mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 19:00:14 -05:00
common: Port KPriorityQueue from Mesosphere.
This commit is contained in:
parent
8dbfa4e1a4
commit
a3ccac3eb7
2 changed files with 444 additions and 0 deletions
|
@ -153,6 +153,7 @@ add_library(core STATIC
|
||||||
hle/kernel/hle_ipc.cpp
|
hle/kernel/hle_ipc.cpp
|
||||||
hle/kernel/hle_ipc.h
|
hle/kernel/hle_ipc.h
|
||||||
hle/kernel/k_affinity_mask.h
|
hle/kernel/k_affinity_mask.h
|
||||||
|
hle/kernel/k_priority_queue.h
|
||||||
hle/kernel/kernel.cpp
|
hle/kernel/kernel.cpp
|
||||||
hle/kernel/kernel.h
|
hle/kernel/kernel.h
|
||||||
hle/kernel/memory/address_space_info.cpp
|
hle/kernel/memory/address_space_info.cpp
|
||||||
|
|
443
src/core/hle/kernel/k_priority_queue.h
Normal file
443
src/core/hle/kernel/k_priority_queue.h
Normal file
|
@ -0,0 +1,443 @@
|
||||||
|
// Copyright 2020 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
// This file references various implementation details from Atmosphere, an open-source firmware for
|
||||||
|
// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/bit_set.h"
|
||||||
|
#include "common/bit_util.h"
|
||||||
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
namespace Kernel {
|
||||||
|
|
||||||
|
class Thread;
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
concept KPriorityQueueAffinityMask = !std::is_reference<T>::value && requires(T & t) {
|
||||||
|
{ t.GetAffinityMask() }
|
||||||
|
->std::convertible_to<u64>;
|
||||||
|
{t.SetAffinityMask(std::declval<u64>())};
|
||||||
|
|
||||||
|
{ t.GetAffinity(std::declval<int32_t>()) }
|
||||||
|
->std::same_as<bool>;
|
||||||
|
{t.SetAffinity(std::declval<int32_t>(), std::declval<bool>())};
|
||||||
|
{t.SetAll()};
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
concept KPriorityQueueMember = !std::is_reference<T>::value && requires(T & t) {
|
||||||
|
{typename T::QueueEntry()};
|
||||||
|
{(typename T::QueueEntry()).Initialize()};
|
||||||
|
{(typename T::QueueEntry()).SetPrev(std::addressof(t))};
|
||||||
|
{(typename T::QueueEntry()).SetNext(std::addressof(t))};
|
||||||
|
{ (typename T::QueueEntry()).GetNext() }
|
||||||
|
->std::same_as<T*>;
|
||||||
|
{ (typename T::QueueEntry()).GetPrev() }
|
||||||
|
->std::same_as<T*>;
|
||||||
|
{ t.GetPriorityQueueEntry(std::declval<s32>()) }
|
||||||
|
->std::same_as<typename T::QueueEntry&>;
|
||||||
|
|
||||||
|
{t.GetAffinityMask()};
|
||||||
|
{ typename std::remove_cvref<decltype(t.GetAffinityMask())>::type() }
|
||||||
|
->KPriorityQueueAffinityMask;
|
||||||
|
|
||||||
|
{ t.GetActiveCore() }
|
||||||
|
->std::convertible_to<s32>;
|
||||||
|
{ t.GetPriority() }
|
||||||
|
->std::convertible_to<s32>;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename Member, size_t _NumCores, int LowestPriority, int HighestPriority>
|
||||||
|
requires KPriorityQueueMember<Member> class KPriorityQueue {
|
||||||
|
public:
|
||||||
|
using AffinityMaskType = typename std::remove_cv<typename std::remove_reference<decltype(
|
||||||
|
std::declval<Member>().GetAffinityMask())>::type>::type;
|
||||||
|
|
||||||
|
static_assert(LowestPriority >= 0);
|
||||||
|
static_assert(HighestPriority >= 0);
|
||||||
|
static_assert(LowestPriority >= HighestPriority);
|
||||||
|
static constexpr size_t NumPriority = LowestPriority - HighestPriority + 1;
|
||||||
|
static constexpr size_t NumCores = _NumCores;
|
||||||
|
|
||||||
|
static constexpr bool IsValidCore(s32 core) {
|
||||||
|
return 0 <= core && core < static_cast<s32>(NumCores);
|
||||||
|
}
|
||||||
|
|
||||||
|
