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android: frontend: settings: Add graphics debugging.
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parent
0276197744
commit
4769d716fc
4 changed files with 18 additions and 6 deletions
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@ -162,6 +162,7 @@ public final class SettingsFragmentPresenter {
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Setting rendererAspectRation = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO);
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Setting rendererForceMaxClocks = rendererSection.getSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK);
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Setting rendererAsynchronousShaders = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS);
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Setting rendererDebug = rendererSection.getSetting(SettingsFile.KEY_RENDERER_DEBUG);
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_BACKEND, Settings.SECTION_RENDERER, R.string.renderer_api, 0, R.array.rendererApiNames, R.array.rendererApiValues, 1, rendererBackend));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ACCURACY, Settings.SECTION_RENDERER, R.string.renderer_accuracy, 0, R.array.rendererAccuracyNames, R.array.rendererAccuracyValues, 1, rendererAccuracy));
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@ -169,6 +170,7 @@ public final class SettingsFragmentPresenter {
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO, Settings.SECTION_RENDERER, R.string.renderer_aspect_ratio, 0, R.array.rendererAspectRatioNames, R.array.rendererAspectRatioValues, 0, rendererAspectRation));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_FORCE_MAX_CLOCK, Settings.SECTION_RENDERER, R.string.renderer_force_max_clock, R.string.renderer_force_max_clock_description, true, rendererForceMaxClocks));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_ASYNCHRONOUS_SHADERS, Settings.SECTION_RENDERER, R.string.renderer_asynchronous_shaders, R.string.renderer_asynchronous_shaders_description, false, rendererAsynchronousShaders));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_RENDERER_DEBUG, Settings.SECTION_RENDERER, R.string.renderer_debug, R.string.renderer_debug_description, false, rendererDebug));
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}
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private void addAudioSettings(ArrayList<SettingsItem> sl) {
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@ -49,6 +49,7 @@ public final class SettingsFile {
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public static final String KEY_RENDERER_ASYNCHRONOUS_SHADERS = "use_asynchronous_shaders";
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public static final String KEY_RENDERER_FORCE_MAX_CLOCK = "force_max_clock";
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public static final String KEY_RENDERER_USE_SPEED_LIMIT = "use_speed_limit";
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public static final String KEY_RENDERER_DEBUG = "debug";
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public static final String KEY_RENDERER_SPEED_LIMIT = "speed_limit";
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// Audio
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public static final String KEY_AUDIO_VOLUME = "volume";
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@ -77,20 +77,27 @@ public:
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const std::string& custom_driver_name,
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const std::string& file_redirect_dir) {
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void* handle{};
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const char* file_redirect_dir_{};
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int featureFlags{};
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// Enable driver file redirection when renderer debugging is enabled.
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if (Settings::values.renderer_debug && file_redirect_dir.size()) {
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featureFlags |= ADRENOTOOLS_DRIVER_FILE_REDIRECT;
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file_redirect_dir_ = file_redirect_dir.c_str();
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}
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// Try to load a custom driver.
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if (custom_driver_name.size()) {
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handle = adrenotools_open_libvulkan(
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RTLD_NOW, ADRENOTOOLS_DRIVER_CUSTOM | ADRENOTOOLS_DRIVER_FILE_REDIRECT, nullptr,
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hook_lib_dir.c_str(), custom_driver_dir.c_str(), custom_driver_name.c_str(),
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file_redirect_dir.c_str(), nullptr);
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RTLD_NOW, featureFlags | ADRENOTOOLS_DRIVER_CUSTOM, nullptr, hook_lib_dir.c_str(),
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custom_driver_dir.c_str(), custom_driver_name.c_str(), file_redirect_dir_, nullptr);
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}
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// Try to load the system driver.
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if (!handle) {
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handle = adrenotools_open_libvulkan(RTLD_NOW, ADRENOTOOLS_DRIVER_FILE_REDIRECT, nullptr,
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hook_lib_dir.c_str(), nullptr, nullptr,
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file_redirect_dir.c_str(), nullptr);
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handle =
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adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
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nullptr, nullptr, file_redirect_dir_, nullptr);
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}
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m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);
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@ -33,6 +33,8 @@
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<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
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<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
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<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, which will reduce stutter but may introduce glitches.</string>
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<string name="renderer_debug">Enable graphics debugging</string>
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<string name="renderer_debug_description">When checked, the graphics API enters a slower debugging mode.</string>
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<!-- Audio settings strings -->
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<string name="audio_volume">Volume</string>
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