mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 12:56:27 -05:00
vk_rasterizer: flip scissor y on lower left origin mode (#13122)
This commit is contained in:
parent
1de37306a5
commit
b2e129eaa5
5 changed files with 72 additions and 36 deletions
|
@ -216,14 +216,11 @@ void DrawManager::DrawTexture() {
|
|||
const bool lower_left{regs.window_origin.mode !=
|
||||
Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft};
|
||||
if (lower_left) {
|
||||
draw_texture_state.dst_y0 -= dst_height;
|
||||
draw_texture_state.dst_y0 =
|
||||
static_cast<f32>(regs.surface_clip.height) - draw_texture_state.dst_y0;
|
||||
}
|
||||
draw_texture_state.dst_x1 =
|
||||
draw_texture_state.dst_x0 +
|
||||
static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_width)));
|
||||
draw_texture_state.dst_y1 =
|
||||
draw_texture_state.dst_y0 +
|
||||
static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_height)));
|
||||
draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width;
|
||||
draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height;
|
||||
draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
|
||||
draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
|
||||
draw_texture_state.src_x1 =
|
||||
|
|
|
@ -370,27 +370,32 @@ void RasterizerOpenGL::DrawTexture() {
|
|||
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
|
||||
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
|
||||
|
||||
const auto Scale = [&](auto dim) -> s32 {
|
||||
return Settings::values.resolution_info.ScaleUp(static_cast<s32>(dim));
|
||||
};
|
||||
|
||||
Region2D dst_region = {
|
||||
Offset2D{.x = Scale(draw_texture_state.dst_x0), .y = Scale(draw_texture_state.dst_y0)},
|
||||
Offset2D{.x = Scale(draw_texture_state.dst_x1), .y = Scale(draw_texture_state.dst_y1)}};
|
||||
Region2D src_region = {
|
||||
Offset2D{.x = Scale(draw_texture_state.src_x0), .y = Scale(draw_texture_state.src_y0)},
|
||||
Offset2D{.x = Scale(draw_texture_state.src_x1), .y = Scale(draw_texture_state.src_y1)}};
|
||||
Extent3D src_size = {static_cast<u32>(Scale(texture.size.width)),
|
||||
static_cast<u32>(Scale(texture.size.height)), texture.size.depth};
|
||||
|
||||
if (device.HasDrawTexture()) {
|
||||
state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
|
||||
|
||||
glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0,
|
||||
draw_texture_state.dst_y0, draw_texture_state.dst_x1,
|
||||
draw_texture_state.dst_y1, 0,
|
||||
glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(),
|
||||
static_cast<f32>(dst_region.start.x), static_cast<f32>(dst_region.start.y),
|
||||
static_cast<f32>(dst_region.end.x), static_cast<f32>(dst_region.end.y), 0,
|
||||
draw_texture_state.src_x0 / static_cast<float>(texture.size.width),
|
||||
draw_texture_state.src_y0 / static_cast<float>(texture.size.height),
|
||||
draw_texture_state.src_x1 / static_cast<float>(texture.size.width),
|
||||
draw_texture_state.src_y1 / static_cast<float>(texture.size.height));
|
||||
} else {
|
||||
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
|
||||
.y = static_cast<s32>(draw_texture_state.dst_y0)},
|
||||
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
|
||||
.y = static_cast<s32>(draw_texture_state.dst_y1)}};
|
||||
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
|
||||
.y = static_cast<s32>(draw_texture_state.src_y0)},
|
||||
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
|
||||
.y = static_cast<s32>(draw_texture_state.src_y1)}};
|
||||
blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(),
|
||||
sampler->Handle(), dst_region, src_region, texture.size);
|
||||
sampler->Handle(), dst_region, src_region, src_size);
|
||||
state_tracker.InvalidateState();
|
||||
}
|
||||
|
||||
|
|
|
@ -125,11 +125,23 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
|
|||
return value < 0 ? std::min<s32>(converted_value - acumm, -1)
|
||||
: std::max<s32>(converted_value + acumm, 1);
|
||||
};
|
||||
|
||||
const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
|
||||
const s32 clip_height = regs.surface_clip.height;
|
||||
|
||||
// Flip coordinates if lower left
|
||||
s32 min_y = lower_left ? (clip_height - src.max_y) : src.min_y.Value();
|
||||
s32 max_y = lower_left ? (clip_height - src.min_y) : src.max_y.Value();
|
||||
|
||||
// Bound to render area
|
||||
min_y = std::max(min_y, 0);
|
||||
max_y = std::max(max_y, 0);
|
||||
|
||||
if (src.enable) {
|
||||
scissor.offset.x = scale_up(static_cast<s32>(src.min_x));
