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settings: Allow vsync to be changed per-game
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@ -256,7 +256,7 @@ struct Values {
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AstcDecodeMode::CpuAsynchronous,
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"accelerate_astc",
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Category::Renderer};
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Setting<VSyncMode, true> vsync_mode{
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SwitchableSetting<VSyncMode, true> vsync_mode{
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linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
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"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
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true};
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