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VideoCore: Make profiling scope more representative
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2 changed files with 15 additions and 0 deletions
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@ -136,6 +136,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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immediate_input.attr[immediate_attribute_id++] = attribute;
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if (immediate_attribute_id >= regs.vs.num_input_attributes + 1) {
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MICROPROFILE_SCOPE(GPU_Drawing);
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immediate_attribute_id = 0;
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Shader::UnitState<false> shader_unit;
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@ -165,6 +166,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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case PICA_REG_INDEX(gpu_mode):
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if (regs.gpu_mode == Regs::GPUMode::Configuring) {
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MICROPROFILE_SCOPE(GPU_Drawing);
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// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
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VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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@ -11,6 +11,7 @@
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#include "common/color.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/vector_math.h"
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#include "core/hw/gpu.h"
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#include "video_core/pica.h"
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@ -21,6 +22,10 @@
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#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
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return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
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stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
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@ -168,6 +173,7 @@ void RasterizerOpenGL::DrawTriangles() {
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if (vertex_batch.empty())
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return;
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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const auto& regs = Pica::g_state.regs;
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// Sync and bind the framebuffer surfaces
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@ -694,18 +700,22 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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}
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void RasterizerOpenGL::FlushAll() {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushAll();
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}
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void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size, nullptr, false);
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size, nullptr, true);
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}
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bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
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MICROPROFILE_SCOPE(OpenGL_Blits);
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using PixelFormat = CachedSurface::PixelFormat;
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using SurfaceType = CachedSurface::SurfaceType;
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@ -778,6 +788,7 @@ bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferCon
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}
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bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
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MICROPROFILE_SCOPE(OpenGL_Blits);
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using PixelFormat = CachedSurface::PixelFormat;
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using SurfaceType = CachedSurface::SurfaceType;
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@ -926,6 +937,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
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if (framebuffer_addr == 0) {
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return false;
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}
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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CachedSurface src_params;
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src_params.addr = framebuffer_addr;
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