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https://git.suyu.dev/suyu/suyu.git
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Merge pull request #9471 from german77/input
input_common: Cleanup project
This commit is contained in:
commit
42d81aab32
2 changed files with 81 additions and 204 deletions
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@ -200,12 +200,6 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
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return false;
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}
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// The following drivers don't need to be mapped
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if (data.engine == "tas") {
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return false;
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}
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if (data.engine == "touch") {
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return false;
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}
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if (data.engine == "touch_from_button") {
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return false;
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}
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@ -26,79 +26,33 @@
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namespace InputCommon {
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struct InputSubsystem::Impl {
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void Initialize() {
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mapping_factory = std::make_shared<MappingFactory>();
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template <typename Engine>
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void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
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MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }};
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keyboard = std::make_shared<Keyboard>("keyboard");
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keyboard->SetMappingCallback(mapping_callback);
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keyboard_factory = std::make_shared<InputFactory>(keyboard);
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keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
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Common::Input::RegisterInputFactory(keyboard->GetEngineName(), keyboard_factory);
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Common::Input::RegisterOutputFactory(keyboard->GetEngineName(), keyboard_output_factory);
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engine = std::make_shared<Engine>(name);
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engine->SetMappingCallback(mapping_callback);
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mouse = std::make_shared<Mouse>("mouse");
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mouse->SetMappingCallback(mapping_callback);
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mouse_factory = std::make_shared<InputFactory>(mouse);
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mouse_output_factory = std::make_shared<OutputFactory>(mouse);
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Common::Input::RegisterInputFactory(mouse->GetEngineName(), mouse_factory);
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Common::Input::RegisterOutputFactory(mouse->GetEngineName(), mouse_output_factory);
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std::shared_ptr<InputFactory> input_factory = std::make_shared<InputFactory>(engine);
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std::shared_ptr<OutputFactory> output_factory = std::make_shared<OutputFactory>(engine);
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Common::Input::RegisterInputFactory(engine->GetEngineName(), std::move(input_factory));
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Common::Input::RegisterOutputFactory(engine->GetEngineName(), std::move(output_factory));
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}
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touch_screen = std::make_shared<TouchScreen>("touch");
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touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
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Common::Input::RegisterInputFactory(touch_screen->GetEngineName(), touch_screen_factory);
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gcadapter = std::make_shared<GCAdapter>("gcpad");
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gcadapter->SetMappingCallback(mapping_callback);
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gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
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gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
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Common::Input::RegisterInputFactory(gcadapter->GetEngineName(), gcadapter_input_factory);
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Common::Input::RegisterOutputFactory(gcadapter->GetEngineName(), gcadapter_output_factory);
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udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
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udp_client->SetMappingCallback(mapping_callback);
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udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
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udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
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Common::Input::RegisterInputFactory(udp_client->GetEngineName(), udp_client_input_factory);
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Common::Input::RegisterOutputFactory(udp_client->GetEngineName(),
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udp_client_output_factory);
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tas_input = std::make_shared<TasInput::Tas>("tas");
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tas_input->SetMappingCallback(mapping_callback);
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tas_input_factory = std::make_shared<InputFactory>(tas_input);
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tas_output_factory = std::make_shared<OutputFactory>(tas_input);
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Common::Input::RegisterInputFactory(tas_input->GetEngineName(), tas_input_factory);
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Common::Input::RegisterOutputFactory(tas_input->GetEngineName(), tas_output_factory);
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camera = std::make_shared<Camera>("camera");
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camera->SetMappingCallback(mapping_callback);
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camera_input_factory = std::make_shared<InputFactory>(camera);
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camera_output_factory = std::make_shared<OutputFactory>(camera);
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Common::Input::RegisterInputFactory(camera->GetEngineName(), camera_input_factory);
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Common::Input::RegisterOutputFactory(camera->GetEngineName(), camera_output_factory);
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virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
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virtual_amiibo->SetMappingCallback(mapping_callback);
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virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
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virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
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Common::Input::RegisterInputFactory(virtual_amiibo->GetEngineName(),
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virtual_amiibo_input_factory);
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Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(),
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virtual_amiibo_output_factory);
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virtual_gamepad = std::make_shared<VirtualGamepad>("virtual_gamepad");
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virtual_gamepad->SetMappingCallback(mapping_callback);
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virtual_gamepad_input_factory = std::make_shared<InputFactory>(virtual_gamepad);
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Common::Input::RegisterInputFactory(virtual_gamepad->GetEngineName(),
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virtual_gamepad_input_factory);
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void Initialize() {
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mapping_factory = std::make_shared<MappingFactory>();
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RegisterEngine("keyboard", keyboard);
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RegisterEngine("mouse", mouse);
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RegisterEngine("touch", touch_screen);
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RegisterEngine("gcpad", gcadapter);
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RegisterEngine("cemuhookudp", udp_client);
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RegisterEngine("tas", tas_input);
