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gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
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2 changed files with 13 additions and 2 deletions
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@ -11,6 +11,7 @@
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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@ -87,7 +88,12 @@ protected:
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void Unregister(const T& object) {
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auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
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rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
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if (Settings::values.use_accurate_framebuffers) {
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// Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit
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object->Flush();
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}
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object_cache.subtract({GetInterval(object), ObjectSet{object}});
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}
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@ -637,7 +637,12 @@ void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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if (Settings::values.use_accurate_framebuffers) {
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// Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit
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res_cache.FlushRegion(addr, size);
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}
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shader_cache.FlushRegion(addr, size);
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buffer_cache.FlushRegion(addr, size);
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}
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