buffer_state;
|
||||||
|
if (state == BufferState::Queued || state == BufferState::Dequeued) {
|
||||||
|
max_buffer_count = slot + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return max_buffer_count;
|
||||||
|
}
|
||||||
|
|
||||||
|
s32 BufferQueueCore::GetPreallocatedBufferCountLocked() const {
|
||||||
|
return static_cast<s32>(std::count_if(slots.begin(), slots.end(),
|
||||||
|
[](const auto& slot) { return slot.is_preallocated; }));
|
||||||
|
}
|
||||||
|
|
||||||
|
void BufferQueueCore::FreeBufferLocked(s32 slot) {
|
||||||
|
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
||||||
|
|
||||||
|
const auto had_buffer = slots[slot].graphic_buffer != nullptr;
|
||||||
|
|
||||||
|
slots[slot].graphic_buffer.reset();
|
||||||
|
|
||||||
|
if (slots[slot].buffer_state == BufferState::Acquired) {
|
||||||
|
slots[slot].needs_cleanup_on_release = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (slots[slot].buffer_state != BufferState::Free) {
|
||||||
|
free_slots.insert(slot);
|
||||||
|
} else if (had_buffer) {
|
||||||
|
// If the slot was FREE, but we had a buffer, we need to move this slot from the free
|
||||||
|
// buffers list to the the free slots list.
|
||||||
|
free_buffers.remove(slot);
|
||||||
|
free_slots.insert(slot);
|
||||||
|
}
|
||||||
|
|
||||||
|
slots[slot].buffer_state = BufferState::Free;
|
||||||
|
slots[slot].acquire_called = false;
|
||||||
|
slots[slot].frame_number = 0;
|
||||||
|
slots[slot].fence = Fence::NoFence();
|
||||||
|
}
|
||||||
|
|
||||||
|
void BufferQueueCore::FreeAllBuffersLocked() {
|
||||||
|
queue.clear();
|
||||||
|
buffer_has_been_queued = false;
|
||||||
|
|
||||||
|
for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
|
||||||
|
FreeBufferLocked(slot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BufferQueueCore::StillTracking(const BufferItem* item) const {
|
||||||
|
const BufferSlot& slot = slots[item->slot];
|
||||||
|
|
||||||
|
return (slot.graphic_buffer != nullptr) && (item->graphic_buffer == slot.graphic_buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BufferQueueCore::WaitWhileAllocatingLocked() const {
|
||||||
|
while (is_allocating) {
|
||||||
|
std::unique_lock<std::mutex> lk(mutex);
|
||||||
|
is_allocating_condition.wait(lk);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace android
|
98
src/core/hle/service/nvflinger/buffer_queue_core.h
Normal file
98
src/core/hle/service/nvflinger/buffer_queue_core.h
Normal file
|
@ -0,0 +1,98 @@
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Copyright 2014 The Android Open Source Project
|
||||||
|
// Parts of this implementation were base on:
|
||||||
|
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueCore.h
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <list>
|
||||||
|
#include <memory>
|
||||||
|
#include <mutex>
|
||||||
|
#include <set>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "core/hle/service/nvflinger/buffer_item.h"
|
||||||
|
#include "core/hle/service/nvflinger/buffer_queue_defs.h"
|
||||||
|
#include "core/hle/service/nvflinger/pixel_format.h"
|
||||||
|
#include "core/hle/service/nvflinger/status.h"
|
||||||
|
#include "core/hle/service/nvflinger/window.h"
|
||||||
|
|
||||||
|
namespace android {
|
||||||
|
|
||||||
|
class IConsumerListener;
|
||||||
|
class IProducerListener;
|
||||||
|
|
||||||
|
class BufferQueueCore final {
|
||||||
|
friend class BufferQueueProducer;
|
||||||
|
friend class BufferQueueConsumer;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static constexpr s32 INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT;
|
||||||
|
|
||||||
|
BufferQueueCore();
|
||||||
|
|
||||||
|
void NotifyShutdown();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void SignalDequeueCondition();
|
||||||
|
bool WaitForDequeueCondition();
|
||||||
|
|
||||||
|
s32 GetMinUndequeuedBufferCountLocked(bool async) const;
|
||||||
|
s32 GetMinMaxBufferCountLocked(bool async) const;
|
||||||
|
s32 GetMaxBufferCountLocked(bool async) const;
|
||||||
|
s32 GetPreallocatedBufferCountLocked() const;
|
||||||
|
void FreeBufferLocked(s32 slot);
|
||||||
|
void FreeAllBuffersLocked();
|
||||||
|
bool StillTracking(const BufferItem* item) const;
|
||||||
|
void WaitWhileAllocatingLocked() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
class AutoLock final {
|
||||||
|
public:
|
||||||
|
AutoLock(std::shared_ptr<BufferQueueCore>& core_) : core{core_} {
|
||||||
|
core->lock.lock();
|
||||||
|
}
|
||||||
|
|
||||||
|
~AutoLock() {
|
||||||
|
core->lock.unlock();
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::shared_ptr<BufferQueueCore>& core;
|
||||||
|
};
|
||||||
|
|
||||||
|
private:
|
||||||
|
mutable std::mutex mutex;
|
||||||
|
mutable std::unique_lock<std::mutex> lock;
|
||||||
|
bool is_abandoned{};
|
||||||
|
bool consumer_controlled_by_app{};
|
||||||
|
std::shared_ptr<IConsumerListener> consumer_listener;
|
||||||
|
u32 consumer_usage_bit{};
|
||||||
|
NativeWindowApi connected_api{NativeWindowApi::NoConnectedApi};
|
||||||
|
std::shared_ptr<IProducerListener> connected_producer_listener;
|
||||||
|
BufferQueueDefs::SlotsType slots{};
|
||||||
|
std::vector<BufferItem> queue;
|
||||||
|
std::set<s32> free_slots;
|
||||||
|
std::list<s32> free_buffers;
|
||||||
|
s32 override_max_buffer_count{};
|
||||||
|
mutable std::condition_variable dequeue_condition;
|
||||||
|
const bool use_async_buffer{}; // This is always disabled on HOS
|
||||||
|
bool dequeue_buffer_cannot_block{};
|
||||||
|
PixelFormat default_buffer_format{PixelFormat::Rgba8888};
|
||||||
|
u32 default_width{1};
|
||||||
|
u32 default_height{1};
|
||||||
|
s32 default_max_buffer_count{2};
|
||||||
|
const s32 max_acquired_buffer_count{}; // This is always zero on HOS
|
||||||
|
bool buffer_has_been_queued{};
|
||||||
|
u64 frame_counter{};
|
||||||
|
u32 transform_hint{};
|
||||||
|
bool is_allocating{};
|
||||||
|
mutable std::condition_variable is_allocating_condition;
|
||||||
|
bool allow_allocation{true};
|
||||||
|
u64 buffer_age{};
|
||||||
|
bool is_shutting_down{};
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace android
|
Loading…
Reference in a new issue