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Merge pull request #4594 from german77/MotionHID
hid/configuration: Implement motion controls to HID
This commit is contained in:
commit
3f6d83b27c
23 changed files with 940 additions and 156 deletions
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@ -119,11 +119,11 @@ using ButtonDevice = InputDevice<bool>;
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using AnalogDevice = InputDevice<std::tuple<float, float>>;
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/**
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* A motion device is an input device that returns a tuple of accelerometer state vector and
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* gyroscope state vector.
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* A motion status is an object that returns a tuple of accelerometer state vector,
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* gyroscope state vector, rotation state vector and orientation state matrix.
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*
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* For both vectors:
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* x+ is the same direction as LEFT on D-pad.
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* x+ is the same direction as RIGHT on D-pad.
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* y+ is normal to the touch screen, pointing outward.
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* z+ is the same direction as UP on D-pad.
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*
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@ -133,8 +133,22 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>;
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* For gyroscope state vector:
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* Orientation is determined by right-hand rule.
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* Units: deg/sec
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*
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* For rotation state vector
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* Units: rotations
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*
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* For orientation state matrix
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* x vector
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* y vector
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* z vector
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*/
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using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>>>;
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using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>,
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std::array<Common::Vec3f, 3>>;
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/**
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* A motion device is an input device that returns a motion status object
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*/
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using MotionDevice = InputDevice<MotionStatus>;
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/**
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* A touch device is an input device that returns a tuple of two floats and a bool. The floats are
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@ -250,6 +250,9 @@ void Controller_NPad::OnLoadInputDevices() {
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std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
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players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
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sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
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std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
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players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END,
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motions[i].begin(), Input::CreateDevice<Input::MotionDevice>);
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}
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}
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@ -266,6 +269,7 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
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const auto& button_state = buttons[controller_idx];
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const auto& analog_state = sticks[controller_idx];
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const auto& motion_state = motions[controller_idx];
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const auto [stick_l_x_f, stick_l_y_f] =
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analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
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const auto [stick_r_x_f, stick_r_y_f] =
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@ -360,6 +364,45 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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continue;
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}
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const u32 npad_index = static_cast<u32>(i);
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const std::array<SixAxisGeneric*, 6> controller_sixaxes{
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&npad.sixaxis_full, &npad.sixaxis_handheld, &npad.sixaxis_dual_left,
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&npad.sixaxis_dual_right, &npad.sixaxis_left, &npad.sixaxis_right,
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};
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for (auto* sixaxis_sensor : controller_sixaxes) {
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sixaxis_sensor->common.entry_count = 16;
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sixaxis_sensor->common.total_entry_count = 17;
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const auto& last_entry =
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sixaxis_sensor->sixaxis[sixaxis_sensor->common.last_entry_index];
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sixaxis_sensor->common.timestamp = core_timing.GetCPUTicks();
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sixaxis_sensor->common.last_entry_index =
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(sixaxis_sensor->common.last_entry_index + 1) % 17;
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auto& cur_entry = sixaxis_sensor->sixaxis[sixaxis_sensor->common.last_entry_index];
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cur_entry.timestamp = last_entry.timestamp + 1;
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cur_entry.timestamp2 = cur_entry.timestamp;
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}
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// Try to read sixaxis sensor states
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std::array<MotionDevice, 2> motion_devices;
