mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 02:41:49 -05:00
core: Partially persist emulation state across game boots.
This commit is contained in:
parent
1b787adbd0
commit
a4d11f4427
8 changed files with 65 additions and 58 deletions
|
@ -133,6 +133,30 @@ struct System::Impl {
|
|||
: kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
|
||||
cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
|
||||
|
||||
void Initialize(System& system) {
|
||||
device_memory = std::make_unique<Core::DeviceMemory>();
|
||||
|
||||
is_multicore = Settings::values.use_multi_core.GetValue();
|
||||
|
||||
core_timing.SetMulticore(is_multicore);
|
||||
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
|
||||
|
||||
const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
|
||||
const auto current_time =
|
||||
std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
|
||||
Settings::values.custom_rtc_differential =
|
||||
Settings::values.custom_rtc.value_or(current_time) - current_time;
|
||||
|
||||
// Create a default fs if one doesn't already exist.
|
||||
if (virtual_filesystem == nullptr)
|
||||
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
|
||||
if (content_provider == nullptr)
|
||||
content_provider = std::make_unique<FileSys::ContentProviderUnion>();
|
||||
|
||||
// Create default implementations of applets if one is not provided.
|
||||
applet_manager.SetDefaultAppletsIfMissing();
|
||||
}
|
||||
|
||||
SystemResultStatus Run() {
|
||||
std::unique_lock<std::mutex> lk(suspend_guard);
|
||||
status = SystemResultStatus::Success;
|
||||
|
@ -178,37 +202,17 @@ struct System::Impl {
|
|||
debugger = std::make_unique<Debugger>(system, port);
|
||||
}
|
||||
|
||||
SystemResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
|
||||
SystemResultStatus SetupForMainProcess(System& system, Frontend::EmuWindow& emu_window) {
|
||||
LOG_DEBUG(Core, "initialized OK");
|
||||
|
||||
device_memory = std::make_unique<Core::DeviceMemory>();
|
||||
|
||||
is_multicore = Settings::values.use_multi_core.GetValue();
|
||||
is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
|
||||
|
||||
kernel.SetMulticore(is_multicore);
|
||||
cpu_manager.SetMulticore(is_multicore);
|
||||
cpu_manager.SetAsyncGpu(is_async_gpu);
|
||||
core_timing.SetMulticore(is_multicore);
|
||||
|
||||
kernel.Initialize();
|
||||
cpu_manager.Initialize();
|
||||
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
|
||||
|
||||
const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
|
||||
const auto current_time =
|
||||
std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
|
||||
Settings::values.custom_rtc_differential =
|
||||
Settings::values.custom_rtc.value_or(current_time) - current_time;
|
||||
|
||||
// Create a default fs if one doesn't already exist.
|
||||
if (virtual_filesystem == nullptr)
|
||||
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
|
||||
if (content_provider == nullptr)
|
||||
content_provider = std::make_unique<FileSys::ContentProviderUnion>();
|
||||
|
||||
/// Create default implementations of applets if one is not provided.
|
||||
applet_manager.SetDefaultAppletsIfMissing();
|
||||
|
||||
/// Reset all glue registrations
|
||||
arp_manager.ResetAll();
|
||||
|
@ -253,11 +257,11 @@ struct System::Impl {
|
|||
return SystemResultStatus::ErrorGetLoader;
|
||||
}
|
||||
|
||||
SystemResultStatus init_result{Init(system, emu_window)};
|
||||
SystemResultStatus init_result{SetupForMainProcess(system, emu_window)};
|
||||
if (init_result != SystemResultStatus::Success) {
|
||||
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
|
||||
static_cast<int>(init_result));
|
||||
Shutdown();
|
||||
ShutdownMainProcess();
|
||||
return init_result;
|
||||
}
|
||||
|
||||
|
@ -276,7 +280,7 @@ struct System::Impl {
|
|||
const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
|
||||
if (load_result != Loader::ResultStatus::Success) {
|
||||
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
|
||||
Shutdown();
|
||||
ShutdownMainProcess();
|
||||
|
||||
return static_cast<SystemResultStatus>(
|
||||
static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
|
||||
|
@ -335,7 +339,7 @@ struct System::Impl {
|
|||
return status;
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
void ShutdownMainProcess() {
|
||||
SetShuttingDown(true);
|
||||
|
||||
// Log last frame performance stats if game was loded
|
||||
|
@ -369,7 +373,7 @@ struct System::Impl {
|
|||
cheat_engine.reset();
|
||||
telemetry_session.reset();
|
||||
time_manager.Shutdown();
|
||||
core_timing.Shutdown();
|
||||
core_timing.ClearPendingEvents();
|
||||
app_loader.reset();
|
||||
audio_core.reset();
|
||||
gpu_core.reset();
|
||||
|
@ -377,7 +381,6 @@ struct System::Impl {
|
|||
perf_stats.reset();
|
||||
kernel.Shutdown();
|
||||
memory.Reset();
|
||||
applet_manager.ClearAll();
|
||||
|
||||
if (auto room_member = room_network.GetRoomMember().lock()) {
|
||||
Network::GameInfo game_info{};
|
||||
|
@ -520,6 +523,10 @@ const CpuManager& System::GetCpuManager() const {
|
|||
return impl->cpu_manager;
|
||||
}
|
||||
|
||||
void System::Initialize() {
|
||||
impl->Initialize(*this);
|
||||
}
|
||||
|
||||
SystemResultStatus System::Run() {
|
||||
return impl->Run();
|
||||
}
|
||||
|
@ -540,8 +547,8 @@ void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) {
|
|||
impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
|
||||
}
|
||||
|
||||
void System::Shutdown() {
|
||||
impl->Shutdown();
|
||||
void System::ShutdownMainProcess() {
|
||||
impl->ShutdownMainProcess();
|
||||
}
|
||||
|
||||
bool System::IsShuttingDown() const {
|
||||
|
|
|
@ -142,6 +142,12 @@ public:
|
|||
System(System&&) = delete;
|
||||
System& operator=(System&&) = delete;
|
||||
|
||||
/**
|
||||
* Initializes the system
|
||||
* This function will initialize core functionaility used for system emulation
|
||||
*/
|
||||
void Initialize();
|
||||
|
||||
/**
|
||||
* Run the OS and Application
|
||||
* This function will start emulation and run the relevant devices
|
||||
|
@ -166,8 +172,8 @@ public:
|
|||
|
||||
void InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size);
|
||||
|
||||
/// Shutdown the emulated system.
