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https://git.suyu.dev/suyu/suyu.git
synced 2024-11-24 04:16:24 -05:00
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
This commit is contained in:
parent
068744db1b
commit
6fce1414c3
6 changed files with 46 additions and 11 deletions
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@ -20,15 +20,17 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector
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}
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}
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
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void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
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u32 stride) {
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u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform) {
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VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
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VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
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LOG_WARNING(Service,
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LOG_WARNING(Service,
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"Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u",
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"Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u",
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addr, offset, width, height, stride, format);
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addr, offset, width, height, stride, format);
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using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
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using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
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using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
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const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV);
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const RendererBase::FramebufferInfo framebuffer_info{
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const RendererBase::FramebufferInfo framebuffer_info{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format)};
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addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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Core::System::GetInstance().perf_stats.EndGameFrame();
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VideoCore::g_renderer->SwapBuffers(framebuffer_info);
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VideoCore::g_renderer->SwapBuffers(framebuffer_info);
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@ -8,6 +8,7 @@
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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namespace Service {
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namespace Service {
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namespace Nvidia {
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namespace Nvidia {
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@ -23,7 +24,8 @@ public:
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u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
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u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride);
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
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NVFlinger::BufferQueue::BufferTransformFlags transform);
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private:
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private:
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std::shared_ptr<nvmap> nvmap_dev;
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std::shared_ptr<nvmap> nvmap_dev;
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@ -58,12 +58,13 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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return itr->igbp_buffer;
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return itr->igbp_buffer;
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}
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}
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void BufferQueue::QueueBuffer(u32 slot) {
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void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform) {
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auto itr = std::find_if(queue.begin(), queue.end(),
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auto itr = std::find_if(queue.begin(), queue.end(),
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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ASSERT(itr != queue.end());
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ASSERT(itr->status == Buffer::Status::Dequeued);
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ASSERT(itr->status == Buffer::Status::Dequeued);
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itr->status = Buffer::Status::Queued;
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itr->status = Buffer::Status::Queued;
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itr->transform = transform;
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}
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}
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boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
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boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
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@ -46,18 +46,32 @@ public:
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BufferQueue(u32 id, u64 layer_id);
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BufferQueue(u32 id, u64 layer_id);
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~BufferQueue() = default;
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~BufferQueue() = default;
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enum class BufferTransformFlags : u32 {
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/// Flip source image horizontally (around the vertical axis)
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FlipH = 0x01,
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/// Flip source image vertically (around the horizontal axis)
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FlipV = 0x02,
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/// Rotate source image 90 degrees clockwise
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Rotate90 = 0x04,
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/// Rotate source image 180 degrees
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Roate180 = 0x03,
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/// Rotate source image 270 degrees clockwise
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Roate270 = 0x07,
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};
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struct Buffer {
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struct Buffer {
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enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
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enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
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u32 slot;
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u32 slot;
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Status status = Status::Free;
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Status status = Status::Free;
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IGBPBuffer igbp_buffer;
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IGBPBuffer igbp_buffer;
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BufferTransformFlags transform;
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};
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};
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void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
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void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
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u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
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u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
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const IGBPBuffer& RequestBuffer(u32 slot) const;
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const IGBPBuffer& RequestBuffer(u32 slot) const;
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void QueueBuffer(u32 slot);
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void QueueBuffer(u32 slot, BufferTransformFlags transform);
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boost::optional<const Buffer&> AcquireBuffer();
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boost::optional<const Buffer&> AcquireBuffer();
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void ReleaseBuffer(u32 slot);
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void ReleaseBuffer(u32 slot);
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u32 Query(QueryType type);
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u32 Query(QueryType type);
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@ -145,7 +145,7 @@ void NVFlinger::Compose() {
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ASSERT(nvdisp);
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ASSERT(nvdisp);
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nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
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nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
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igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
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igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform);
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buffer_queue->ReleaseBuffer(buffer->slot);
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buffer_queue->ReleaseBuffer(buffer->slot);
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}
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}
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@ -3,7 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <algorithm>
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#include <array>
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#include "common/alignment.h"
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#include "common/alignment.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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@ -325,13 +325,29 @@ public:
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data = Read<Data>();
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data = Read<Data>();
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}
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}
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struct Fence {
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u32_le id;
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u32_le value;
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};
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static_assert(sizeof(Fence) == 8, "Fence has wrong size");
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struct Data {
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struct Data {
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u32_le slot;
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u32_le slot;
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INSERT_PADDING_WORDS(2);
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INSERT_PADDING_WORDS(3);
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u32_le timestamp;
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u32_le timestamp;
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INSERT_PADDING_WORDS(20);
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s32_le is_auto_timestamp;
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s32_le crop_left;
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s32_le crop_top;
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s32_le crop_right;
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s32_le crop_bottom;
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s32_le scaling_mode;
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NVFlinger::BufferQueue::BufferTransformFlags transform;
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u32_le sticky_transform;
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INSERT_PADDING_WORDS(2);
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u32_le fence_is_valid;
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std::array<Fence, 2> fences;
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};
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};
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static_assert(sizeof(Data) == 96, "ParcelData has wrong size");
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static_assert(sizeof(Data) == 80, "ParcelData has wrong size");
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Data data;
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Data data;
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};
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};
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@ -456,7 +472,7 @@ private:
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} else if (transaction == TransactionId::QueueBuffer) {
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} else if (transaction == TransactionId::QueueBuffer) {
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IGBPQueueBufferRequestParcel request{input_data};
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IGBPQueueBufferRequestParcel request{input_data};
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buffer_queue->QueueBuffer(request.data.slot);
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buffer_queue->QueueBuffer(request.data.slot, request.data.transform);
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IGBPQueueBufferResponseParcel response{1280, 720};
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IGBPQueueBufferResponseParcel response{1280, 720};
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response_buffer = response.Serialize();
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response_buffer = response.Serialize();
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