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hle: kernel: Port KAbstractSchedulerLock from Mesosphere.
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2 changed files with 77 additions and 0 deletions
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@ -154,6 +154,7 @@ add_library(core STATIC
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hle/kernel/hle_ipc.h
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hle/kernel/k_affinity_mask.h
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hle/kernel/k_priority_queue.h
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hle/kernel/k_scheduler_lock.h
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hle/kernel/kernel.cpp
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hle/kernel/kernel.h
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hle/kernel/memory/address_space_info.cpp
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76
src/core/hle/kernel/k_scheduler_lock.h
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76
src/core/hle/kernel/k_scheduler_lock.h
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#pragma once
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#include "common/assert.h"
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#include "common/spin_lock.h"
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#include "core/hardware_properties.h"
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namespace Kernel {
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class KernelCore;
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template <typename SchedulerType>
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class KAbstractSchedulerLock {
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private:
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KernelCore& kernel;
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Common::SpinLock spin_lock;
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s32 lock_count;
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Core::EmuThreadHandle owner_thread;
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public:
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KAbstractSchedulerLock(KernelCore& kernel)
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: kernel{kernel}, spin_lock(), lock_count(0),
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owner_thread(Core::EmuThreadHandle::InvalidHandle()) {}
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bool IsLockedByCurrentThread() const {
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return this->owner_thread == kernel.GetCurrentEmuThreadID();
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}
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void Lock() {
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if (this->IsLockedByCurrentThread()) {
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/* If we already own the lock, we can just increment the count. */
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ASSERT(this->lock_count > 0);
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this->lock_count++;
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} else {
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/* Otherwise, we want to disable scheduling and acquire the spinlock. */
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SchedulerType::DisableScheduling(kernel);
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this->spin_lock.lock();
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/* For debug, ensure that our state is valid. */
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ASSERT(this->lock_count == 0);
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ASSERT(this->owner_thread == Core::EmuThreadHandle::InvalidHandle());
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/* Increment count, take ownership. */
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this->lock_count = 1;
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this->owner_thread = kernel.GetCurrentEmuThreadID();
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}
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}
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void Unlock() {
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ASSERT(this->IsLockedByCurrentThread());
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ASSERT(this->lock_count > 0);
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/* Release an instance of the lock. */
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if ((--this->lock_count) == 0) {
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/* We're no longer going to hold the lock. Take note of what cores need scheduling. */
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const u64 cores_needing_scheduling =
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SchedulerType::UpdateHighestPriorityThreads(kernel);
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Core::EmuThreadHandle leaving_thread = owner_thread;
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/* Note that we no longer hold the lock, and unlock the spinlock. */
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this->owner_thread = Core::EmuThreadHandle::InvalidHandle();
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this->spin_lock.unlock();
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/* Enable scheduling, and perform a rescheduling operation. */
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SchedulerType::EnableScheduling(kernel, cores_needing_scheduling, leaving_thread);
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}
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}
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};
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} // namespace Kernel
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