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video_core/macro: Remove unused parameter from Execute()
Simplifies the function interface.
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3 changed files with 3 additions and 4 deletions
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@ -240,7 +240,7 @@ void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters)
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((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
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// Execute the current macro.
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macro_engine->Execute(*this, macro_positions[entry], parameters);
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macro_engine->Execute(macro_positions[entry], parameters);
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if (mme_draw.current_mode != MMEDrawMode::Undefined) {
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FlushMMEInlineDraw();
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}
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@ -24,8 +24,7 @@ void MacroEngine::AddCode(u32 method, u32 data) {
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uploaded_macro_code[method].push_back(data);
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}
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void MacroEngine::Execute(Engines::Maxwell3D& maxwell3d, u32 method,
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const std::vector<u32>& parameters) {
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void MacroEngine::Execute(u32 method, const std::vector<u32>& parameters) {
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auto compiled_macro = macro_cache.find(method);
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if (compiled_macro != macro_cache.end()) {
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const auto& cache_info = compiled_macro->second;
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@ -119,7 +119,7 @@ public:
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void AddCode(u32 method, u32 data);
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// Compiles the macro if its not in the cache, and executes the compiled macro
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void Execute(Engines::Maxwell3D& maxwell3d, u32 method, const std::vector<u32>& parameters);
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void Execute(u32 method, const std::vector<u32>& parameters);
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protected:
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virtual std::unique_ptr<CachedMacro> Compile(const std::vector<u32>& code) = 0;
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