static constexpr bool IsValidPriority(s32 priority) {
|
||||||
|
return HighestPriority <= priority && priority <= LowestPriority + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
using Entry = typename Member::QueueEntry;
|
||||||
|
|
||||||
|
public:
|
||||||
|
class KPerCoreQueue {
|
||||||
|
private:
|
||||||
|
Entry root[NumCores];
|
||||||
|
|
||||||
|
public:
|
||||||
|
constexpr KPerCoreQueue() : root() {
|
||||||
|
for (size_t i = 0; i < NumCores; i++) {
|
||||||
|
this->root[i].Initialize();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr bool PushBack(s32 core, Member* member) {
|
||||||
|
/* Get the entry associated with the member. */
|
||||||
|
Entry& member_entry = member->GetPriorityQueueEntry(core);
|
||||||
|
|
||||||
|
/* Get the entry associated with the end of the queue. */
|
||||||
|
Member* tail = this->root[core].GetPrev();
|
||||||
|
Entry& tail_entry =
|
||||||
|
(tail != nullptr) ? tail->GetPriorityQueueEntry(core) : this->root[core];
|
||||||
|
|
||||||
|
/* Link the entries. */
|
||||||
|
member_entry.SetPrev(tail);
|
||||||
|
member_entry.SetNext(nullptr);
|
||||||
|
tail_entry.SetNext(member);
|
||||||
|
this->root[core].SetPrev(member);
|
||||||
|
|
||||||
|
return (tail == nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr bool PushFront(s32 core, Member* member) {
|
||||||
|
/* Get the entry associated with the member. */
|
||||||
|
Entry& member_entry = member->GetPriorityQueueEntry(core);
|
||||||
|
|
||||||
|
/* Get the entry associated with the front of the queue. */
|
||||||
|
Member* head = this->root[core].GetNext();
|
||||||
|
Entry& head_entry =
|
||||||
|
(head != nullptr) ? head->GetPriorityQueueEntry(core) : this->root[core];
|
||||||
|
|
||||||
|
/* Link the entries. */
|
||||||
|
member_entry.SetPrev(nullptr);
|
||||||
|
member_entry.SetNext(head);
|
||||||
|
head_entry.SetPrev(member);
|
||||||
|
this->root[core].SetNext(member);
|
||||||
|
|
||||||
|
return (head == nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr bool Remove(s32 core, Member* member) {
|
||||||
|
/* Get the entry associated with the member. */
|
||||||
|
Entry& member_entry = member->GetPriorityQueueEntry(core);
|
||||||
|
|
||||||
|
/* Get the entries associated with next and prev. */
|
||||||
|
Member* prev = member_entry.GetPrev();
|
||||||
|
Member* next = member_entry.GetNext();
|
||||||
|
Entry& prev_entry =
|
||||||
|
(prev != nullptr) ? prev->GetPriorityQueueEntry(core) : this->root[core];
|
||||||
|
Entry& next_entry =
|
||||||
|
(next != nullptr) ? next->GetPriorityQueueEntry(core) : this->root[core];
|
||||||
|
|
||||||
|
/* Unlink. */
|
||||||
|
prev_entry.SetNext(next);
|
||||||
|
next_entry.SetPrev(prev);
|
||||||
|
|
||||||
|
return (this->GetFront(core) == nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* GetFront(s32 core) const {
|
||||||
|
return this->root[core].GetNext();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class KPriorityQueueImpl {
|
||||||
|
private:
|
||||||
|
KPerCoreQueue queues[NumPriority];
|
||||||
|
Common::BitSet64<NumPriority> available_priorities[NumCores];
|
||||||
|
|
||||||
|
public:
|
||||||
|
constexpr KPriorityQueueImpl() : queues(), available_priorities() { /* ... */
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void PushBack(s32 priority, s32 core, Member* member) {
|
||||||
|
ASSERT(IsValidCore(core));
|
||||||
|
ASSERT(IsValidPriority(priority));
|
||||||
|
|
||||||
|
if (priority <= LowestPriority) {
|
||||||
|
if (this->queues[priority].PushBack(core, member)) {
|
||||||
|
