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Remove fake vertex bindings when dynamic state is enabled
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1 changed files with 1 additions and 25 deletions
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@ -548,31 +548,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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static_vector<VkVertexInputBindingDescription, 32> vertex_bindings;
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static_vector<VkVertexInputBindingDivisorDescriptionEXT, 32> vertex_binding_divisors;
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static_vector<VkVertexInputAttributeDescription, 32> vertex_attributes;
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if (key.state.dynamic_vertex_input) {
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const size_t num_vertex_arrays = std::min(
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key.state.attributes.size(), static_cast<size_t>(device.GetMaxVertexInputBindings()));
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for (size_t index = 0; index < num_vertex_arrays; ++index) {
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const u32 type = key.state.DynamicAttributeType(index);
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if (!stage_infos[0].loads.Generic(index) || type == 0) {
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continue;
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}
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vertex_attributes.push_back({
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.location = static_cast<u32>(index),
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.binding = 0,
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.format = type == 1 ? VK_FORMAT_R32_SFLOAT
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: type == 2 ? VK_FORMAT_R32_SINT
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: VK_FORMAT_R32_UINT,
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.offset = 0,
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});
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}
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if (!vertex_attributes.empty()) {
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vertex_bindings.push_back({
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.binding = 0,
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.stride = 4,
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
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});
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}
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} else {
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if (!key.state.dynamic_vertex_input) {
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const size_t num_vertex_arrays = std::min(
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Maxwell::NumVertexArrays, static_cast<size_t>(device.GetMaxVertexInputBindings()));
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for (size_t index = 0; index < num_vertex_arrays; ++index) {
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