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Merge pull request #9848 from german77/metroid_motion
input_common: Implement dedicated motion from mouse
This commit is contained in:
commit
833afb7ce3
6 changed files with 115 additions and 26 deletions
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@ -363,7 +363,17 @@ void EmulatedController::ReloadInput() {
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SetMotion(callback, index);
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SetMotion(callback, index);
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},
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},
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});
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});
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motion_devices[index]->ForceUpdate();
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// Restore motion state
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auto& emulated_motion = controller.motion_values[index].emulated;
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auto& motion = controller.motion_state[index];
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emulated_motion.ResetRotations();
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emulated_motion.ResetQuaternion();
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motion.accel = emulated_motion.GetAcceleration();
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motion.gyro = emulated_motion.GetGyroscope();
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motion.rotation = emulated_motion.GetRotations();
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motion.orientation = emulated_motion.GetOrientation();
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motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
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}
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}
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for (std::size_t index = 0; index < camera_devices.size(); ++index) {
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for (std::size_t index = 0; index < camera_devices.size(); ++index) {
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@ -10,6 +10,8 @@ MotionInput::MotionInput() {
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// Initialize PID constants with default values
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// Initialize PID constants with default values
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SetPID(0.3f, 0.005f, 0.0f);
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SetPID(0.3f, 0.005f, 0.0f);
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SetGyroThreshold(ThresholdStandard);
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SetGyroThreshold(ThresholdStandard);
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ResetQuaternion();
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ResetRotations();
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}
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}
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void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
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void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
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@ -20,11 +22,19 @@ void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
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void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
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void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
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accel = acceleration;
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accel = acceleration;
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accel.x = std::clamp(accel.x, -AccelMaxValue, AccelMaxValue);
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accel.y = std::clamp(accel.y, -AccelMaxValue, AccelMaxValue);
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accel.z = std::clamp(accel.z, -AccelMaxValue, AccelMaxValue);
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}
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}
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void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
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void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
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gyro = gyroscope - gyro_bias;
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gyro = gyroscope - gyro_bias;
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gyro.x = std::clamp(gyro.x, -GyroMaxValue, GyroMaxValue);
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gyro.y = std::clamp(gyro.y, -GyroMaxValue, GyroMaxValue);
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gyro.z = std::clamp(gyro.z, -GyroMaxValue, GyroMaxValue);
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// Auto adjust drift to minimize drift
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// Auto adjust drift to minimize drift
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if (!IsMoving(IsAtRestRelaxed)) {
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if (!IsMoving(IsAtRestRelaxed)) {
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gyro_bias = (gyro_bias * 0.9999f) + (gyroscope * 0.0001f);
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gyro_bias = (gyro_bias * 0.9999f) + (gyroscope * 0.0001f);
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@ -61,6 +71,10 @@ void MotionInput::ResetRotations() {
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rotations = {};
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rotations = {};
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}
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}
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void MotionInput::ResetQuaternion() {
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quat = {{0.0f, 0.0f, -1.0f}, 0.0f};
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}
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bool MotionInput::IsMoving(f32 sensitivity) const {
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bool MotionInput::IsMoving(f32 sensitivity) const {
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return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
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return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
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}
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}
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@ -20,6 +20,9 @@ public:
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static constexpr float IsAtRestStandard = 0.01f;
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static constexpr float IsAtRestStandard = 0.01f;
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static constexpr float IsAtRestThight = 0.005f;
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static constexpr float IsAtRestThight = 0.005f;
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static constexpr float GyroMaxValue = 5.0f;
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static constexpr float AccelMaxValue = 7.0f;
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explicit MotionInput();
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explicit MotionInput();
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MotionInput(const MotionInput&) = default;
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MotionInput(const MotionInput&) = default;
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@ -40,6 +43,7 @@ public:
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void EnableReset(bool reset);
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void EnableReset(bool reset);
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void ResetRotations();
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void ResetRotations();
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void ResetQuaternion();
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void UpdateRotation(u64 elapsed_time);
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void UpdateRotation(u64 elapsed_time);
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void UpdateOrientation(u64 elapsed_time);
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void UpdateOrientation(u64 elapsed_time);
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@ -69,7 +73,7 @@ private:
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Common::Vec3f derivative_error;
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Common::Vec3f derivative_error;
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// Quaternion containing the device orientation
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// Quaternion containing the device orientation
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Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
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Common::Quaternion<f32> quat;
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// Number of full rotations in each axis
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// Number of full rotations in each axis
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Common::Vec3f rotations;
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Common::Vec3f rotations;
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@ -10,17 +10,25 @@
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/mouse.h"
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namespace InputCommon {
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namespace InputCommon {
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constexpr int update_time = 10;
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constexpr float default_stick_sensitivity = 0.022f;
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constexpr float default_motion_sensitivity = 0.008f;
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constexpr int mouse_axis_x = 0;
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constexpr int mouse_axis_x = 0;