|
||||
scissor.offset.y = scale_up(static_cast<s32>(src.min_y));
|
||||
scissor.offset.x = scale_up(src.min_x);
|
||||
scissor.offset.y = scale_up(min_y);
|
||||
scissor.extent.width = scale_up(src.max_x - src.min_x);
|
||||
scissor.extent.height = scale_up(src.max_y - src.min_y);
|
||||
scissor.extent.height = scale_up(max_y - min_y);
|
||||
} else {
|
||||
scissor.offset.x = 0;
|
||||
scissor.offset.y = 0;
|
||||
|
@ -308,17 +320,33 @@ void RasterizerVulkan::DrawTexture() {
|
|||
const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
|
||||
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
|
||||
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
|
||||
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
|
||||
.y = static_cast<s32>(draw_texture_state.dst_y0)},
|
||||
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
|
||||
.y = static_cast<s32>(draw_texture_state.dst_y1)}};
|
||||
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
|
||||
.y = static_cast<s32>(draw_texture_state.src_y0)},
|
||||
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
|
||||
.y = static_cast<s32>(draw_texture_state.src_y1)}};
|
||||
blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(),
|
||||
texture.ImageHandle(), sampler->Handle(), dst_region, src_region,
|
||||
texture.size);
|
||||
const auto* framebuffer = texture_cache.GetFramebuffer();
|
||||
|
||||
const bool src_rescaling = texture_cache.IsRescaling() && texture.IsRescaled();
|
||||
const bool dst_rescaling = texture_cache.IsRescaling() && framebuffer->IsRescaled();
|
||||
|
||||
const auto ScaleSrc = [&](auto dim_f) -> s32 {
|
||||
auto dim = static_cast<s32>(dim_f);
|
||||
return src_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim;
|
||||
};
|
||||
|
||||
const auto ScaleDst = [&](auto dim_f) -> s32 {
|
||||
auto dim = static_cast<s32>(dim_f);
|
||||
return dst_rescaling ? Settings::values.resolution_info.ScaleUp(dim) : dim;
|
||||
};
|
||||
|
||||
Region2D dst_region = {Offset2D{.x = ScaleDst(draw_texture_state.dst_x0),
|
||||
.y = ScaleDst(draw_texture_state.dst_y0)},
|
||||
Offset2D{.x = ScaleDst(draw_texture_state.dst_x1),
|
||||
.y = ScaleDst(draw_texture_state.dst_y1)}};
|
||||
Region2D src_region = {Offset2D{.x = ScaleSrc(draw_texture_state.src_x0),
|
||||
.y = ScaleSrc(draw_texture_state.src_y0)},
|
||||
Offset2D{.x = ScaleSrc(draw_texture_state.src_x1),
|
||||
.y = ScaleSrc(draw_texture_state.src_y1)}};
|
||||
Extent3D src_size = {static_cast<u32>(ScaleSrc(texture.size.width)),
|
||||
static_cast<u32>(ScaleSrc(texture.size.height)), texture.size.depth};
|
||||
blit_image.BlitColor(framebuffer, texture.RenderTarget(), texture.ImageHandle(),
|
||||
sampler->Handle(), dst_region, src_region, src_size);
|
||||
}
|
||||
|
||||
void RasterizerVulkan::Clear(u32 layer_count) {
|
||||
|
|
|
@ -1962,21 +1962,22 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
|
|||
}
|
||||
|
||||
Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
|
||||
ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled)
|
||||
ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled_)
|
||||
: render_area{extent} {
|
||||
std::array<ImageView*, NUM_RT> color_buffers{color_buffer};
|
||||
CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled);
|
||||
CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled_);
|
||||
}
|
||||
|
||||
Framebuffer::~Framebuffer() = default;
|
||||
|
||||
void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
|
||||
std::span<ImageView*, NUM_RT> color_buffers,
|
||||
ImageView* depth_buffer, bool is_rescaled) {
|
||||
ImageView* depth_buffer, bool is_rescaled_) {
|
||||
boost::container::small_vector<VkImageView, NUM_RT + 1> attachments;
|
||||
RenderPassKey renderpass_key{};
|
||||
s32 num_layers = 1;
|
||||
|
||||
is_rescaled = is_rescaled_;
|
||||
const auto& resolution = runtime.resolution;
|
||||
|
||||
u32 width = std::numeric_limits<u32>::max();
|
||||
|
|
|
@ -361,6 +361,10 @@ public:
|
|||
return has_stencil;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsRescaled() const noexcept {
|
||||
return is_rescaled;
|
||||
}
|
||||
|
||||
private:
|
||||
vk::Framebuffer framebuffer;
|
||||
VkRenderPass renderpass{};
|
||||
|
@ -373,6 +377,7 @@ private:
|
|||
std::array<size_t, NUM_RT> rt_map{};
|
||||
bool has_depth{};
|
||||
bool has_stencil{};
|
||||
bool is_rescaled{};
|
||||
};
|
||||
|
||||
struct TextureCacheParams {
|
||||
|
|
Loading…
Reference in a new issue