this->available_priorities[core].SetBit(priority);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void PushFront(s32 priority, s32 core, Member* member) {
|
||||||
|
ASSERT(IsValidCore(core));
|
||||||
|
ASSERT(IsValidPriority(priority));
|
||||||
|
|
||||||
|
if (priority <= LowestPriority) {
|
||||||
|
if (this->queues[priority].PushFront(core, member)) {
|
||||||
|
this->available_priorities[core].SetBit(priority);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void Remove(s32 priority, s32 core, Member* member) {
|
||||||
|
ASSERT(IsValidCore(core));
|
||||||
|
ASSERT(IsValidPriority(priority));
|
||||||
|
|
||||||
|
if (priority <= LowestPriority) {
|
||||||
|
if (this->queues[priority].Remove(core, member)) {
|
||||||
|
this->available_priorities[core].ClearBit(priority);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* GetFront(s32 core) const {
|
||||||
|
ASSERT(IsValidCore(core));
|
||||||
|
|
||||||
|
const s32 priority =
|
||||||
|
static_cast<s32>(this->available_priorities[core].CountLeadingZero());
|
||||||
|
if (priority <= LowestPriority) {
|
||||||
|
return this->queues[priority].GetFront(core);
|
||||||
|
} else {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* GetFront(s32 priority, s32 core) const {
|
||||||
|
ASSERT(IsValidCore(core));
|
||||||
|
ASSERT(IsValidPriority(priority));
|
||||||
|
|
||||||
|
if (priority <= LowestPriority) {
|
||||||
|
return this->queues[priority].GetFront(core);
|
||||||
|
} else {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* GetNext(s32 core, const Member* member) const {
|
||||||
|
ASSERT(IsValidCore(core));
|
||||||
|
|
||||||
|
Member* next = member->GetPriorityQueueEntry(core).GetNext();
|
||||||
|
if (next == nullptr) {
|
||||||
|
const s32 priority = static_cast<s32>(
|
||||||
|
this->available_priorities[core].GetNextSet(member->GetPriority()));
|
||||||
|
if (priority <= LowestPriority) {
|
||||||
|
next = this->queues[priority].GetFront(core);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return next;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void MoveToFront(s32 priority, s32 core, Member* member) {
|
||||||
|
ASSERT(IsValidCore(core));
|
||||||
|
ASSERT(IsValidPriority(priority));
|
||||||
|
|
||||||
|
if (priority <= LowestPriority) {
|
||||||
|
this->queues[priority].Remove(core, member);
|
||||||
|
this->queues[priority].PushFront(core, member);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* MoveToBack(s32 priority, s32 core, Member* member) {
|
||||||
|
ASSERT(IsValidCore(core));
|
||||||
|
ASSERT(IsValidPriority(priority));
|
||||||
|
|
||||||
|
if (priority <= LowestPriority) {
|
||||||
|
this->queues[priority].Remove(core, member);
|
||||||
|
this->queues[priority].PushBack(core, member);
|
||||||
|
return this->queues[priority].GetFront(core);
|
||||||
|
} else {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
private:
|
||||||
|
KPriorityQueueImpl scheduled_queue;
|
||||||
|
KPriorityQueueImpl suggested_queue;
|
||||||
|
|
||||||
|
private:
|
||||||
|
constexpr void ClearAffinityBit(u64& affinity, s32 core) {
|
||||||
|
affinity &= ~(u64(1ul) << core);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr s32 GetNextCore(u64& affinity) {
|
||||||
|
const s32 core = Common::CountTrailingZeroes64(affinity);
|
||||||
|
ClearAffinityBit(affinity, core);
|
||||||
|
return core;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void PushBack(s32 priority, Member* member) {
|
||||||
|
ASSERT(IsValidPriority(priority));
|
||||||
|
|
||||||
|
/* Push onto the scheduled queue for its core, if we can. */
|
||||||
|
