mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-29 23:06:23 -05:00
scheduler: Add explanations for YieldWith and WithoutLoadBalancing
This commit is contained in:
parent
409dcf0e0a
commit
820d81b9a5
6 changed files with 141 additions and 79 deletions
|
@ -6,7 +6,6 @@
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <deque>
|
#include <deque>
|
||||||
#include <functional>
|
|
||||||
#include <boost/range/algorithm_ext/erase.hpp>
|
#include <boost/range/algorithm_ext/erase.hpp>
|
||||||
|
|
||||||
namespace Common {
|
namespace Common {
|
||||||
|
@ -50,7 +49,8 @@ struct ThreadQueueList {
|
||||||
return T();
|
return T();
|
||||||
}
|
}
|
||||||
|
|
||||||
T get_first_filter(std::function<bool(T)> filter) const {
|
template <typename UnaryPredicate>
|
||||||
|
T get_first_filter(UnaryPredicate filter) const {
|
||||||
const Queue* cur = first;
|
const Queue* cur = first;
|
||||||
while (cur != nullptr) {
|
while (cur != nullptr) {
|
||||||
if (!cur->data.empty()) {
|
if (!cur->data.empty()) {
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "core/arm/arm_interface.h"
|
#include "core/arm/arm_interface.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
#include "core/core_cpu.h"
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
#include "core/hle/kernel/kernel.h"
|
#include "core/hle/kernel/kernel.h"
|
||||||
#include "core/hle/kernel/process.h"
|
#include "core/hle/kernel/process.h"
|
||||||
|
@ -169,7 +170,7 @@ void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
|
||||||
ready_queue.remove(priority, thread);
|
ready_queue.remove(priority, thread);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scheduler::RescheduleThread(Thread* thread, u32 priority) {
|
void Scheduler::MoveThreadToBackOfPriorityQueue(Thread* thread, u32 priority) {
|
||||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||||
|
|
||||||
// Thread is not in queue
|
// Thread is not in queue
|
||||||
|
@ -189,12 +190,64 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
||||||
ready_queue.prepare(priority);
|
ready_queue.prepare(priority);
|
||||||
}
|
}
|
||||||
|
|
||||||
Thread* Scheduler::GetNextSuggestedThread(u32 core) {
|
Thread* Scheduler::GetNextSuggestedThread(u32 core) const {
|
||||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||||
|
|
||||||
const auto mask = 1 << core;
|
const u32 mask = 1U << core;
|
||||||
return ready_queue.get_first_filter(
|
return ready_queue.get_first_filter(
|
||||||
[&mask](Thread* thread) { return (thread->GetAffinityMask() & mask) != 0; });
|
[mask](Thread const* thread) { return (thread->GetAffinityMask() & mask) != 0; });
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
|
||||||
|
ASSERT(thread != nullptr);
|
||||||
|
// Avoid yielding if the thread isn't even running.
|
||||||
|
ASSERT(thread->GetStatus() == ThreadStatus::Running);
|
||||||
|
|
||||||
|
// Sanity check that the priority is valid
|
||||||
|
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
|
||||||
|
|
||||||
|
// Yield this thread
|
||||||
|
MoveThreadToBackOfPriorityQueue(thread, thread->GetPriority());
|
||||||
|
Reschedule();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
|
||||||
|
ASSERT(thread != nullptr);
|
||||||
|
const auto priority = thread->GetPriority();
|
||||||
|
const auto core = static_cast<u32>(thread->GetProcessorID());
|
||||||
|
|
||||||
|
// Avoid yielding if the thread isn't even running.
|
||||||
|
ASSERT(thread->GetStatus() == ThreadStatus::Running);
|
||||||
|
|
||||||
|
// Sanity check that the priority is valid
|
||||||
|
ASSERT(priority < THREADPRIO_COUNT);
|
||||||
|
|
||||||
|
// Reschedule thread to end of queue.
|
||||||
|
MoveThreadToBackOfPriorityQueue(thread, priority);
|
||||||
|
|
||||||
|
Thread* suggested_thread = nullptr;
|
||||||
|
|
||||||
|
// Search through all of the cpu cores (except this one) for a suggested thread.
