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vk_pipeline_cache: Skip cached pipelines with different dynamic state
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1 changed files with 6 additions and 0 deletions
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@ -391,10 +391,16 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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});
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});
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++state.total;
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++state.total;
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}};
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}};
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const bool extended_dynamic_state = device.IsExtExtendedDynamicStateSupported();
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const bool dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported();
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const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
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const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
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GraphicsPipelineCacheKey key;
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GraphicsPipelineCacheKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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if ((key.state.extended_dynamic_state != 0) != extended_dynamic_state ||
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(key.state.dynamic_vertex_input != 0) != dynamic_vertex_input) {
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return;
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}
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workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
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workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
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ShaderPools pools;
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ShaderPools pools;
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boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
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boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
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