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RegisterEngine("camera", camera);
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RegisterEngine("virtual_amiibo", virtual_amiibo);
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RegisterEngine("virtual_gamepad", virtual_gamepad);
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#ifdef HAVE_SDL2
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sdl = std::make_shared<SDLDriver>("sdl");
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sdl->SetMappingCallback(mapping_callback);
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sdl_input_factory = std::make_shared<InputFactory>(sdl);
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sdl_output_factory = std::make_shared<OutputFactory>(sdl);
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Common::Input::RegisterInputFactory(sdl->GetEngineName(), sdl_input_factory);
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Common::Input::RegisterOutputFactory(sdl->GetEngineName(), sdl_output_factory);
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RegisterEngine("sdl", sdl);
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#endif
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Common::Input::RegisterInputFactory("touch_from_button",
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@ -107,45 +61,25 @@ struct InputSubsystem::Impl {
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std::make_shared<StickFromButton>());
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}
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template <typename Engine>
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void UnregisterEngine(std::shared_ptr<Engine>& engine) {
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Common::Input::UnregisterInputFactory(engine->GetEngineName());
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Common::Input::UnregisterOutputFactory(engine->GetEngineName());
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engine.reset();
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}
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void Shutdown() {
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Common::Input::UnregisterInputFactory(keyboard->GetEngineName());
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Common::Input::UnregisterOutputFactory(keyboard->GetEngineName());
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keyboard.reset();
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Common::Input::UnregisterInputFactory(mouse->GetEngineName());
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Common::Input::UnregisterOutputFactory(mouse->GetEngineName());
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mouse.reset();
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Common::Input::UnregisterInputFactory(touch_screen->GetEngineName());
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touch_screen.reset();
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Common::Input::UnregisterInputFactory(gcadapter->GetEngineName());
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Common::Input::UnregisterOutputFactory(gcadapter->GetEngineName());
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gcadapter.reset();
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Common::Input::UnregisterInputFactory(udp_client->GetEngineName());
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Common::Input::UnregisterOutputFactory(udp_client->GetEngineName());
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udp_client.reset();
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Common::Input::UnregisterInputFactory(tas_input->GetEngineName());
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Common::Input::UnregisterOutputFactory(tas_input->GetEngineName());
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tas_input.reset();
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Common::Input::UnregisterInputFactory(camera->GetEngineName());
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Common::Input::UnregisterOutputFactory(camera->GetEngineName());
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camera.reset();
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Common::Input::UnregisterInputFactory(virtual_amiibo->GetEngineName());
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Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName());
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virtual_amiibo.reset();
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Common::Input::UnregisterInputFactory(virtual_gamepad->GetEngineName());
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virtual_gamepad.reset();
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UnregisterEngine(keyboard);
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UnregisterEngine(mouse);
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UnregisterEngine(touch_screen);
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UnregisterEngine(gcadapter);
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UnregisterEngine(udp_client);
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UnregisterEngine(tas_input);
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UnregisterEngine(camera);
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UnregisterEngine(virtual_amiibo);
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UnregisterEngine(virtual_gamepad);
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#ifdef HAVE_SDL2
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Common::Input::UnregisterInputFactory(sdl->GetEngineName());
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Common::Input::UnregisterOutputFactory(sdl->GetEngineName());
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sdl.reset();
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UnregisterEngine(sdl);
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#endif
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Common::Input::UnregisterInputFactory("touch_from_button");
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@ -173,117 +107,86 @@ struct InputSubsystem::Impl {
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return devices;
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}
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[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
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[[nodiscard]] std::shared_ptr<InputEngine> GetInputEngine(
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const Common::ParamPackage& params) const {
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if (!params.Has("engine") || params.Get("engine", "") == "any") {
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return {};
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return nullptr;
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}
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const std::string engine = params.Get("engine", "");
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if (engine == keyboard->GetEngineName()) {
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return keyboard;
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}
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if (engine == mouse->GetEngineName()) {
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return mouse->GetAnalogMappingForDevice(params);
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return mouse;
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}
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter->GetAnalogMappingForDevice(params);
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return gcadapter;
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}
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if (engine == udp_client->GetEngineName()) {
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return udp_client->GetAnalogMappingForDevice(params);
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}
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if (engine == tas_input->GetEngineName()) {
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return tas_input->GetAnalogMappingForDevice(params);
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return udp_client;
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl->GetAnalogMappingForDevice(params);
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return sdl;
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}
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#endif
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return {};
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return nullptr;
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}
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[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
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const Common::ParamPackage& params) const {
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const auto input_engine = GetInputEngine(params);
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if (input_engine == nullptr) {
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return {};
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}
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return input_engine->GetAnalogMappingForDevice(params);
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}
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[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
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const Common::ParamPackage& params) const {