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if (sixaxis_sensors_enabled && Settings::values.motion_enabled) {
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sixaxis_at_rest = true;
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for (std::size_t e = 0; e < motion_devices.size(); ++e) {
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const auto& device = motions[i][e];
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if (device) {
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std::tie(motion_devices[e].accel, motion_devices[e].gyro,
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motion_devices[e].rotation, motion_devices[e].orientation) =
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device->GetStatus();
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sixaxis_at_rest = sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.0001f;
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}
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}
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}
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RequestPadStateUpdate(npad_index);
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auto& pad_state = npad_pad_states[npad_index];
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@ -377,6 +420,18 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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libnx_entry.connection_status.raw = 0;
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libnx_entry.connection_status.IsConnected.Assign(1);
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auto& full_sixaxis_entry =
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npad.sixaxis_full.sixaxis[npad.sixaxis_full.common.last_entry_index];
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auto& handheld_sixaxis_entry =
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npad.sixaxis_handheld.sixaxis[npad.sixaxis_handheld.common.last_entry_index];
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auto& dual_left_sixaxis_entry =
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npad.sixaxis_dual_left.sixaxis[npad.sixaxis_dual_left.common.last_entry_index];
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auto& dual_right_sixaxis_entry =
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npad.sixaxis_dual_right.sixaxis[npad.sixaxis_dual_right.common.last_entry_index];
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auto& left_sixaxis_entry =
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npad.sixaxis_left.sixaxis[npad.sixaxis_left.common.last_entry_index];
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auto& right_sixaxis_entry =
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npad.sixaxis_right.sixaxis[npad.sixaxis_right.common.last_entry_index];
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switch (controller_type) {
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case NPadControllerType::None:
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@ -391,6 +446,13 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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main_controller.pad.r_stick = pad_state.r_stick;
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libnx_entry.connection_status.IsWired.Assign(1);
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if (sixaxis_sensors_enabled && motions[i][0]) {
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full_sixaxis_entry.accel = motion_devices[0].accel;
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full_sixaxis_entry.gyro = motion_devices[0].gyro;
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full_sixaxis_entry.rotation = motion_devices[0].rotation;
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full_sixaxis_entry.orientation = motion_devices[0].orientation;
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}
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break;
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case NPadControllerType::Handheld:
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handheld_entry.connection_status.raw = 0;
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@ -409,6 +471,13 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
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libnx_entry.connection_status.IsLeftJoyWired.Assign(1);
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libnx_entry.connection_status.IsRightJoyWired.Assign(1);
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if (sixaxis_sensors_enabled && motions[i][0]) {
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handheld_sixaxis_entry.accel = motion_devices[0].accel;
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handheld_sixaxis_entry.gyro = motion_devices[0].gyro;
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handheld_sixaxis_entry.rotation = motion_devices[0].rotation;
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handheld_sixaxis_entry.orientation = motion_devices[0].orientation;
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}
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break;
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case NPadControllerType::JoyDual:
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dual_entry.connection_status.raw = 0;
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@ -421,6 +490,21 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
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libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
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if (sixaxis_sensors_enabled && motions[i][0]) {
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// Set motion for the left joycon
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dual_left_sixaxis_entry.accel = motion_devices[0].accel;
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dual_left_sixaxis_entry.gyro = motion_devices[0].gyro;
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dual_left_sixaxis_entry.rotation = motion_devices[0].rotation;
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dual_left_sixaxis_entry.orientation = motion_devices[0].orientation;
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}
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if (sixaxis_sensors_enabled && motions[i][1]) {
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// Set motion for the right joycon
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dual_right_sixaxis_entry.accel = motion_devices[1].accel;
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dual_right_sixaxis_entry.gyro = motion_devices[1].gyro;
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dual_right_sixaxis_entry.rotation = motion_devices[1].rotation;
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dual_right_sixaxis_entry.orientation = motion_devices[1].orientation;
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}
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break;
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case NPadControllerType::JoyLeft:
