mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 21:06:58 -05:00
OpenGL: Implement texture type 3
This commit is contained in:
parent
4311297eb1
commit
5a7306d6df
4 changed files with 67 additions and 35 deletions
|
@ -76,6 +76,9 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
|||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
|
||||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
|
||||
|
||||
glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
|
||||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W);
|
||||
|
||||
glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
|
||||
glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
|
||||
|
||||
|
@ -319,6 +322,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
SyncLogicOp();
|
||||
break;
|
||||
|
||||
// Texture 0 type
|
||||
case PICA_REG_INDEX(texture0.type):
|
||||
shader_dirty = true;
|
||||
break;
|
||||
|
||||
// TEV stages
|
||||
case PICA_REG_INDEX(tev_stage0.color_source1):
|
||||
case PICA_REG_INDEX(tev_stage0.color_modifier1):
|
||||
|
|
|
@ -61,6 +61,8 @@ union PicaShaderConfig {
|
|||
state.alpha_test_func = regs.output_merger.alpha_test.enable ?
|
||||
regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
|
||||
|
||||
state.texture0_type = regs.texture0.type;
|
||||
|
||||
// Copy relevant tev stages fields.
|
||||
// We don't sync const_color here because of the high variance, it is a
|
||||
// shader uniform instead.
|
||||
|
@ -170,6 +172,7 @@ union PicaShaderConfig {
|
|||
struct State {
|
||||
|
||||
Pica::Regs::CompareFunc alpha_test_func;
|
||||
Pica::Regs::TextureConfig::TextureType texture0_type;
|
||||
std::array<TevStageConfigRaw, 6> tev_stages;
|
||||
u8 combiner_buffer_input;
|
||||
|
||||
|
@ -281,6 +284,7 @@ private:
|
|||
tex_coord1[1] = v.tc1.y.ToFloat32();
|
||||
tex_coord2[0] = v.tc2.x.ToFloat32();
|
||||
tex_coord2[1] = v.tc2.y.ToFloat32();
|
||||
tex_coord0_w = v.tc0_w.ToFloat32();
|
||||
normquat[0] = v.quat.x.ToFloat32();
|
||||
normquat[1] = v.quat.y.ToFloat32();
|
||||
normquat[2] = v.quat.z.ToFloat32();
|
||||
|
@ -301,6 +305,7 @@ private:
|
|||
GLfloat tex_coord0[2];
|
||||
GLfloat tex_coord1[2];
|
||||
GLfloat tex_coord2[2];
|
||||
GLfloat tex_coord0_w;
|
||||
GLfloat normquat[4];
|
||||
GLfloat view[3];
|
||||
};
|
||||
|
|
|
@ -32,8 +32,9 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) {
|
|||
}
|
||||
|
||||
/// Writes the specified TEV stage source component(s)
|
||||
static void AppendSource(std::string& out, TevStageConfig::Source source,
|
||||
static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source,
|
||||
const std::string& index_name) {
|
||||
const auto& state = config.state;
|
||||
using Source = TevStageConfig::Source;
|
||||
switch (source) {
|
||||
case Source::PrimaryColor:
|
||||
|
@ -46,8 +47,21 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
|
|||
out += "secondary_fragment_color";
|
||||
break;
|
||||
case Source::Texture0:
|
||||
// Only unit 0 respects the texturing type (according to 3DBrew)
|
||||
switch(state.texture0_type) {
|
||||
case Pica::Regs::TextureConfig::Texture2D:
|
||||
out += "texture(tex[0], texcoord[0])";
|
||||
break;
|
||||
case Pica::Regs::TextureConfig::Projection2D:
|
||||
out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
|
||||
break;
|
||||
default:
|
||||
out += "texture(tex[0], texcoord[0])";
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", static_cast<int>(state.texture0_type));
|
||||
UNIMPLEMENTED();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Source::Texture1:
|
||||
out += "texture(tex[1], texcoord[1])";
|
||||
break;
|
||||
|
@ -71,53 +85,53 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
|
|||
}
|
||||
|
||||
/// Writes the color components to use for the specified TEV stage color modifier
|
||||
static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier,
|
||||
static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::ColorModifier modifier,
|
||||
TevStageConfig::Source source, const std::string& index_name) {
|
||||
using ColorModifier = TevStageConfig::ColorModifier;
|
||||
switch (modifier) {
|
||||
case ColorModifier::SourceColor:
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".rgb";
|
||||
break;
|
||||
case ColorModifier::OneMinusSourceColor:
|
||||
out += "vec3(1.0) - ";
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".rgb";
|
||||
break;
|
||||
case ColorModifier::SourceAlpha:
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".aaa";
|
||||
break;
|
||||
case ColorModifier::OneMinusSourceAlpha:
|
||||
out += "vec3(1.0) - ";
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".aaa";
|
||||
break;
|
||||
case ColorModifier::SourceRed:
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".rrr";
|
||||
break;
|
||||
case ColorModifier::OneMinusSourceRed:
|
||||
out += "vec3(1.0) - ";
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".rrr";
|
||||
