mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 10:51:50 -05:00
Merge pull request #2331 from lioncash/cache
yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
This commit is contained in:
commit
9959c95966
1 changed files with 6 additions and 9 deletions
|
@ -1090,31 +1090,28 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
|||
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
||||
ASSERT(program_id != 0);
|
||||
|
||||
constexpr char open_target[] = "Transferable Shader Cache";
|
||||
const QString tranferable_shader_cache_folder_path =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
|
||||
DIR_SEP + "transferable";
|
||||
|
||||
const QString transferable_shader_cache_file_path =
|
||||
tranferable_shader_cache_folder_path + DIR_SEP +
|
||||
QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin";
|
||||
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
|
||||
|
||||
if (!QFile(transferable_shader_cache_file_path).exists()) {
|
||||
QMessageBox::warning(this,
|
||||
tr("Error Opening %1 File").arg(QString::fromStdString(open_target)),
|
||||
tr("File does not exist!"));
|
||||
if (!QFile::exists(transferable_shader_cache_file_path)) {
|
||||
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
|
||||
tr("A shader cache for this title does not exist."));
|
||||
return;
|
||||
}
|
||||
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
|
||||
|
||||
// Windows supports opening a folder with selecting a specified file in explorer. On every other
|
||||
// OS we just open the transferable shader cache folder without preselecting the transferable
|
||||
// shader cache file for the selected game.
|
||||
#if defined(Q_OS_WIN)
|
||||
const QString explorer = "explorer";
|
||||
const QString explorer = QStringLiteral("explorer");
|
||||
QStringList param;
|
||||
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
|
||||
param << QLatin1String("/select,");
|
||||
param << QStringLiteral("/select,");
|
||||
}
|
||||
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
|
||||
QProcess::startDetached(explorer, param);
|
||||
|
|
Loading…
Reference in a new issue