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input_common/sdl/sdl_impl: Mark variables const where applicable
Make it explicit that these aren't modified elsewhere (either through functions by reference, or by other operations).
This commit is contained in:
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ca7ca2919c
commit
50048d9f5a
1 changed files with 11 additions and 10 deletions
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@ -24,7 +24,7 @@
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namespace InputCommon::SDL {
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namespace InputCommon::SDL {
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static std::string GetGUID(SDL_Joystick* joystick) {
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static std::string GetGUID(SDL_Joystick* joystick) {
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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char guid_str[33];
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char guid_str[33];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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return guid_str;
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return guid_str;
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@ -158,7 +158,7 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
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const std::string guid = GetGUID(sdl_joystick);
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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std::lock_guard lock{joystick_map_mutex};
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auto map_it = joystick_map.find(guid);
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const auto map_it = joystick_map.find(guid);
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if (map_it != joystick_map.end()) {
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if (map_it != joystick_map.end()) {
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const auto vec_it =
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const auto vec_it =
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std::find_if(map_it->second.begin(), map_it->second.end(),
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std::find_if(map_it->second.begin(), map_it->second.end(),
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@ -320,9 +320,10 @@ public:
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trigger_if_greater(trigger_if_greater_) {}
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trigger_if_greater(trigger_if_greater_) {}
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bool GetStatus() const override {
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bool GetStatus() const override {
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float axis_value = joystick->GetAxis(axis);
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const float axis_value = joystick->GetAxis(axis);
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if (trigger_if_greater)
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if (trigger_if_greater) {
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return axis_value > threshold;
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return axis_value > threshold;
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}
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return axis_value < threshold;
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return axis_value < threshold;
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}
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}
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@ -447,7 +448,7 @@ public:
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const int port = params.Get("port", 0);
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const int port = params.Get("port", 0);
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const int axis_x = params.Get("axis_x", 0);
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const int axis_x = params.Get("axis_x", 0);
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const int axis_y = params.Get("axis_y", 1);
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const int axis_y = params.Get("axis_y", 1);
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float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
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const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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@ -515,7 +516,7 @@ static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const
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switch (event.type) {
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switch (event.type) {
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case SDL_JOYAXISMOTION: {
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case SDL_JOYAXISMOTION: {
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auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
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const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
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params.Set("port", joystick->GetPort());
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("guid", joystick->GetGUID());
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params.Set("axis", event.jaxis.axis);
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params.Set("axis", event.jaxis.axis);
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@ -529,14 +530,14 @@ static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const
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break;
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break;
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}
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}
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case SDL_JOYBUTTONUP: {
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case SDL_JOYBUTTONUP: {
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auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
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const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
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params.Set("port", joystick->GetPort());
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("guid", joystick->GetGUID());
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params.Set("button", event.jbutton.button);
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params.Set("button", event.jbutton.button);
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break;
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break;
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}
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}
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case SDL_JOYHATMOTION: {
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case SDL_JOYHATMOTION: {
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auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
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const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
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params.Set("port", joystick->GetPort());
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("guid", joystick->GetGUID());
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params.Set("hat", event.jhat.hat);
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params.Set("hat", event.jhat.hat);
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@ -623,7 +624,7 @@ public:
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}
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}
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// An analog device needs two axes, so we need to store the axis for later and wait for
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// An analog device needs two axes, so we need to store the axis for later and wait for
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// a second SDL event. The axes also must be from the same joystick.
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// a second SDL event. The axes also must be from the same joystick.
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int axis = event.jaxis.axis;
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const int axis = event.jaxis.axis;
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if (analog_xaxis == -1) {
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if (analog_xaxis == -1) {
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analog_xaxis = axis;
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analog_xaxis = axis;
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analog_axes_joystick = event.jaxis.which;
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analog_axes_joystick = event.jaxis.which;
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@ -634,7 +635,7 @@ public:
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}
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}
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Common::ParamPackage params;
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Common::ParamPackage params;
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if (analog_xaxis != -1 && analog_yaxis != -1) {
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if (analog_xaxis != -1 && analog_yaxis != -1) {
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auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
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const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
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params.Set("engine", "sdl");
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params.Set("engine", "sdl");
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params.Set("port", joystick->GetPort());
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params.Set("port", joystick->GetPort());
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params.Set("guid", joystick->GetGUID());
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params.Set("guid", joystick->GetGUID());
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