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constexpr int mouse_axis_y = 1;
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constexpr int mouse_axis_y = 1;
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constexpr int wheel_axis_x = 2;
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constexpr int wheel_axis_x = 2;
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constexpr int wheel_axis_y = 3;
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constexpr int wheel_axis_y = 3;
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constexpr int motion_wheel_y = 4;
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constexpr PadIdentifier identifier = {
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constexpr PadIdentifier identifier = {
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.guid = Common::UUID{},
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.guid = Common::UUID{},
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.port = 0,
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.port = 0,
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.pad = 0,
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.pad = 0,
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};
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};
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constexpr PadIdentifier motion_identifier = {
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.guid = Common::UUID{},
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.port = 0,
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.pad = 1,
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};
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constexpr PadIdentifier real_mouse_identifier = {
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constexpr PadIdentifier real_mouse_identifier = {
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.guid = Common::UUID{},
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.guid = Common::UUID{},
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.port = 1,
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.port = 1,
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@ -37,47 +45,87 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
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PreSetController(identifier);
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PreSetController(identifier);
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PreSetController(real_mouse_identifier);
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PreSetController(real_mouse_identifier);
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PreSetController(touch_identifier);
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PreSetController(touch_identifier);
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PreSetController(motion_identifier);
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// Initialize all mouse axis
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// Initialize all mouse axis
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_y);
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PreSetAxis(identifier, mouse_axis_y);
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PreSetAxis(identifier, wheel_axis_x);
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PreSetAxis(identifier, wheel_axis_x);
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PreSetAxis(identifier, wheel_axis_y);
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PreSetAxis(identifier, wheel_axis_y);
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PreSetAxis(identifier, motion_wheel_y);
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PreSetAxis(real_mouse_identifier, mouse_axis_x);
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PreSetAxis(real_mouse_identifier, mouse_axis_x);
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PreSetAxis(real_mouse_identifier, mouse_axis_y);
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PreSetAxis(real_mouse_identifier, mouse_axis_y);
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PreSetAxis(touch_identifier, mouse_axis_x);
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PreSetAxis(touch_identifier, mouse_axis_x);
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PreSetAxis(touch_identifier, mouse_axis_y);
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PreSetAxis(touch_identifier, mouse_axis_y);
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// Initialize variables
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mouse_origin = {};
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last_mouse_position = {};
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wheel_position = {};
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last_mouse_change = {};
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last_motion_change = {};
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update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
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update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
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}
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}
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void Mouse::UpdateThread(std::stop_token stop_token) {
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void Mouse::UpdateThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("Mouse");
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Common::SetCurrentThreadName("Mouse");
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constexpr int update_time = 10;
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while (!stop_token.stop_requested()) {
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while (!stop_token.stop_requested()) {
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if (Settings::values.mouse_panning) {
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UpdateStickInput();
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// Slow movement by 4%
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UpdateMotionInput();
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last_mouse_change *= 0.96f;
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const float sensitivity =
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Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
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SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
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}
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SetAxis(identifier, motion_wheel_y, 0.0f);
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if (mouse_panning_timeout++ > 20) {
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if (mouse_panning_timout++ > 20) {
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StopPanning();
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StopPanning();
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
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}
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}
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}
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}
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void Mouse::UpdateStickInput() {
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if (!Settings::values.mouse_panning) {
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return;
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}
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const float sensitivity =
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Settings::values.mouse_panning_sensitivity.GetValue() * default_stick_sensitivity;
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// Slow movement by 4%
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last_mouse_change *= 0.96f;
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SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
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}
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void Mouse::UpdateMotionInput() {
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const float sensitivity =
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Settings::values.mouse_panning_sensitivity.GetValue() * default_motion_sensitivity;
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// Slow movement by 7%
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if (Settings::values.mouse_panning) {
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last_motion_change *= 0.93f;
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} else {
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last_motion_change.z *= 0.93f;
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}
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const BasicMotion motion_data{
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.gyro_x = last_motion_change.x * sensitivity,
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.gyro_y = last_motion_change.y * sensitivity,
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.gyro_z = last_motion_change.z * sensitivity,
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.accel_x = 0,
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.accel_y = 0,
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.accel_z = 0,
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.delta_timestamp = update_time * 1000,
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};
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SetMotion(motion_identifier, 0, motion_data);
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}
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void Mouse::Move(int x, int y, int center_x, int center_y) {
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void Mouse::Move(int x, int y, int center_x, int center_y) {
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if (Settings::values.mouse_panning) {
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if (Settings::values.mouse_panning) {
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mouse_panning_timeout = 0;
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auto mouse_change =
