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applets/controller: Make 8 a static constexpr value of NUM_PLAYERS
Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
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parent
5ce3015945
commit
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2 changed files with 22 additions and 15 deletions
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@ -171,14 +171,14 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
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};
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for (std::size_t i = 0; i < player_widgets.size(); ++i) {
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
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if (checked) {
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for (std::size_t index = 0; index <= i; ++index) {
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connected_controller_checkboxes[index]->setChecked(checked);
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}
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} else {
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for (std::size_t index = i; index < player_widgets.size(); ++index) {
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for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
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connected_controller_checkboxes[index]->setChecked(checked);
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}
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}
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@ -237,6 +237,11 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
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void QtControllerSelectorDialog::ApplyConfiguration() {
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// Update the controller state once more, just to be sure they are properly applied.
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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UpdateControllerState(index);
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}
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const bool pre_docked_mode = Settings::values.use_docked_mode;
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Settings::values.use_docked_mode = ui->radioDocked->isChecked();
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
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@ -281,7 +286,7 @@ void QtControllerSelectorDialog::CheckIfParametersMet() {
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// Next, check against all connected controllers.
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const auto all_controllers_compatible = [this] {
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for (std::size_t index = 0; index < player_widgets.size(); ++index) {
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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// Skip controllers that are not used, we only care about the currently connected ones.
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if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
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continue;
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@ -535,7 +540,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
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break;
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}
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for (std::size_t index = max_supported_players; index < player_widgets.size(); ++index) {
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for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
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// Disconnect any unsupported players here and disable or hide them if applicable.
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Settings::values.players[index].connected = false;
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UpdateController(Settings::values.players[index].controller_type, index, false);
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@ -553,7 +558,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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for (std::size_t index = 0; index < player_widgets.size(); ++index) {
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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const auto connected = Settings::values.players[index].connected ||
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(index == 0 && Settings::values.players[8].connected);
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player_groupboxes[index]->setChecked(connected);
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@ -79,36 +79,38 @@ private:
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InputCommon::InputSubsystem* input_subsystem;
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// This is true if and only if all parameters are met. Otherwise, this is false.
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// This determines whether the "Ok" button can be clicked to exit the applet.
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// This determines whether the "OK" button can be clicked to exit the applet.
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bool parameters_met{false};
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static constexpr std::size_t NUM_PLAYERS = 8;
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// Widgets encapsulating the groupboxes and comboboxes per player.
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std::array<QWidget*, 8> player_widgets;
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std::array<QWidget*, NUM_PLAYERS> player_widgets;
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// Groupboxes encapsulating the controller icons and LED patterns per player.
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std::array<QGroupBox*, 8> player_groupboxes;
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std::array<QGroupBox*, NUM_PLAYERS> player_groupboxes;
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// Icons for currently connected controllers/players.
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std::array<QWidget*, 8> connected_controller_icons;
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std::array<QWidget*, NUM_PLAYERS> connected_controller_icons;
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// Labels that represent the player numbers in place of the controller icons.
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std::array<QLabel*, 8> player_labels;
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std::array<QLabel*, NUM_PLAYERS> player_labels;
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// LED patterns for currently connected controllers/players.
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std::array<std::array<QCheckBox*, 4>, 8> led_patterns_boxes;
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std::array<std::array<QCheckBox*, 4>, NUM_PLAYERS> led_patterns_boxes;
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// Labels representing additional information known as "Explain Text" per player.
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std::array<QLabel*, 8> explain_text_labels;
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std::array<QLabel*, NUM_PLAYERS> explain_text_labels;
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// Comboboxes with a list of emulated controllers per player.
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std::array<QComboBox*, 8> emulated_controllers;
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std::array<QComboBox*, NUM_PLAYERS> emulated_controllers;
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// Labels representing the number of connected controllers
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// above the "Connected Controllers" checkboxes.
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std::array<QLabel*, 8> connected_controller_labels;
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std::array<QLabel*, NUM_PLAYERS> connected_controller_labels;
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// Checkboxes representing the "Connected Controllers".
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std::array<QCheckBox*, 8> connected_controller_checkboxes;
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std::array<QCheckBox*, NUM_PLAYERS> connected_controller_checkboxes;
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};
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class QtControllerSelector final : public QObject, public Core::Frontend::ControllerApplet {
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