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maxwell_3d: Add code for initializing register defaults.
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2 changed files with 21 additions and 1 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <cstring>
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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@ -19,7 +20,24 @@ namespace Tegra::Engines {
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constexpr u32 MacroRegistersStart = 0xE00;
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Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
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: memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
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: memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {
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InitializeRegisterDefaults();
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}
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void Maxwell3D::InitializeRegisterDefaults() {
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// Initializes registers to their default values - what games expect them to be at boot. This is
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// for certain registers that may not be explicitly set by games.
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// Reset all registers to zero
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std::memset(®s, 0, sizeof(regs));
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// Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
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// needed for ARMS.
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for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) {
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regs.viewport[viewport].depth_range_near = 0.0f;
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regs.viewport[viewport].depth_range_far = 1.0f;
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}
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}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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// Reset the current macro.
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@ -984,6 +984,8 @@ public:
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
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private:
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void InitializeRegisterDefaults();
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VideoCore::RasterizerInterface& rasterizer;
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std::unordered_map<u32, std::vector<u32>> uploaded_macros;
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