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shader: Calculate number of arguments in an opcode at compile time
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1 changed files with 12 additions and 3 deletions
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@ -57,6 +57,17 @@ constexpr std::array META_TABLE{
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#undef OPCODE
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};
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constexpr size_t CalculateNumArgsOf(Opcode op) {
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const auto& arg_types{META_TABLE[static_cast<size_t>(op)].arg_types};
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return std::distance(arg_types.begin(), std::ranges::find(arg_types, Type::Void));
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}
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constexpr std::array NUM_ARGS{
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#define OPCODE(name_token, type_token, ...) CalculateNumArgsOf(Opcode::name_token),
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#include "opcodes.inc"
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#undef OPCODE
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};
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void ValidateOpcode(Opcode op) {
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const size_t raw{static_cast<size_t>(op)};
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if (raw >= META_TABLE.size()) {
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@ -72,9 +83,7 @@ Type TypeOf(Opcode op) {
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size_t NumArgsOf(Opcode op) {
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ValidateOpcode(op);
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const auto& arg_types{META_TABLE[static_cast<size_t>(op)].arg_types};
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const auto distance{std::distance(arg_types.begin(), std::ranges::find(arg_types, Type::Void))};
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return static_cast<size_t>(distance);
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return NUM_ARGS[static_cast<size_t>(op)];
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}
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Type ArgTypeOf(Opcode op, size_t arg_index) {
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