break;
|
||||
case ColorModifier::SourceGreen:
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".ggg";
|
||||
break;
|
||||
case ColorModifier::OneMinusSourceGreen:
|
||||
out += "vec3(1.0) - ";
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".ggg";
|
||||
break;
|
||||
case ColorModifier::SourceBlue:
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".bbb";
|
||||
break;
|
||||
case ColorModifier::OneMinusSourceBlue:
|
||||
out += "vec3(1.0) - ";
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".bbb";
|
||||
break;
|
||||
default:
|
||||
|
@ -128,44 +142,44 @@ static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier
|
|||
}
|
||||
|
||||
/// Writes the alpha component to use for the specified TEV stage alpha modifier
|
||||
static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier,
|
||||
static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::AlphaModifier modifier,
|
||||
TevStageConfig::Source source, const std::string& index_name) {
|
||||
using AlphaModifier = TevStageConfig::AlphaModifier;
|
||||
switch (modifier) {
|
||||
case AlphaModifier::SourceAlpha:
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".a";
|
||||
break;
|
||||
case AlphaModifier::OneMinusSourceAlpha:
|
||||
out += "1.0 - ";
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".a";
|
||||
break;
|
||||
case AlphaModifier::SourceRed:
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".r";
|
||||
break;
|
||||
case AlphaModifier::OneMinusSourceRed:
|
||||
out += "1.0 - ";
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".r";
|
||||
break;
|
||||
case AlphaModifier::SourceGreen:
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".g";
|
||||
break;
|
||||
case AlphaModifier::OneMinusSourceGreen:
|
||||
out += "1.0 - ";
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".g";
|
||||
break;
|
||||
case AlphaModifier::SourceBlue:
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".b";
|
||||
break;
|
||||
case AlphaModifier::OneMinusSourceBlue:
|
||||
out += "1.0 - ";
|
||||
AppendSource(out, source, index_name);
|
||||
AppendSource(out, config, source, index_name);
|
||||
out += ".b";
|
||||
break;
|
||||
default:
|
||||
|
@ -292,11 +306,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
|
|||
std::string index_name = std::to_string(index);
|
||||
|
||||
out += "vec3 color_results_" + index_name + "[3] = vec3[3](";
|
||||
AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name);
|
||||
AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name);
|
||||
out += ", ";
|
||||
AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name);
|
||||
AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name);
|
||||
out += ", ";
|
||||
AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name);
|
||||
AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name);
|
||||
out += ");\n";
|
||||
|
||||
out += "vec3 color_output_" + index_name + " = ";
|
||||
|
@ -304,11 +318,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
|
|||
out += ";\n";
|
||||
|
||||
out += "float alpha_results_" + index_name + "[3] = float[3](";
|
||||
AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name);
|
||||
AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name);
|
||||
out += ", ";
|
||||
AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name);
|
||||
AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name);
|
||||
out += ", ";
|
||||
AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name);
|
||||
AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name);
|
||||
out += ");\n";
|
||||
|
||||
out += "float alpha_output_" + index_name + " = ";
|
||||
|
@ -523,6 +537,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
|
|||
|
||||
in vec4 primary_color;
|
||||
in vec2 texcoord[3];
|
||||
in float texcoord0_w;
|
||||
in vec4 normquat;
|
||||
in vec3 view;
|
||||
|
||||
|
@ -603,12 +618,14 @@ std::string GenerateVertexShader() {
|
|||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + ") in float vert_texcoord0_w;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + ") in vec4 vert_normquat;\n";
|
||||
out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n";
|
||||
|
||||
out += R"(
|
||||
out vec4 primary_color;
|
||||
out vec2 texcoord[3];
|
||||
out float texcoord0_w;
|
||||
out vec4 normquat;
|
||||
out vec3 view;
|
||||
|
||||
|
@ -617,6 +634,7 @@ void main() {
|
|||
texcoord[0] = vert_texcoord0;
|
||||
texcoord[1] = vert_texcoord1;
|
||||
texcoord[2] = vert_texcoord2;
|
||||
texcoord0_w = vert_texcoord0_w;
|
||||
normquat = vert_normquat;
|
||||
view = vert_view;
|
||||
gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w);
|
||||
|
|
|
@ -14,6 +14,7 @@ enum Attributes {
|
|||
ATTRIBUTE_TEXCOORD0,
|
||||
ATTRIBUTE_TEXCOORD1,
|
||||
ATTRIBUTE_TEXCOORD2,
|
||||
ATTRIBUTE_TEXCOORD0_W,
|
||||
ATTRIBUTE_NORMQUAT,
|
||||
ATTRIBUTE_VIEW,
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue