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GLCache: Added a function to convert cached PixelFormats back to texture formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
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@ -115,6 +115,18 @@ struct SurfaceParams {
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}
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}
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}
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}
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static Tegra::Texture::TextureFormat TextureFormatFromPixelFormat(PixelFormat format) {
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// TODO(Subv): Properly implement this
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switch (format) {
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case PixelFormat::RGBA8:
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return Tegra::Texture::TextureFormat::A8R8G8B8;
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case PixelFormat::DXT1:
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return Tegra::Texture::TextureFormat::DXT1;
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default:
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UNREACHABLE();
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}
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}
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static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
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static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
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SurfaceType a_type = GetFormatType(pixel_format_a);
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SurfaceType a_type = GetFormatType(pixel_format_a);
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SurfaceType b_type = GetFormatType(pixel_format_b);
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SurfaceType b_type = GetFormatType(pixel_format_b);
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