mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 21:36:27 -05:00
gl_shader_decompiler: Rename internal flag strings
This commit is contained in:
parent
8a5e6fce07
commit
74eb16521f
1 changed files with 20 additions and 15 deletions
|
@ -34,6 +34,17 @@ constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
|
|||
constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
|
||||
constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
|
||||
|
||||
static const char* INTERNAL_FLAG_NAMES[] = {"zero_flag", "sign_flag", "carry_flag",
|
||||
"overflow_flag"};
|
||||
|
||||
enum class InternalFlag : u64 {
|
||||
ZeroFlag = 0,
|
||||
SignFlag = 1,
|
||||
CarryFlag = 2,
|
||||
OverflowFlag = 3,
|
||||
Amount
|
||||
};
|
||||
|
||||
class DecompileFail : public std::runtime_error {
|
||||
public:
|
||||
using std::runtime_error::runtime_error;
|
||||
|
@ -257,14 +268,6 @@ private:
|
|||
const std::string& suffix;
|
||||
};
|
||||
|
||||
enum class InternalFlag : u64 {
|
||||
ZeroFlag = 0,
|
||||
CarryFlag = 1,
|
||||
OverflowFlag = 2,
|
||||
NaNFlag = 3,
|
||||
Amount
|
||||
};
|
||||
|
||||
/**
|
||||
* Used to manage shader registers that are emulated with GLSL. This class keeps track of the state
|
||||
* of all registers (e.g. whether they are currently being used as Floats or Integers), and
|
||||
|
@ -464,13 +467,15 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
std::string GetInternalFlag(const InternalFlag ii) const {
|
||||
const u32 code = static_cast<u32>(ii);
|
||||
return "internalFlag_" + std::to_string(code) + suffix;
|
||||
std::string GetInternalFlag(const InternalFlag flag) const {
|
||||
const auto index = static_cast<u32>(flag);
|
||||
ASSERT(index < static_cast<u32>(InternalFlag::Amount));
|
||||
|
||||
return std::string(INTERNAL_FLAG_NAMES[index]) + '_' + suffix;
|
||||
}
|
||||
|
||||
void SetInternalFlag(const InternalFlag ii, const std::string& value) const {
|
||||
shader.AddLine(GetInternalFlag(ii) + " = " + value + ';');
|
||||
void SetInternalFlag(const InternalFlag flag, const std::string& value) const {
|
||||
shader.AddLine(GetInternalFlag(flag) + " = " + value + ';');
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -621,8 +626,8 @@ private:
|
|||
|
||||
/// Generates declarations for internal flags.
|
||||
void GenerateInternalFlags() {
|
||||
for (u32 ii = 0; ii < static_cast<u64>(InternalFlag::Amount); ii++) {
|
||||
const InternalFlag code = static_cast<InternalFlag>(ii);
|
||||
for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
|
||||
const InternalFlag code = static_cast<InternalFlag>(flag);
|
||||
declarations.AddLine("bool " + GetInternalFlag(code) + " = false;");
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
|
Loading…
Reference in a new issue