mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 12:56:27 -05:00
Merge pull request #7157 from ameerj/vic-surface-size
vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
This commit is contained in:
commit
894b483a0d
1 changed files with 15 additions and 16 deletions
|
@ -32,7 +32,7 @@ enum class VideoPixelFormat : u64_le {
|
|||
RGBA8 = 0x1f,
|
||||
BGRA8 = 0x20,
|
||||
RGBX8 = 0x23,
|
||||
Yuv420 = 0x44,
|
||||
YUV420 = 0x44,
|
||||
};
|
||||
} // Anonymous namespace
|
||||
|
||||
|
@ -88,12 +88,10 @@ void Vic::Execute() {
|
|||
const u64 surface_width = config.surface_width_minus1 + 1;
|
||||
const u64 surface_height = config.surface_height_minus1 + 1;
|
||||
if (static_cast<u64>(frame->width) != surface_width ||
|
||||
static_cast<u64>(frame->height) > surface_height) {
|
||||
static_cast<u64>(frame->height) != surface_height) {
|
||||
// TODO: Properly support multiple video streams with differing frame dimensions
|
||||
LOG_WARNING(Debug,
|
||||
"Frame dimensions {}x{} can't be safely decoded into surface dimensions {}x{}",
|
||||
LOG_WARNING(Service_NVDRV, "Frame dimensions {}x{} don't match surface dimensions {}x{}",
|
||||
frame->width, frame->height, surface_width, surface_height);
|
||||
return;
|
||||
}
|
||||
switch (config.pixel_format) {
|
||||
case VideoPixelFormat::RGBA8:
|
||||
|
@ -101,7 +99,7 @@ void Vic::Execute() {
|
|||
case VideoPixelFormat::RGBX8:
|
||||
WriteRGBFrame(frame, config);
|
||||
break;
|
||||
case VideoPixelFormat::Yuv420:
|
||||
case VideoPixelFormat::YUV420:
|
||||
WriteYUVFrame(frame, config);
|
||||
break;
|
||||
default:
|
||||
|
@ -136,21 +134,20 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
|
|||
scaler_height = frame->height;
|
||||
converted_frame_buffer.reset();
|
||||
}
|
||||
// Get Converted frame
|
||||
const u32 width = static_cast<u32>(frame->width);
|
||||
const u32 height = static_cast<u32>(frame->height);
|
||||
const std::size_t linear_size = width * height * 4;
|
||||
|
||||
// Only allocate frame_buffer once per stream, as the size is not expected to change
|
||||
if (!converted_frame_buffer) {
|
||||
converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(linear_size)), av_free};
|
||||
const size_t frame_size = frame->width * frame->height * 4;
|
||||
converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(frame_size)), av_free};
|
||||
}
|
||||
const std::array<int, 4> converted_stride{frame->width * 4, frame->height * 4, 0, 0};
|
||||
u8* const converted_frame_buf_addr{converted_frame_buffer.get()};
|
||||
|
||||
sws_scale(scaler_ctx, frame->data, frame->linesize, 0, frame->height, &converted_frame_buf_addr,
|
||||
converted_stride.data());
|
||||
|
||||
// Use the minimum of surface/frame dimensions to avoid buffer overflow.
|
||||
const u32 surface_width = static_cast<u32>(config.surface_width_minus1) + 1;
|
||||
const u32 surface_height = static_cast<u32>(config.surface_height_minus1) + 1;
|
||||
const u32 width = std::min(surface_width, static_cast<u32>(frame->width));
|
||||
const u32 height = std::min(surface_height, static_cast<u32>(frame->height));
|
||||
const u32 blk_kind = static_cast<u32>(config.block_linear_kind);
|
||||
if (blk_kind != 0) {
|
||||
// swizzle pitch linear to block linear
|
||||
|
@ -158,11 +155,12 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
|
|||
const auto size = Texture::CalculateSize(true, 4, width, height, 1, block_height, 0);
|
||||
luma_buffer.resize(size);
|
||||
Texture::SwizzleSubrect(width, height, width * 4, width, 4, luma_buffer.data(),
|
||||
converted_frame_buffer.get(), block_height, 0, 0);
|
||||
converted_frame_buf_addr, block_height, 0, 0);
|
||||
|
||||
gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size);
|
||||
} else {
|
||||
// send pitch linear frame
|
||||
const size_t linear_size = width * height * 4;
|
||||
gpu.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr,
|
||||
linear_size);
|
||||
}
|
||||
|
@ -173,9 +171,10 @@ void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) {
|
|||
|
||||
const std::size_t surface_width = config.surface_width_minus1 + 1;
|
||||
const std::size_t surface_height = config.surface_height_minus1 + 1;
|
||||
const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL;
|
||||
// Use the minimum of surface/frame dimensions to avoid buffer overflow.
|
||||
const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->width));
|
||||
const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->height));
|
||||
const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL;
|
||||
|
||||
const auto stride = static_cast<size_t>(frame->linesize[0]);
|
||||
|
||||
|
|
Loading…
Reference in a new issue