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left_entry.connection_status.raw = 0;
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@ -431,6 +515,13 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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left_entry.pad.r_stick = pad_state.r_stick;
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libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
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if (sixaxis_sensors_enabled && motions[i][0]) {
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left_sixaxis_entry.accel = motion_devices[0].accel;
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left_sixaxis_entry.gyro = motion_devices[0].gyro;
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left_sixaxis_entry.rotation = motion_devices[0].rotation;
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left_sixaxis_entry.orientation = motion_devices[0].orientation;
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}
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break;
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case NPadControllerType::JoyRight:
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right_entry.connection_status.raw = 0;
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@ -441,6 +532,13 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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right_entry.pad.r_stick = pad_state.r_stick;
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libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
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if (sixaxis_sensors_enabled && motions[i][1]) {
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right_sixaxis_entry.accel = motion_devices[1].accel;
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right_sixaxis_entry.gyro = motion_devices[1].gyro;
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right_sixaxis_entry.rotation = motion_devices[1].rotation;
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right_sixaxis_entry.orientation = motion_devices[1].orientation;
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}
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break;
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case NPadControllerType::Pokeball:
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pokeball_entry.connection_status.raw = 0;
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@ -582,6 +680,14 @@ Controller_NPad::GyroscopeZeroDriftMode Controller_NPad::GetGyroscopeZeroDriftMo
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return gyroscope_zero_drift_mode;
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}
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bool Controller_NPad::IsSixAxisSensorAtRest() const {
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return sixaxis_at_rest;
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}
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void Controller_NPad::SetSixAxisEnabled(bool six_axis_status) {
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sixaxis_sensors_enabled = six_axis_status;
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}
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void Controller_NPad::MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2) {
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const auto npad_index_1 = NPadIdToIndex(npad_id_1);
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const auto npad_index_2 = NPadIdToIndex(npad_id_2);
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@ -130,6 +130,8 @@ public:
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void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode);
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GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode() const;
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bool IsSixAxisSensorAtRest() const;
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void SetSixAxisEnabled(bool six_axis_status);
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LedPattern GetLedPattern(u32 npad_id);
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void SetVibrationEnabled(bool can_vibrate);
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bool IsVibrationEnabled() const;
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@ -252,6 +254,24 @@ private:
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};
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static_assert(sizeof(NPadGeneric) == 0x350, "NPadGeneric is an invalid size");
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struct SixAxisStates {
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s64_le timestamp{};
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INSERT_PADDING_WORDS(2);
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s64_le timestamp2{};
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Common::Vec3f accel{};
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Common::Vec3f gyro{};
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Common::Vec3f rotation{};
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std::array<Common::Vec3f, 3> orientation{};
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s64_le always_one{1};
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};
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static_assert(sizeof(SixAxisStates) == 0x68, "SixAxisStates is an invalid size");
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struct SixAxisGeneric {
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CommonHeader common{};
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std::array<SixAxisStates, 17> sixaxis{};
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};
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static_assert(sizeof(SixAxisGeneric) == 0x708, "SixAxisGeneric is an invalid size");
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enum class ColorReadError : u32_le {
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ReadOk = 0,
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ColorDoesntExist = 1,
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@ -281,6 +301,13 @@ private:
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};
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};
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struct MotionDevice {
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Common::Vec3f accel;
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Common::Vec3f gyro;
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Common::Vec3f rotation;
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std::array<Common::Vec3f, 3> orientation;
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};
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struct NPadEntry {
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NPadType joy_styles;
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NPadAssignments pad_assignment;
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@ -300,9 +327,12 @@ private:
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NPadGeneric pokeball_states;
