mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 05:16:24 -05:00
core_timing: Make GetGlobalTimeUs() return std::chrono::microseconds
Enforces the time unit being returned and also allows using the standard time utilities to manipulate it.
This commit is contained in:
parent
c8e5c74092
commit
a0c3a46aa9
4 changed files with 14 additions and 14 deletions
|
@ -226,8 +226,8 @@ void Idle() {
|
||||||
downcount = 0;
|
downcount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
u64 GetGlobalTimeUs() {
|
std::chrono::microseconds GetGlobalTimeUs() {
|
||||||
return GetTicks() * 1000000 / BASE_CLOCK_RATE;
|
return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
|
||||||
}
|
}
|
||||||
|
|
||||||
int GetDowncount() {
|
int GetDowncount() {
|
||||||
|
|
|
@ -17,6 +17,7 @@
|
||||||
* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
|
* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
@ -86,7 +87,7 @@ void ClearPendingEvents();
|
||||||
|
|
||||||
void ForceExceptionCheck(s64 cycles);
|
void ForceExceptionCheck(s64 cycles);
|
||||||
|
|
||||||
u64 GetGlobalTimeUs();
|
std::chrono::microseconds GetGlobalTimeUs();
|
||||||
|
|
||||||
int GetDowncount();
|
int GetDowncount();
|
||||||
|
|
||||||
|
|
|
@ -40,22 +40,21 @@ void PerfStats::EndGameFrame() {
|
||||||
game_frames += 1;
|
game_frames += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
|
PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
|
||||||
std::lock_guard<std::mutex> lock(object_mutex);
|
std::lock_guard<std::mutex> lock(object_mutex);
|
||||||
|
|
||||||
auto now = Clock::now();
|
const auto now = Clock::now();
|
||||||
// Walltime elapsed since stats were reset
|
// Walltime elapsed since stats were reset
|
||||||
auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
|
const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
|
||||||
|
|
||||||
auto system_us_per_second =
|
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
|
||||||
static_cast<double>(current_system_time_us - reset_point_system_us) / interval;
|
|
||||||
|
|
||||||
Results results{};
|
Results results{};
|
||||||
results.system_fps = static_cast<double>(system_frames) / interval;
|
results.system_fps = static_cast<double>(system_frames) / interval;
|
||||||
results.game_fps = static_cast<double>(game_frames) / interval;
|
results.game_fps = static_cast<double>(game_frames) / interval;
|
||||||
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
|
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
|
||||||
static_cast<double>(system_frames);
|
static_cast<double>(system_frames);
|
||||||
results.emulation_speed = system_us_per_second / 1'000'000.0;
|
results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
|
||||||
|
|
||||||
// Reset counters
|
// Reset counters
|
||||||
reset_point = now;
|
reset_point = now;
|
||||||
|
@ -74,7 +73,7 @@ double PerfStats::GetLastFrameTimeScale() {
|
||||||
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
|
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
|
||||||
}
|
}
|
||||||
|
|
||||||
void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
|
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
|
||||||
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
|
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
|
||||||
// values increase the time needed to recover and limit framerate again after spikes.
|
// values increase the time needed to recover and limit framerate again after spikes.
|
||||||
constexpr microseconds MAX_LAG_TIME_US = 25ms;
|
constexpr microseconds MAX_LAG_TIME_US = 25ms;
|
||||||
|
|
|
@ -33,7 +33,7 @@ public:
|
||||||
void EndSystemFrame();
|
void EndSystemFrame();
|
||||||
void EndGameFrame();
|
void EndGameFrame();
|
||||||
|
|
||||||
Results GetAndResetStats(u64 current_system_time_us);
|
Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
|
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
|
||||||
|
@ -47,7 +47,7 @@ private:
|
||||||
/// Point when the cumulative counters were reset
|
/// Point when the cumulative counters were reset
|
||||||
Clock::time_point reset_point = Clock::now();
|
Clock::time_point reset_point = Clock::now();
|
||||||
/// System time when the cumulative counters were reset
|
/// System time when the cumulative counters were reset
|
||||||
u64 reset_point_system_us = 0;
|
std::chrono::microseconds reset_point_system_us{0};
|
||||||
|
|
||||||
/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
|
/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
|
||||||
Clock::duration accumulated_frametime = Clock::duration::zero();
|
Clock::duration accumulated_frametime = Clock::duration::zero();
|
||||||
|
@ -68,11 +68,11 @@ class FrameLimiter {
|
||||||
public:
|
public:
|
||||||
using Clock = std::chrono::high_resolution_clock;
|
using Clock = std::chrono::high_resolution_clock;
|
||||||
|
|
||||||
void DoFrameLimiting(u64 current_system_time_us);
|
void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Emulated system time (in microseconds) at the last limiter invocation
|
/// Emulated system time (in microseconds) at the last limiter invocation
|
||||||
u64 previous_system_time_us = 0;
|
std::chrono::microseconds previous_system_time_us{0};
|
||||||
/// Walltime at the last limiter invocation
|
/// Walltime at the last limiter invocation
|
||||||
Clock::time_point previous_walltime = Clock::now();
|
Clock::time_point previous_walltime = Clock::now();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue