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hle: nvflinger: Add implementation for Fence class.
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2 changed files with 34 additions and 0 deletions
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@ -539,6 +539,8 @@ add_library(core STATIC
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hle/service/nvflinger/buffer_queue.h
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hle/service/nvflinger/nvflinger.cpp
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hle/service/nvflinger/nvflinger.h
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hle/service/nvflinger/status.h
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hle/service/nvflinger/ui/fence.h
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hle/service/nvflinger/ui/rect.h
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hle/service/olsc/olsc.cpp
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hle/service/olsc/olsc.h
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32
src/core/hle/service/nvflinger/ui/fence.h
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src/core/hle/service/nvflinger/ui/fence.h
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@ -0,0 +1,32 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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// Copyright 2021 yuzu Emulator Project
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// Copyright 2012 The Android Open Source Project
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// Parts of this implementation were base on:
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// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/ui/Fence.h
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#pragma once
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#include <array>
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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namespace android {
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class Fence {
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public:
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constexpr Fence() = default;
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static constexpr Fence NoFence() {
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Fence fence;
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fence.fences[0].id = -1;
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return fence;
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}
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public:
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u32 num_fences{};
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std::array<Service::Nvidia::NvFence, 4> fences{};
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};
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static_assert(sizeof(Fence) == 36, "Fence has wrong size");
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} // namespace android
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