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NPadGeneric libnx; // TODO(ogniK): Find out what this actually is, libnx seems to only be
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// relying on this for the time being
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INSERT_PADDING_BYTES(
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0x708 *
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6); // TODO(ogniK): SixAxis states, require more information before implementation
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SixAxisGeneric sixaxis_full;
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SixAxisGeneric sixaxis_handheld;
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SixAxisGeneric sixaxis_dual_left;
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SixAxisGeneric sixaxis_dual_right;
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SixAxisGeneric sixaxis_left;
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SixAxisGeneric sixaxis_right;
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NPadDevice device_type;
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NPadProperties properties;
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INSERT_PADDING_WORDS(1);
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@ -325,14 +355,18 @@ private:
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NPadType style{};
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std::array<NPadEntry, 10> shared_memory_entries{};
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std::array<
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using ButtonArray = std::array<
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std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>,
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10>
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buttons;
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std::array<
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10>;
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using StickArray = std::array<
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std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
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10>
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sticks;
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10>;
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using MotionArray = std::array<
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std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTION_HID>,
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10>;
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ButtonArray buttons;
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StickArray sticks;
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MotionArray motions;
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std::vector<u32> supported_npad_id_types{};
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NpadHoldType hold_type{NpadHoldType::Vertical};
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// Each controller should have their own styleset changed event
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@ -341,6 +375,8 @@ private:
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std::array<ControllerHolder, 10> connected_controllers{};
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GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard};
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bool can_controllers_vibrate{true};
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bool sixaxis_sensors_enabled{true};
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bool sixaxis_at_rest{true};
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std::array<ControllerPad, 10> npad_pad_states{};
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bool is_in_lr_assignment_mode{false};
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Core::System& system;
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@ -164,8 +164,8 @@ Hid::Hid(Core::System& system) : ServiceFramework("hid"), system(system) {
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{56, nullptr, "ActivateJoyXpad"},
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{58, nullptr, "GetJoyXpadLifoHandle"},
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{59, nullptr, "GetJoyXpadIds"},
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{60, nullptr, "ActivateSixAxisSensor"},
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{61, nullptr, "DeactivateSixAxisSensor"},
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{60, &Hid::ActivateSixAxisSensor, "ActivateSixAxisSensor"},
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{61, &Hid::DeactivateSixAxisSensor, "DeactivateSixAxisSensor"},
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{62, nullptr, "GetSixAxisSensorLifoHandle"},
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{63, nullptr, "ActivateJoySixAxisSensor"},
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{64, nullptr, "DeactivateJoySixAxisSensor"},
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@ -329,6 +329,31 @@ void Hid::GetXpadIDs(Kernel::HLERequestContext& ctx) {
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rb.Push(0);
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}
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void Hid::ActivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto handle{rp.Pop<u32>()};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(true);
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LOG_DEBUG(Service_HID, "called, handle={}, applet_resource_user_id={}", handle,
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applet_resource_user_id);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void Hid::DeactivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto handle{rp.Pop<u32>()};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(false);
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LOG_DEBUG(Service_HID, "called, handle={}, applet_resource_user_id={}", handle,
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applet_resource_user_id);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void Hid::ActivateDebugPad(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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@ -484,13 +509,13 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
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const auto handle{rp.Pop<u32>()};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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LOG_WARNING(Service_HID, "(STUBBED) called, handle={}, applet_resource_user_id={}", handle,
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applet_resource_user_id);
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LOG_DEBUG(Service_HID, "called, handle={}, applet_resource_user_id={}", handle,
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applet_resource_user_id);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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// TODO (Hexagon12): Properly implement reading gyroscope values from controllers.