|
||||||
|
// Take the first non-nullptr one
|
||||||
|
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
|
||||||
|
if (cur_core == core)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const auto res =
|
||||||
|
Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core);
|
||||||
|
if (res != nullptr) {
|
||||||
|
suggested_thread = res;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If a suggested thread was found, queue that for this core
|
||||||
|
if (suggested_thread != nullptr)
|
||||||
|
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
|
||||||
|
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Kernel
|
} // namespace Kernel
|
||||||
|
|
|
@ -49,13 +49,79 @@ public:
|
||||||
void UnscheduleThread(Thread* thread, u32 priority);
|
void UnscheduleThread(Thread* thread, u32 priority);
|
||||||
|
|
||||||
/// Moves a thread to the back of the current priority queue
|
/// Moves a thread to the back of the current priority queue
|
||||||
void RescheduleThread(Thread* thread, u32 priority);
|
void MoveThreadToBackOfPriorityQueue(Thread* thread, u32 priority);
|
||||||
|
|
||||||
/// Sets the priority of a thread in the scheduler
|
/// Sets the priority of a thread in the scheduler
|
||||||
void SetThreadPriority(Thread* thread, u32 priority);
|
void SetThreadPriority(Thread* thread, u32 priority);
|
||||||
|
|
||||||
/// Gets the next suggested thread for load balancing
|
/// Gets the next suggested thread for load balancing
|
||||||
Thread* GetNextSuggestedThread(u32 core);
|
Thread* GetNextSuggestedThread(u32 core) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* YieldWithoutLoadBalancing -- analogous to normal yield on a system
|
||||||
|
* Moves the thread to the end of the ready queue for its priority, and then reschedules the
|
||||||
|
* system to the new head of the queue.
|
||||||
|
*
|
||||||
|
* Example (Single Core -- but can be extrapolated to multi):
|
||||||
|
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
|
||||||
|
* Currently Running: ThreadR
|
||||||
|
*
|
||||||
|
* ThreadR calls YieldWithoutLoadBalancing
|
||||||
|
*
|
||||||
|
* ThreadR is moved to the end of ready_queue[prio=0]:
|
||||||
|
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
|
||||||
|
* Currently Running: Nothing
|
||||||
|
*
|
||||||
|
* System is rescheduled (ThreadA is popped off of queue):
|
||||||
|
* ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
|
||||||
|
* Currently Running: ThreadA
|
||||||
|
*
|
||||||
|
* If the queue is empty at time of call, no yielding occurs. This does not cross between cores
|
||||||
|
* or priorities at all.
|
||||||
|
*/
|
||||||
|
void YieldWithoutLoadBalancing(Thread* thread);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* YieldWithLoadBalancing -- yield but with better selection of the new running thread
|
||||||
|
* Moves the current thread to the end of the ready queue for its priority, then selects a
|
||||||
|
* 'suggested thread' (a thread on a different core that could run on this core) from the
|
||||||
|
* scheduler, changes its core, and reschedules the current core to that thread.
|
||||||
|
*
|
||||||
|
* Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
|
||||||
|
* single core):
|
||||||
|
* ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
|
||||||
|
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
|
||||||
|
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
|
||||||
|
*
|
||||||
|
* ThreadQ calls YieldWithLoadBalancing
|
||||||
|
*
|
||||||
|
* ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
|
||||||
|
* ready_queue[core=0][prio=0]: ThreadA, ThreadB
|
||||||
|
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
|
||||||
|
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
|
||||||
|
*
|
||||||
|
* A list of suggested threads for each core is compiled
|
||||||
|
* Suggested Threads: {ThreadC on Core 1}
|
||||||
|
* If this were quad core (as the switch is), there could be between 0 and 3 threads in this
|
||||||
|
* list. If there are more than one, the thread is selected by highest prio.
|
||||||
|
*
|
||||||
|
* ThreadC is core changed to Core 0:
|
||||||
|
* ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
|
||||||
|
* ready_queue[core=1][prio=0]: ThreadD
|
||||||
|
* Currently Running: None on Core 0 || ThreadP on Core 1
|
||||||
|
*
|
||||||
|
* System is rescheduled (ThreadC is popped off of queue):
|
||||||
|
* ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
|
||||||
|
* ready_queue[core=1][prio=0]: ThreadD
|
||||||
|
* Currently Running: ThreadC on Core 0 || ThreadP on Core 1
|
||||||
|
*
|
||||||
|
* If no suggested threads can be found this will behave just as normal yield. If there are
|
||||||
|
* multiple candidates for the suggested thread on a core, the highest prio is taken.
