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glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
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parent
8c684b3e23
commit
59576b82a8
3 changed files with 32 additions and 31 deletions
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@ -150,7 +150,7 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
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if (info.stores_clip_distance) {
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header += "float gl_ClipDistance[];";
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}
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header += "};";
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header += "};\n";
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}
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} // namespace
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@ -223,6 +223,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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header += declaration;
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}
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}
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header += "\n";
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DefineConstantBuffers(bindings);
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DefineStorageBuffers(bindings);
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SetupImages(bindings);
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@ -180,13 +180,15 @@ void DefineVariables(const EmitContext& ctx, std::string& header) {
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const auto type{static_cast<GlslVarType>(i)};
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const auto& tracker{ctx.var_alloc.GetUseTracker(type)};
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const auto type_name{ctx.var_alloc.GetGlslType(type)};
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const auto precise{
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(type == GlslVarType::PrecF32 || type == GlslVarType::PrecF64) ? "precise " : ""};
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// Temps/return types that are never used are stored at index 0
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if (tracker.uses_temp) {
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header += fmt::format("{}{}={}(0);", type_name, ctx.var_alloc.Representation(0, type),
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type_name);
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header += fmt::format("{}{} {}={}(0);", precise, type_name,
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ctx.var_alloc.Representation(0, type), type_name);
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}
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for (u32 index = 1; index <= tracker.num_used; ++index) {
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header += fmt::format("{}{}={}(0);", type_name,
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header += fmt::format("{}{} {}={}(0);", precise, type_name,
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ctx.var_alloc.Representation(index, type), type_name);
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}
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}
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@ -198,7 +200,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
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EmitContext ctx{program, bindings, profile, runtime_info};
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Precolor(program);
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EmitCode(ctx, program);
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const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
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const std::string version{fmt::format("#version 460{}\n", GlslVersionSpecifier(ctx))};
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ctx.header.insert(0, version);
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if (program.local_memory_size > 0) {
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ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
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@ -206,7 +208,7 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
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if (program.shared_memory_size > 0) {
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ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4);
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}
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ctx.header += "void main(){\n";
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ctx.header += "\nvoid main(){\n";
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if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
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ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
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// TODO: Properly resolve attribute issues
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@ -202,37 +202,35 @@ GlslVarType VarAlloc::RegType(IR::Type type) const {
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std::string VarAlloc::GetGlslType(GlslVarType type) const {
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switch (type) {
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case GlslVarType::U1:
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return "bool ";
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return "bool";
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case GlslVarType::F16x2:
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return "f16vec2 ";
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return "f16vec2";
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case GlslVarType::U32:
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return "uint ";
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return "uint";
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case GlslVarType::S32:
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return "int ";
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return "int";
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case GlslVarType::F32:
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return "float ";
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case GlslVarType::S64:
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return "int64_t ";
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case GlslVarType::U64:
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return "uint64_t ";
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case GlslVarType::F64:
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return "double ";
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case GlslVarType::U32x2:
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return "uvec2 ";
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case GlslVarType::F32x2:
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return "vec2 ";
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case GlslVarType::U32x3:
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return "uvec3 ";
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case GlslVarType::F32x3:
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return "vec3 ";
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case GlslVarType::U32x4:
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return "uvec4 ";
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case GlslVarType::F32x4:
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return "vec4 ";
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case GlslVarType::PrecF32:
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return "precise float ";
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return "float";
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case GlslVarType::S64:
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return "int64_t";
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case GlslVarType::U64:
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return "uint64_t";
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case GlslVarType::F64:
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case GlslVarType::PrecF64:
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return "precise double ";
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return "double";
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case GlslVarType::U32x2:
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return "uvec2";
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case GlslVarType::F32x2:
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return "vec2";
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case GlslVarType::U32x3:
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return "uvec3";
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case GlslVarType::F32x3:
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return "vec3";
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case GlslVarType::U32x4:
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return "uvec4";
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case GlslVarType::F32x4:
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return "vec4";
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case GlslVarType::Void:
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return "";
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default:
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