|
||||
void Shutdown();
|
||||
/// Shutdown the main emulated process.
|
||||
void ShutdownMainProcess();
|
||||
|
||||
/// Check if the core is shutting down.
|
||||
[[nodiscard]] bool IsShuttingDown() const;
|
||||
|
|
|
@ -40,7 +40,17 @@ struct CoreTiming::Event {
|
|||
CoreTiming::CoreTiming()
|
||||
: clock{Common::CreateBestMatchingClock(Hardware::BASE_CLOCK_RATE, Hardware::CNTFREQ)} {}
|
||||
|
||||
CoreTiming::~CoreTiming() = default;
|
||||
CoreTiming::~CoreTiming() {
|
||||
paused = true;
|
||||
shutting_down = true;
|
||||
pause_event.Set();
|
||||
event.Set();
|
||||
if (timer_thread) {
|
||||
timer_thread->join();
|
||||
}
|
||||
timer_thread.reset();
|
||||
has_started = false;
|
||||
}
|
||||
|
||||
void CoreTiming::ThreadEntry(CoreTiming& instance) {
|
||||
constexpr char name[] = "HostTiming";
|
||||
|
@ -65,17 +75,8 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
|
|||
}
|
||||
}
|
||||
|
||||
void CoreTiming::Shutdown() {
|
||||
paused = true;
|
||||
shutting_down = true;
|
||||
pause_event.Set();
|
||||
event.Set();
|
||||
if (timer_thread) {
|
||||
timer_thread->join();
|
||||
}
|
||||
ClearPendingEvents();
|
||||
timer_thread.reset();
|
||||
has_started = false;
|
||||
void CoreTiming::ClearPendingEvents() {
|
||||
event_queue.clear();
|
||||
}
|
||||
|
||||
void CoreTiming::Pause(bool is_paused) {
|
||||
|
@ -196,10 +197,6 @@ u64 CoreTiming::GetClockTicks() const {
|
|||
return CpuCyclesToClockCycles(ticks);
|
||||
}
|
||||
|
||||
void CoreTiming::ClearPendingEvents() {
|
||||
event_queue.clear();
|
||||
}
|
||||
|
||||
void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
|
||||
std::scoped_lock lock{basic_lock};
|
||||
|
||||
|
|
|
@ -61,8 +61,8 @@ public:
|
|||
/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
|
||||
void Initialize(std::function<void()>&& on_thread_init_);
|
||||
|
||||
/// Tears down all timing related functionality.
|
||||
void Shutdown();
|
||||
/// Clear all pending events. This should ONLY be done on exit.
|
||||
void ClearPendingEvents();
|
||||
|
||||
/// Sets if emulation is multicore or single core, must be set before Initialize
|
||||
void SetMulticore(bool is_multicore_) {
|
||||
|
@ -136,9 +136,6 @@ public:
|
|||
private:
|
||||
struct Event;
|
||||
|
||||
/// Clear all pending events. This should ONLY be done on exit.
|
||||
void ClearPendingEvents();
|
||||
|
||||
static void ThreadEntry(CoreTiming& instance);
|
||||
void ThreadLoop();
|
||||
|
||||
|
|
|
@ -40,9 +40,6 @@ struct ScopeInit final {
|
|||
core_timing.SetMulticore(true);
|
||||
core_timing.Initialize([]() {});
|
||||
}
|
||||
~ScopeInit() {
|
||||
core_timing.Shutdown();
|
||||
}
|
||||
|
||||
Core::Timing::CoreTiming core_timing;
|
||||
};
|
||||
|
|
|
@ -120,8 +120,8 @@ void EmuThread::run() {
|
|||
}
|
||||
}
|
||||
|
||||
// Shutdown the core emulation
|
||||
system.Shutdown();
|
||||
// Shutdown the main emulated process
|
||||
system.ShutdownMainProcess();
|
||||
|
||||
#if MICROPROFILE_ENABLED
|
||||
MicroProfileOnThreadExit();
|
||||
|
|
|
@ -294,6 +294,7 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
|
|||
#ifdef __linux__
|
||||
SetupSigInterrupts();
|
||||
#endif
|
||||
system->Initialize();
|
||||
|
||||
Common::Log::Initialize();
|
||||
LoadTranslation();
|
||||
|
|
|
@ -302,6 +302,8 @@ int main(int argc, char** argv) {
|
|||
}
|
||||
|
||||
Core::System system{};
|
||||
system.Initialize();
|
||||
|
||||
InputCommon::InputSubsystem input_subsystem{};
|
||||
|
||||
// Apply the command line arguments
|
||||
|
@ -392,7 +394,7 @@ int main(int argc, char** argv) {
|
|||
}
|
||||
system.DetachDebugger();
|
||||
void(system.Pause());
|
||||
system.Shutdown();
|
||||
system.ShutdownMainProcess();
|
||||
|
||||
detached_tasks.WaitForAllTasks();
|
||||
return 0;
|
||||
|
|
Loading…
Reference in a new issue