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if (!params.Has("engine") || params.Get("engine", "") == "any") {
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const auto input_engine = GetInputEngine(params);
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if (input_engine == nullptr) {
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return {};
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}
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const std::string engine = params.Get("engine", "");
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter->GetButtonMappingForDevice(params);
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}
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if (engine == udp_client->GetEngineName()) {
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return udp_client->GetButtonMappingForDevice(params);
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}
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if (engine == tas_input->GetEngineName()) {
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return tas_input->GetButtonMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl->GetButtonMappingForDevice(params);
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}
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#endif
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return {};
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return input_engine->GetButtonMappingForDevice(params);
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}
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[[nodiscard]] MotionMapping GetMotionMappingForDevice(
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const Common::ParamPackage& params) const {
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if (!params.Has("engine") || params.Get("engine", "") == "any") {
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const auto input_engine = GetInputEngine(params);
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if (input_engine == nullptr) {
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return {};
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}
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const std::string engine = params.Get("engine", "");
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if (engine == udp_client->GetEngineName()) {
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return udp_client->GetMotionMappingForDevice(params);
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl->GetMotionMappingForDevice(params);
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}
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#endif
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return {};
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return input_engine->GetMotionMappingForDevice(params);
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}
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Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
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if (!params.Has("engine") || params.Get("engine", "") == "any") {
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return Common::Input::ButtonNames::Undefined;
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}
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const std::string engine = params.Get("engine", "");
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if (engine == mouse->GetEngineName()) {
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return mouse->GetUIName(params);
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const auto input_engine = GetInputEngine(params);
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if (input_engine == nullptr) {
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return Common::Input::ButtonNames::Invalid;
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}
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter->GetUIName(params);
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}
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if (engine == udp_client->GetEngineName()) {
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return udp_client->GetUIName(params);
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}
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if (engine == tas_input->GetEngineName()) {
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return tas_input->GetUIName(params);
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl->GetUIName(params);
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}
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#endif
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return Common::Input::ButtonNames::Invalid;
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return input_engine->GetUIName(params);
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}
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bool IsStickInverted(const Common::ParamPackage& params) {
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const std::string engine = params.Get("engine", "");
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if (engine == mouse->GetEngineName()) {
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return mouse->IsStickInverted(params);
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const auto input_engine = GetInputEngine(params);
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if (input_engine == nullptr) {
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return false;
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}
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if (engine == gcadapter->GetEngineName()) {
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return gcadapter->IsStickInverted(params);
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}
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if (engine == udp_client->GetEngineName()) {
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return udp_client->IsStickInverted(params);
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}
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if (engine == tas_input->GetEngineName()) {
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return tas_input->IsStickInverted(params);
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}
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#ifdef HAVE_SDL2
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if (engine == sdl->GetEngineName()) {
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return sdl->IsStickInverted(params);
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}
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#endif
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return false;
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return input_engine->IsStickInverted(params);
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}
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bool IsController(const Common::ParamPackage& params) {
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@ -353,28 +256,8 @@ struct InputSubsystem::Impl {
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std::shared_ptr<VirtualAmiibo> virtual_amiibo;
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std::shared_ptr<VirtualGamepad> virtual_gamepad;
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std::shared_ptr<InputFactory> keyboard_factory;
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std::shared_ptr<InputFactory> mouse_factory;
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std::shared_ptr<InputFactory> gcadapter_input_factory;
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std::shared_ptr<InputFactory> touch_screen_factory;
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std::shared_ptr<InputFactory> udp_client_input_factory;
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std::shared_ptr<InputFactory> tas_input_factory;
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std::shared_ptr<InputFactory> camera_input_factory;
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std::shared_ptr<InputFactory> virtual_amiibo_input_factory;
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std::shared_ptr<InputFactory> virtual_gamepad_input_factory;
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std::shared_ptr<OutputFactory> keyboard_output_factory;
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std::shared_ptr<OutputFactory> mouse_output_factory;
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std::shared_ptr<OutputFactory> gcadapter_output_factory;
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std::shared_ptr<OutputFactory> udp_client_output_factory;
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std::shared_ptr<OutputFactory> tas_output_factory;
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std::shared_ptr<OutputFactory> camera_output_factory;
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std::shared_ptr<OutputFactory> virtual_amiibo_output_factory;
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#ifdef HAVE_SDL2
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std::shared_ptr<SDLDriver> sdl;
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std::shared_ptr<InputFactory> sdl_input_factory;
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std::shared_ptr<OutputFactory> sdl_output_factory;
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#endif
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};
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