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game_list: Use QString::fromStdString() where applicable instead of c_str()
The codec used by Qt for const char* and std::string don't necessarily have to be the same depending on locale. Therefore, we should be using the correct functions to do the conversions.
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1 changed files with 7 additions and 5 deletions
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@ -368,21 +368,23 @@ void GameList::LoadInterfaceLayout() {
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const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci"};
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const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci"};
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static bool HasSupportedFileExtension(const std::string& file_name) {
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static bool HasSupportedFileExtension(const std::string& file_name) {
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QFileInfo file = QFileInfo(file_name.c_str());
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const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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}
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}
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static bool IsExtractedNCAMain(const std::string& file_name) {
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static bool IsExtractedNCAMain(const std::string& file_name) {
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return QFileInfo(file_name.c_str()).fileName() == "main";
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return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
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}
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}
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static QString FormatGameName(const std::string& physical_name) {
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static QString FormatGameName(const std::string& physical_name) {
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QFileInfo file_info(physical_name.c_str());
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const QString physical_name_as_qstring = QString::fromStdString(physical_name);
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const QFileInfo file_info(physical_name_as_qstring);
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if (IsExtractedNCAMain(physical_name)) {
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if (IsExtractedNCAMain(physical_name)) {
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return file_info.dir().path();
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return file_info.dir().path();
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} else {
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return QString::fromStdString(physical_name);
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}
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}
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return physical_name_as_qstring;
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}
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}
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void GameList::RefreshGameDirectory() {
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void GameList::RefreshGameDirectory() {
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