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emu_window_sdl2: Set window size to display dimensions for exclusive fullscreen
Since SDL2 does not automatically resize the canvas when entering fullscreen mode, resize the window to desktop display dimensions.
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cd07a43724
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50415f68a5
1 changed files with 7 additions and 6 deletions
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@ -123,14 +123,15 @@ void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
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}
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}
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void EmuWindow_SDL2::Fullscreen() {
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void EmuWindow_SDL2::Fullscreen() {
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SDL_DisplayMode display_mode;
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switch (Settings::values.fullscreen_mode.GetValue()) {
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switch (Settings::values.fullscreen_mode.GetValue()) {
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case Settings::FullscreenMode::Exclusive:
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case Settings::FullscreenMode::Exclusive:
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// Set window size to render size before entering fullscreen -- SDL does not resize to
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// Set window size to render size before entering fullscreen -- SDL2 does not resize window
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// display dimensions in this mode.
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// to display dimensions automatically in this mode.
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// TODO: Multiply the window size by resolution_factor (for both docked modes)
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if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
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if (Settings::values.use_docked_mode) {
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SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
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SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width,
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} else {
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Layout::ScreenDocked::Height);
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LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
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}
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}
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
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