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nvflinger: Use jthread and stop_token for VSync thread
Avoids a destruction data race that may occur on the vsync thread
This commit is contained in:
parent
6c0d902373
commit
71e19153ef
2 changed files with 8 additions and 32 deletions
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@ -13,28 +13,20 @@
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#include "common/thread.h"
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/k_readable_event.h"
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#include "core/hle/kernel/k_readable_event.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/nvflinger/nvflinger.h"
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#include "core/hle/service/nvflinger/nvflinger.h"
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#include "core/hle/service/vi/display/vi_display.h"
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#include "core/hle/service/vi/display/vi_display.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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#include "core/perf_stats.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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namespace Service::NVFlinger {
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namespace Service::NVFlinger {
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constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
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constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
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void NVFlinger::VSyncThread(NVFlinger& nv_flinger) {
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void NVFlinger::SplitVSync(std::stop_token stop_token) {
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nv_flinger.SplitVSync();
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}
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void NVFlinger::SplitVSync() {
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system.RegisterHostThread();
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system.RegisterHostThread();
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std::string name = "yuzu:VSyncThread";
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std::string name = "yuzu:VSyncThread";
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MicroProfileOnThreadCreate(name.c_str());
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MicroProfileOnThreadCreate(name.c_str());
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@ -45,7 +37,7 @@ void NVFlinger::SplitVSync() {
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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s64 delay = 0;
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s64 delay = 0;
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while (is_running) {
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while (!stop_token.stop_requested()) {
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guard->lock();
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guard->lock();
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const s64 time_start = system.CoreTiming().GetGlobalTimeNs().count();
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const s64 time_start = system.CoreTiming().GetGlobalTimeNs().count();
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Compose();
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Compose();
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@ -55,7 +47,7 @@ void NVFlinger::SplitVSync() {
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const s64 next_time = std::max<s64>(0, ticks - time_passed - delay);
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const s64 next_time = std::max<s64>(0, ticks - time_passed - delay);
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guard->unlock();
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guard->unlock();
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if (next_time > 0) {
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if (next_time > 0) {
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wait_event->WaitFor(std::chrono::nanoseconds{next_time});
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std::this_thread::sleep_for(std::chrono::nanoseconds{next_time});
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}
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}
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delay = (system.CoreTiming().GetGlobalTimeNs().count() - time_end) - next_time;
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delay = (system.CoreTiming().GetGlobalTimeNs().count() - time_end) - next_time;
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}
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}
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@ -84,9 +76,7 @@ NVFlinger::NVFlinger(Core::System& system_)
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});
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});
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if (system.IsMulticore()) {
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if (system.IsMulticore()) {
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is_running = true;
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vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
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wait_event = std::make_unique<Common::Event>();
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vsync_thread = std::make_unique<std::thread>(VSyncThread, std::ref(*this));
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} else {
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} else {
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system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
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system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
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}
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}
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@ -96,14 +86,7 @@ NVFlinger::~NVFlinger() {
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for (auto& buffer_queue : buffer_queues) {
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for (auto& buffer_queue : buffer_queues) {
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buffer_queue->Disconnect();
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buffer_queue->Disconnect();
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}
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}
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if (!system.IsMulticore()) {
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if (system.IsMulticore()) {
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is_running = false;
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wait_event->Set();
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vsync_thread->join();
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vsync_thread.reset();
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wait_event.reset();
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} else {
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system.CoreTiming().UnscheduleEvent(composition_event, 0);
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system.CoreTiming().UnscheduleEvent(composition_event, 0);
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}
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}
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}
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}
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@ -4,13 +4,10 @@
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#pragma once
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#pragma once
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#include <atomic>
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#include <list>
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#include <list>
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <mutex>
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#include <optional>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <thread>
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#include <thread>
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#include <vector>
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#include <vector>
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@ -109,9 +106,7 @@ private:
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/// Creates a layer with the specified layer ID in the desired display.
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/// Creates a layer with the specified layer ID in the desired display.
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void CreateLayerAtId(VI::Display& display, u64 layer_id);
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void CreateLayerAtId(VI::Display& display, u64 layer_id);
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static void VSyncThread(NVFlinger& nv_flinger);
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void SplitVSync(std::stop_token stop_token);
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void SplitVSync();
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std::shared_ptr<Nvidia::Module> nvdrv;
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std::shared_ptr<Nvidia::Module> nvdrv;
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@ -133,9 +128,7 @@ private:
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Core::System& system;
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Core::System& system;
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std::unique_ptr<std::thread> vsync_thread;
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std::jthread vsync_thread;
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std::unique_ptr<Common::Event> wait_event;
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std::atomic<bool> is_running{};
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KernelHelpers::ServiceContext service_context;
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KernelHelpers::ServiceContext service_context;
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};
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};
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