mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-29 14:57:41 -05:00
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
This commit is contained in:
parent
282a4501d9
commit
a39e867c73
1 changed files with 1 additions and 1 deletions
|
@ -569,7 +569,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
|
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
|
||||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||||
.layout = *two_textures_pipeline_layout,
|
.layout = *two_textures_pipeline_layout,
|
||||||
.renderPass = key.renderpass,
|
.renderPass = key.renderpass,
|
||||||
|
|
Loading…
Reference in a new issue