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shader_decode: Implement IADD32I
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1 changed files with 11 additions and 0 deletions
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@ -24,6 +24,17 @@ u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, u32 pc) {
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Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32));
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switch (opcode->get().GetId()) {
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case OpCode::Id::IADD32I: {
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UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
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"Condition codes generation in IADD32I is not implemented");
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UNIMPLEMENTED_IF_MSG(instr.iadd32i.saturate, "IADD32I saturation is not implemented");
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op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd32i.negate_a, true);
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const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b);
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SetRegister(bb, instr.gpr0, value);
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break;
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}
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case OpCode::Id::LOP32I: {
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UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
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"Condition codes generation in LOP32I is not implemented");
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