mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 10:51:50 -05:00
renderer_opengl.cpp: improved alignment for readability
This commit is contained in:
parent
1c02c03e32
commit
81baa477b5
1 changed files with 16 additions and 16 deletions
|
@ -18,28 +18,28 @@ static const GLfloat kViewportAspectRatio =
|
|||
|
||||
// Fullscreen quad dimensions
|
||||
static const GLfloat kTopScreenWidthNormalized = 2;
|
||||
static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth);
|
||||
static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth);
|
||||
static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth);
|
||||
static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth);
|
||||
static const GLfloat kBottomScreenHeightNormalized = kBottomScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth);
|
||||
|
||||
static const GLfloat g_vbuffer_top[] = {
|
||||
// x, y, z u, v
|
||||
-1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
|
||||
1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
|
||||
1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
|
||||
1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
|
||||
-1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f, 1.0f
|
||||
// x, y z u v
|
||||
-1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
|
||||
1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
|
||||
1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
|
||||
1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
|
||||
-1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
static const GLfloat g_vbuffer_bottom[] = {
|
||||
// x, y, z u, v
|
||||
-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f,
|
||||
(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f,
|
||||
(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
|
||||
(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
|
||||
-(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f
|
||||
// x y z u v
|
||||
-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f,
|
||||
(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f,
|
||||
(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
|
||||
(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
|
||||
-(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
/// RendererOpenGL constructor
|
||||
|
|
Loading…
Reference in a new issue