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applets: Implement ProfileSelect applet
Allows the player to select an emulated profile.
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2 changed files with 130 additions and 0 deletions
76
src/core/hle/service/am/applets/profile_select.cpp
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76
src/core/hle/service/am/applets/profile_select.cpp
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include "common/assert.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/am/applets/profile_select.h"
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namespace Service::AM::Applets {
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constexpr ResultCode ERR_USER_CANCELLED_SELECTION{ErrorModule::Account, 1};
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ProfileSelect::ProfileSelect() = default;
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ProfileSelect::~ProfileSelect() = default;
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void ProfileSelect::Initialize() {
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complete = false;
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status = RESULT_SUCCESS;
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final_data.clear();
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Applet::Initialize();
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const auto user_config_storage = broker.PopNormalDataToApplet();
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ASSERT(user_config_storage != nullptr);
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const auto& user_config = user_config_storage->GetData();
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ASSERT(user_config.size() >= sizeof(UserSelectionConfig));
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std::memcpy(&config, user_config.data(), sizeof(UserSelectionConfig));
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}
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bool ProfileSelect::TransactionComplete() const {
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return complete;
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}
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ResultCode ProfileSelect::GetStatus() const {
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return status;
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}
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void ProfileSelect::ExecuteInteractive() {
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UNREACHABLE_MSG("Attempted to call interactive execution on non-interactive applet.");
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}
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void ProfileSelect::Execute() {
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if (complete) {
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broker.PushNormalDataFromApplet(IStorage{final_data});
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return;
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}
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const auto& frontend{Core::System::GetInstance().GetProfileSelector()};
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frontend.SelectProfile([this](std::optional<Account::UUID> uuid) { SelectionComplete(uuid); });
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}
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void ProfileSelect::SelectionComplete(std::optional<Account::UUID> uuid) {
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UserSelectionOutput output{};
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if (uuid.has_value() && uuid->uuid != Account::INVALID_UUID) {
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output.result = 0;
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output.uuid_selected = uuid->uuid;
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} else {
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status = ERR_USER_CANCELLED_SELECTION;
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output.result = ERR_USER_CANCELLED_SELECTION.raw;
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output.uuid_selected = Account::INVALID_UUID;
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}
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final_data = std::vector<u8>(sizeof(UserSelectionOutput));
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std::memcpy(final_data.data(), &output, final_data.size());
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broker.PushNormalDataFromApplet(IStorage{final_data});
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broker.SignalStateChanged();
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}
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} // namespace Service::AM::Applets
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54
src/core/hle/service/am/applets/profile_select.h
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src/core/hle/service/am/applets/profile_select.h
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/swap.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/am/applets/applets.h"
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namespace Service::AM::Applets {
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struct UserSelectionConfig {
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// TODO(DarkLordZach): RE this structure
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// It seems to be flags and the like that determine the UI of the applet on the switch... from
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// my research this is safe to ignore for now.
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INSERT_PADDING_BYTES(0xA0);
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};
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static_assert(sizeof(UserSelectionConfig) == 0xA0, "UserSelectionConfig has incorrect size.");
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struct UserSelectionOutput {
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u64 result;
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u128 uuid_selected;
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};
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static_assert(sizeof(UserSelectionOutput) == 0x18, "UserSelectionOutput has incorrect size.");
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class ProfileSelect final : public Applet {
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public:
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ProfileSelect();
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~ProfileSelect() override;
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void Initialize() override;
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bool TransactionComplete() const override;
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ResultCode GetStatus() const override;
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void ExecuteInteractive() override;
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void Execute() override;
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void SelectionComplete(std::optional<Account::UUID> uuid);
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private:
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UserSelectionConfig config;
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bool complete = false;
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ResultCode status = RESULT_SUCCESS;
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std::vector<u8> final_data;
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};
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} // namespace Service::AM::Applets
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