|
||||||
|
*/
|
||||||
|
void YieldWithLoadBalancing(Thread* thread);
|
||||||
|
|
||||||
|
/// Currently unknown -- asserts as unimplemented on call
|
||||||
|
void YieldAndWaitForLoadBalancing(Thread* thread);
|
||||||
|
|
||||||
/// Returns a list of all threads managed by the scheduler
|
/// Returns a list of all threads managed by the scheduler
|
||||||
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
|
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
|
||||||
|
|
|
@ -965,16 +965,23 @@ static void SleepThread(s64 nanoseconds) {
|
||||||
if (!Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
|
if (!Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
enum class SleepType : s64 {
|
||||||
|
YieldWithoutLoadBalancing = 0,
|
||||||
|
YieldWithLoadBalancing = 1,
|
||||||
|
YieldAndWaitForLoadBalancing = 2,
|
||||||
|
};
|
||||||
|
|
||||||
if (nanoseconds <= 0) {
|
if (nanoseconds <= 0) {
|
||||||
switch (nanoseconds) {
|
auto& scheduler{Core::System::GetInstance().CurrentScheduler()};
|
||||||
case 0:
|
switch (static_cast<SleepType>(nanoseconds)) {
|
||||||
GetCurrentThread()->YieldNormal();
|
case SleepType::YieldWithoutLoadBalancing:
|
||||||
|
scheduler.YieldWithoutLoadBalancing(GetCurrentThread());
|
||||||
break;
|
break;
|
||||||
case -1:
|
case SleepType::YieldWithLoadBalancing:
|
||||||
GetCurrentThread()->YieldWithLoadBalancing();
|
scheduler.YieldWithLoadBalancing(GetCurrentThread());
|
||||||
break;
|
break;
|
||||||
case -2:
|
case SleepType::YieldAndWaitForLoadBalancing:
|
||||||
GetCurrentThread()->YieldAndWaitForLoadBalancing();
|
scheduler.YieldAndWaitForLoadBalancing(GetCurrentThread());
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
UNREACHABLE_MSG(
|
UNREACHABLE_MSG(
|
||||||
|
|
|
@ -388,66 +388,6 @@ bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> t
|
||||||
return wakeup_callback(reason, std::move(thread), std::move(object), index);
|
return wakeup_callback(reason, std::move(thread), std::move(object), index);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Thread::YieldNormal() {
|
|
||||||
// Avoid yielding if the thread isn't even running.
|
|
||||||
if (status != ThreadStatus::Running) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (nominal_priority < THREADPRIO_COUNT) {
|
|
||||||
scheduler->RescheduleThread(this, nominal_priority);
|
|
||||||
scheduler->Reschedule();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thread::YieldWithLoadBalancing() {
|
|
||||||
auto priority = nominal_priority;
|
|
||||||
auto core = processor_id;
|
|
||||||
|
|
||||||
// Avoid yielding if the thread isn't even running.
|
|
||||||
if (status != ThreadStatus::Running) {
|
|
||||||
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
SharedPtr<Thread> next;
|
|
||||||
const auto& threads = scheduler->GetThreadList();
|
|
||||||
|
|
||||||
if (priority < THREADPRIO_COUNT) {
|
|
||||||
// Reschedule thread to end of queue.
|
|
||||||
scheduler->RescheduleThread(this, priority);
|
|
||||||
|
|
||||||
const auto iter = std::find_if(threads.begin(), threads.end(),
|
|
||||||
[&priority](const SharedPtr<Thread>& thread) {
|
|
||||||
return thread->GetNominalPriority() == priority;
|
|
||||||
});
|
|
||||||
|
|
||||||
if (iter != threads.end())
|
|
||||||
next = iter->get();
|
|
||||||
}
|
|
||||||
|
|
||||||
Thread* suggested_thread = nullptr;
|
|
||||||
|
|
||||||
for (int i = 0; i < 4; ++i) {
|
|
||||||
if (i == core)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
const auto res =
|
|
||||||
Core::System::GetInstance().CpuCore(i).Scheduler().GetNextSuggestedThread(core);
|
|
||||||
if (res != nullptr) {
|
|
||||||
suggested_thread = res;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (suggested_thread != nullptr)
|
|
||||||
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
|
|
||||||
}
|
|
||||||
|
|
||||||
void Thread::YieldAndWaitForLoadBalancing() {
|
|
||||||
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
|
|
||||||
}
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -371,10 +371,6 @@ public:
|
||||||
return affinity_mask;
|
return affinity_mask;
|
||||||
}
|
}
|
||||||
|
|
||||||
void YieldNormal();
|
|
||||||
void YieldWithLoadBalancing();
|
|
||||||
void YieldAndWaitForLoadBalancing();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
explicit Thread(KernelCore& kernel);
|
explicit Thread(KernelCore& kernel);
|
||||||
~Thread() override;
|
~Thread() override;
|
||||||
|
|
Loading…
Reference in a new issue