u64 affinity = member->GetAffinityMask().GetAffinityMask();
|
||||||
|
if (const s32 core = member->GetActiveCore(); core >= 0) {
|
||||||
|
this->scheduled_queue.PushBack(priority, core, member);
|
||||||
|
ClearAffinityBit(affinity, core);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* And suggest the thread for all other cores. */
|
||||||
|
while (affinity) {
|
||||||
|
this->suggested_queue.PushBack(priority, GetNextCore(affinity), member);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void PushFront(s32 priority, Member* member) {
|
||||||
|
ASSERT(IsValidPriority(priority));
|
||||||
|
|
||||||
|
/* Push onto the scheduled queue for its core, if we can. */
|
||||||
|
u64 affinity = member->GetAffinityMask().GetAffinityMask();
|
||||||
|
if (const s32 core = member->GetActiveCore(); core >= 0) {
|
||||||
|
this->scheduled_queue.PushFront(priority, core, member);
|
||||||
|
ClearAffinityBit(affinity, core);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* And suggest the thread for all other cores. */
|
||||||
|
/* Note: Nintendo pushes onto the back of the suggested queue, not the front. */
|
||||||
|
while (affinity) {
|
||||||
|
this->suggested_queue.PushBack(priority, GetNextCore(affinity), member);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void Remove(s32 priority, Member* member) {
|
||||||
|
ASSERT(IsValidPriority(priority));
|
||||||
|
|
||||||
|
/* Remove from the scheduled queue for its core. */
|
||||||
|
u64 affinity = member->GetAffinityMask().GetAffinityMask();
|
||||||
|
if (const s32 core = member->GetActiveCore(); core >= 0) {
|
||||||
|
this->scheduled_queue.Remove(priority, core, member);
|
||||||
|
ClearAffinityBit(affinity, core);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Remove from the suggested queue for all other cores. */
|
||||||
|
while (affinity) {
|
||||||
|
this->suggested_queue.Remove(priority, GetNextCore(affinity), member);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
constexpr KPriorityQueue() : scheduled_queue(), suggested_queue() { /* ... */
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Getters. */
|
||||||
|
constexpr Member* GetScheduledFront(s32 core) const {
|
||||||
|
return this->scheduled_queue.GetFront(core);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* GetScheduledFront(s32 core, s32 priority) const {
|
||||||
|
return this->scheduled_queue.GetFront(priority, core);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* GetSuggestedFront(s32 core) const {
|
||||||
|
return this->suggested_queue.GetFront(core);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* GetSuggestedFront(s32 core, s32 priority) const {
|
||||||
|
return this->suggested_queue.GetFront(priority, core);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* GetScheduledNext(s32 core, const Member* member) const {
|
||||||
|
return this->scheduled_queue.GetNext(core, member);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* GetSuggestedNext(s32 core, const Member* member) const {
|
||||||
|
return this->suggested_queue.GetNext(core, member);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Member* GetSamePriorityNext(s32 core, const Member* member) const {
|
||||||
|
return member->GetPriorityQueueEntry(core).GetNext();
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Mutators. */
|
||||||
|
constexpr void PushBack(Member* member) {
|
||||||
|
this->PushBack(member->GetPriority(), member);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void Remove(Member* member) {
|
||||||
|