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auto mouse_change =
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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mouse_panning_timout = 0;
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Common::Vec3<float> motion_change{-mouse_change.y, -mouse_change.x, last_motion_change.z};
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const auto move_distance = mouse_change.Length();
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const auto move_distance = mouse_change.Length();
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if (move_distance == 0) {
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if (move_distance == 0) {
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@ -93,6 +141,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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// Average mouse movements
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// Average mouse movements
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last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
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last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
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last_motion_change = (last_motion_change * 0.69f) + (motion_change * 0.31f);
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const auto last_move_distance = last_mouse_change.Length();
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const auto last_move_distance = last_mouse_change.Length();
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@ -116,6 +165,12 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
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SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
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SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
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SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
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SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
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last_motion_change = {
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static_cast<float>(-mouse_move.y) / 50.0f,
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static_cast<float>(-mouse_move.x) / 50.0f,
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last_motion_change.z,
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};
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}
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}
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}
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}
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@ -157,15 +212,19 @@ void Mouse::ReleaseButton(MouseButton button) {
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SetAxis(identifier, mouse_axis_x, 0);
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SetAxis(identifier, mouse_axis_x, 0);
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SetAxis(identifier, mouse_axis_y, 0);
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SetAxis(identifier, mouse_axis_y, 0);
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}
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}
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last_motion_change.x = 0;
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last_motion_change.y = 0;
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button_pressed = false;
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button_pressed = false;
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}
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}
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void Mouse::MouseWheelChange(int x, int y) {
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void Mouse::MouseWheelChange(int x, int y) {
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wheel_position.x += x;
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wheel_position.x += x;
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wheel_position.y += y;
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wheel_position.y += y;
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last_motion_change.z += static_cast<f32>(y) / 100.0f;
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SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
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SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
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SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
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SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
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SetAxis(identifier, motion_wheel_y, static_cast<f32>(y) / 100.0f);
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}
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}
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void Mouse::ReleaseAllButtons() {
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void Mouse::ReleaseAllButtons() {
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@ -234,6 +293,9 @@ Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params)
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if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
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if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
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return Common::Input::ButtonNames::Engine;
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return Common::Input::ButtonNames::Engine;
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}
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}
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if (params.Has("motion")) {
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return Common::Input::ButtonNames::Engine;
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}
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return Common::Input::ButtonNames::Invalid;
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return Common::Input::ButtonNames::Invalid;
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}
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}
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@ -96,6 +96,8 @@ public:
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private:
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private:
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void UpdateThread(std::stop_token stop_token);
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void UpdateThread(std::stop_token stop_token);
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void UpdateStickInput();
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void UpdateMotionInput();
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void StopPanning();
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void StopPanning();
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Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
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Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
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@ -103,9 +105,10 @@ private:
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Common::Vec2<int> mouse_origin;
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Common::Vec2<int> mouse_origin;
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Common::Vec2<int> last_mouse_position;
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Common::Vec2<int> last_mouse_position;
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Common::Vec2<float> last_mouse_change;
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Common::Vec2<float> last_mouse_change;
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Common::Vec3<float> last_motion_change;
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Common::Vec2<int> wheel_position;
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Common::Vec2<int> wheel_position;
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bool button_pressed;
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bool button_pressed;
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int mouse_panning_timout{};
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int mouse_panning_timeout{};
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std::jthread update_thread;
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std::jthread update_thread;
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};
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};
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@ -142,14 +142,10 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
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new_input.Set("port", static_cast<int>(data.pad.port));
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new_input.Set("port", static_cast<int>(data.pad.port));
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new_input.Set("pad", static_cast<int>(data.pad.pad));
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new_input.Set("pad", static_cast<int>(data.pad.pad));
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// If engine is mouse map the mouse position as 3 axis motion
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// If engine is mouse map it automatically to mouse motion
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if (data.engine == "mouse") {
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if (data.engine == "mouse") {
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new_input.Set("axis_x", 1);
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new_input.Set("motion", 0);
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new_input.Set("invert_x", "-");
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new_input.Set("pad", 1);
|
||||||
new_input.Set("axis_y", 0);
|
|
||||||
new_input.Set("axis_z", 4);
|
|
||||||
new_input.Set("range", 1.0f);
|
|
||||||
new_input.Set("deadzone", 0.0f);
|
|
||||||
input_queue.Push(new_input);
|
input_queue.Push(new_input);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue