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vk_state_tracker: Implement dirty flags for depth bias
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3 changed files with 17 additions and 0 deletions
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@ -1015,6 +1015,9 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu) {
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}
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void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu) {
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if (!state_tracker.TouchDepthBias()) {
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return;
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}
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const auto& regs = gpu.regs;
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scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
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factor = regs.polygon_offset_factor](auto cmdbuf, auto& dld) {
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@ -30,6 +30,7 @@ Flags MakeInvalidationFlags() {
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Flags flags{};
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flags[Viewports] = true;
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flags[Scissors] = true;
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flags[DepthBias] = true;
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return flags;
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}
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@ -76,6 +77,13 @@ void SetupDirtyScissors(Tables& tables) {
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FillBlock(tables[0], OFF(scissor_test), NUM(scissor_test), Scissors);
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}
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void SetupDirtyDepthBias(Tables& tables) {
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auto& table = tables[0];
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table[OFF(polygon_offset_units)] = DepthBias;
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table[OFF(polygon_offset_clamp)] = DepthBias;
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table[OFF(polygon_offset_factor)] = DepthBias;
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}
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} // Anonymous namespace
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StateTracker::StateTracker(Core::System& system)
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@ -87,6 +95,7 @@ void StateTracker::Initialize() {
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SetupDirtyRenderTargets(tables);
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SetupDirtyViewports(tables);
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SetupDirtyScissors(tables);
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SetupDirtyDepthBias(tables);
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auto& store = dirty.on_write_stores;
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store[RenderTargets] = true;
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@ -21,6 +21,7 @@ enum : u8 {
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Viewports,
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Scissors,
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DepthBias,
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};
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} // namespace Dirty
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@ -41,6 +42,10 @@ public:
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return Exchange(Dirty::Scissors, false);
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}
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bool TouchDepthBias() {
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return Exchange(Dirty::DepthBias, false);
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}
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private:
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using Flags = std::remove_reference_t<decltype(Tegra::Engines::Maxwell3D::dirty.flags)>;
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