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Comment out unimplemented check
In my testing on macOS, MK8 sometimes crashed at this function, giving a void type instead of u32. I've temporarily commented this out until (if) this is implemented and added a check for if it is implemented
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1 changed files with 10 additions and 4 deletions
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@ -196,8 +196,11 @@ Id Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR
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}
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Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& index) {
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if (!index.IsImmediate() || index.U32() != 0) {
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throw NotImplementedException("Indirect image indexing");
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// if (!index.IsImmediate() || index.Type() != Shader::IR::Type::U32 || index.U32() != 0) {
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// throw NotImplementedException("Indirect image indexing");
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// }
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if (index.Type() != Shader::IR::Type::U32) {
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LOG_WARNING(Shader_SPIRV, "Non-U32 type provided as index: {}", index.Type());
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}
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if (info.type == TextureType::Buffer) {
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const TextureBufferDefinition& def{ctx.texture_buffers.at(info.descriptor_index)};
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@ -215,8 +218,11 @@ Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& ind
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}
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std::pair<Id, bool> Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
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if (!index.IsImmediate() || index.U32() != 0) {
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throw NotImplementedException("Indirect image indexing");
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// if (!index.IsImmediate() || index.Type() != Shader::IR::Type::U32 || index.U32() != 0) {
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// throw NotImplementedException("Indirect image indexing");
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// }
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if (index.Type() != Shader::IR::Type::U32) {
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LOG_WARNING(Shader_SPIRV, "Non-U32 type provided as index: {}", index.Type());
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}
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if (info.type == TextureType::Buffer) {
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const ImageBufferDefinition def{ctx.image_buffers.at(info.descriptor_index)};
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