this->Remove(member->GetPriority(), member);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void MoveToScheduledFront(Member* member) {
|
||||||
|
this->scheduled_queue.MoveToFront(member->GetPriority(), member->GetActiveCore(), member);
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Thread* MoveToScheduledBack(Member* member) {
|
||||||
|
return this->scheduled_queue.MoveToBack(member->GetPriority(), member->GetActiveCore(),
|
||||||
|
member);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* First class fancy operations. */
|
||||||
|
constexpr void ChangePriority(s32 prev_priority, bool is_running, Member* member) {
|
||||||
|
ASSERT(IsValidPriority(prev_priority));
|
||||||
|
|
||||||
|
/* Remove the member from the queues. */
|
||||||
|
const s32 new_priority = member->GetPriority();
|
||||||
|
this->Remove(prev_priority, member);
|
||||||
|
|
||||||
|
/* And enqueue. If the member is running, we want to keep it running. */
|
||||||
|
if (is_running) {
|
||||||
|
this->PushFront(new_priority, member);
|
||||||
|
} else {
|
||||||
|
this->PushBack(new_priority, member);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void ChangeAffinityMask(s32 prev_core, const AffinityMaskType& prev_affinity,
|
||||||
|
Member* member) {
|
||||||
|
/* Get the new information. */
|
||||||
|
const s32 priority = member->GetPriority();
|
||||||
|
const AffinityMaskType& new_affinity = member->GetAffinityMask();
|
||||||
|
const s32 new_core = member->GetActiveCore();
|
||||||
|
|
||||||
|
/* Remove the member from all queues it was in before. */
|
||||||
|
for (s32 core = 0; core < static_cast<s32>(NumCores); core++) {
|
||||||
|
if (prev_affinity.GetAffinity(core)) {
|
||||||
|
if (core == prev_core) {
|
||||||
|
this->scheduled_queue.Remove(priority, core, member);
|
||||||
|
} else {
|
||||||
|
this->suggested_queue.Remove(priority, core, member);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* And add the member to all queues it should be in now. */
|
||||||
|
for (s32 core = 0; core < static_cast<s32>(NumCores); core++) {
|
||||||
|
if (new_affinity.GetAffinity(core)) {
|
||||||
|
if (core == new_core) {
|
||||||
|
this->scheduled_queue.PushBack(priority, core, member);
|
||||||
|
} else {
|
||||||
|
this->suggested_queue.PushBack(priority, core, member);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void ChangeCore(s32 prev_core, Member* member, bool to_front = false) {
|
||||||
|
/* Get the new information. */
|
||||||
|
const s32 new_core = member->GetActiveCore();
|
||||||
|
const s32 priority = member->GetPriority();
|
||||||
|
|
||||||
|
/* We don't need to do anything if the core is the same. */
|
||||||
|
if (prev_core != new_core) {
|
||||||
|
/* Remove from the scheduled queue for the previous core. */
|
||||||
|
if (prev_core >= 0) {
|
||||||
|
this->scheduled_queue.Remove(priority, prev_core, member);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Remove from the suggested queue and add to the scheduled queue for the new core. */
|
||||||
|
if (new_core >= 0) {
|
||||||
|
this->suggested_queue.Remove(priority, new_core, member);
|
||||||
|
if (to_front) {
|
||||||
|
this->scheduled_queue.PushFront(priority, new_core, member);
|
||||||
|
} else {
|
||||||
|
this->scheduled_queue.PushBack(priority, new_core, member);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Add to the suggested queue for the previous core. */
|
||||||
|
if (prev_core >= 0) {
|
||||||
|
this->suggested_queue.PushBack(priority, prev_core, member);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Kernel
|
Loading…
Reference in a new issue