mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 21:36:27 -05:00
shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures.
This commit is contained in:
parent
4a6a1aeab4
commit
7dc488a375
1 changed files with 1 additions and 1 deletions
|
@ -527,7 +527,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||||
const bool is_bindless = bindless_reg.has_value();
|
const bool is_bindless = bindless_reg.has_value();
|
||||||
|
|
||||||
UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow);
|
UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow);
|
||||||
ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow,
|
ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
|
||||||
"Illegal texture type");
|
"Illegal texture type");
|
||||||
|
|
||||||
const SamplerInfo info{texture_type, is_array, is_shadow, false};
|
const SamplerInfo info{texture_type, is_array, is_shadow, false};
|
||||||
|
|
Loading…
Reference in a new issue