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core: Use atomic instead of a lock to protect is_paused.
- This allows us to call IsPaused() elsewhere if we are holding the suspend lock.
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2572b0a5ea
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1 changed files with 5 additions and 6 deletions
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@ -189,7 +189,7 @@ struct System::Impl {
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kernel.Suspend(false);
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core_timing.SyncPause(false);
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is_paused = false;
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is_paused.store(false, std::memory_order_relaxed);
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return status;
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}
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@ -200,14 +200,13 @@ struct System::Impl {
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core_timing.SyncPause(true);
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kernel.Suspend(true);
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is_paused = true;
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is_paused.store(true, std::memory_order_relaxed);
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return status;
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}
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bool IsPaused() const {
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std::unique_lock lk(suspend_guard);
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return is_paused;
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return is_paused.load(std::memory_order_relaxed);
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}
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std::unique_lock<std::mutex> StallProcesses() {
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@ -218,7 +217,7 @@ struct System::Impl {
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}
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void UnstallProcesses() {
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if (!is_paused) {
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if (!IsPaused()) {
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core_timing.SyncPause(false);
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kernel.Suspend(false);
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}
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@ -465,7 +464,7 @@ struct System::Impl {
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}
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mutable std::mutex suspend_guard;
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bool is_paused{};
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std::atomic_bool is_paused{};
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std::atomic<bool> is_shutting_down{};
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Timing::CoreTiming core_timing;
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