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rb.Push(true);
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rb.Push(applet_resource->GetController<Controller_NPad>(HidController::NPad)
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.IsSixAxisSensorAtRest());
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}
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void Hid::SetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) {
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@ -86,6 +86,8 @@ private:
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void CreateAppletResource(Kernel::HLERequestContext& ctx);
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void ActivateXpad(Kernel::HLERequestContext& ctx);
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void GetXpadIDs(Kernel::HLERequestContext& ctx);
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void ActivateSixAxisSensor(Kernel::HLERequestContext& ctx);
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void DeactivateSixAxisSensor(Kernel::HLERequestContext& ctx);
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void ActivateDebugPad(Kernel::HLERequestContext& ctx);
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void ActivateTouchScreen(Kernel::HLERequestContext& ctx);
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void ActivateMouse(Kernel::HLERequestContext& ctx);
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@ -152,6 +152,7 @@ struct Values {
|
|||
|
||||
bool vibration_enabled;
|
||||
|
||||
bool motion_enabled;
|
||||
std::string motion_device;
|
||||
std::string touch_device;
|
||||
TouchscreenInput touchscreen;
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "input_common/touch_from_button.h"
|
||||
#include "input_common/udp/client.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
#ifdef HAVE_SDL2
|
||||
#include "input_common/sdl/sdl.h"
|
||||
|
@ -40,7 +41,11 @@ struct InputSubsystem::Impl {
|
|||
sdl = SDL::Init();
|
||||
#endif
|
||||
|
||||
udp = CemuhookUDP::Init();
|
||||
udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
|
||||
udpmotion = std::make_shared<UDPMotionFactory>(udp);
|
||||
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
|
||||
udptouch = std::make_shared<UDPTouchFactory>(udp);
|
||||
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
|
@ -53,12 +58,17 @@ struct InputSubsystem::Impl {
|
|||
#ifdef HAVE_SDL2
|
||||
sdl.reset();
|
||||
#endif
|
||||
udp.reset();
|
||||
Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
|
||||
Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
|
||||
|
||||
gcbuttons.reset();
|
||||
gcanalog.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
|
||||
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
|
||||
|
||||
udpmotion.reset();
|
||||
udptouch.reset();
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
|
||||
|
@ -109,14 +119,28 @@ struct InputSubsystem::Impl {
|
|||
return {};
|
||||
}
|
||||
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "cemuhookudp") {
|
||||
// TODO return the correct motion device
|
||||
return {};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
std::shared_ptr<Keyboard> keyboard;
|
||||
std::shared_ptr<MotionEmu> motion_emu;
|
||||
#ifdef HAVE_SDL2
|
||||
std::unique_ptr<SDL::State> sdl;
|
||||
#endif
|
||||
std::unique_ptr<CemuhookUDP::State> udp;
|
||||
std::shared_ptr<GCButtonFactory> gcbuttons;
|
||||
std::shared_ptr<GCAnalogFactory> gcanalog;
|
||||
std::shared_ptr<UDPMotionFactory> udpmotion;
|
||||
std::shared_ptr<UDPTouchFactory> udptouch;
|
||||
std::shared_ptr<CemuhookUDP::Client> udp;
|
||||
};
|
||||
|
||||
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
|
||||
|
@ -175,6 +199,22 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
|
|||
return impl->gcbuttons.get();
|
||||
}
|
||||
|
||||
UDPMotionFactory* InputSubsystem::GetUDPMotions() {
|
||||
return impl->udpmotion.get();
|
||||
}
|
||||
|
||||
const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
|
||||
return impl->udpmotion.get();
|
||||
}
|
||||
|
||||
UDPTouchFactory* InputSubsystem::GetUDPTouch() {
|
||||
return impl->udptouch.get();
|
||||
}
|
||||
|
||||
const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
|
||||
return impl->udptouch.get();
|
||||
}
|
||||
|
||||
void InputSubsystem::ReloadInputDevices() {
|
||||
if (!impl->udp) {
|
||||
return;
|
||||
|
|
|
@ -21,10 +21,14 @@ namespace Settings::NativeButton {
|
|||
enum Values : int;
|
||||
}
|
||||
|
||||
namespace Settings::NativeMotion {
|
||||
enum Values : int;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
namespace Polling {
|
||||
|
||||
enum class DeviceType { Button, AnalogPreferred };
|
||||
enum class DeviceType { Button, AnalogPreferred, Motion };
|
||||
|
||||
/**
|
||||
* A class that can be used to get inputs from an input device like controllers without having to
|
||||
|
@ -50,6 +54,8 @@ public:
|
|||
|
||||
class GCAnalogFactory;
|
||||
class GCButtonFactory;
|
||||
class UDPMotionFactory;
|
||||
class UDPTouchFactory;
|
||||
class Keyboard;
|
||||
class MotionEmu;
|
||||
|
||||
|
@ -59,6 +65,7 @@ class MotionEmu;
|
|||
*/
|
||||
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
|
||||
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
|
||||
using MotionMapping = std::unordered_map<Settings::NativeMotion::Values, Common::ParamPackage>;
|
||||
|
||||
class InputSubsystem {
|
||||
public:
|
||||
|
@ -103,6 +110,9 @@ public:
|
|||
/// Retrieves the button mappings for the given device.
|
||||
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const;
|
||||
|
||||
/// Retrieves the motion mappings for the given device.
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
|
||||
|
||||
/// Retrieves the underlying GameCube analog handler.
|
||||
[[nodiscard]] GCAnalogFactory* GetGCAnalogs();
|
||||
|
||||
|
@ -115,6 +125,18 @@ public:
|
|||
/// Retrieves the underlying GameCube button handler.
|
||||
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
|
||||
|
||||
/// Retrieves the underlying udp motion handler.
|
||||
[[nodiscard]] UDPMotionFactory* GetUDPMotions();
|
||||
|
||||
/// Retrieves the underlying udp motion handler.
|
||||
[[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
|
||||
|
||||
/// Retrieves the underlying udp touch handler.
|
||||
[[nodiscard]] UDPTouchFactory* GetUDPTouch();
|
||||
|
||||
/// Retrieves the underlying udp touch handler.
|
||||
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
|
||||
|
||||
/// Reloads the input devices
|
||||
void ReloadInputDevices();
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ public:
|
|||
is_tilting = false;
|
||||
}
|
||||
|
||||
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
|
||||
Input::MotionStatus GetStatus() {
|
||||
std::lock_guard guard{status_mutex};
|
||||
return status;
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ private:
|
|||
|
||||
Common::Event shutdown_event;
|
||||
|
||||
std::tuple<Common::Vec3<float>, Common::Vec3<float>> status;
|
||||
Input::MotionStatus status;
|
||||
std::mutex status_mutex;
|
||||
|
||||
// Note: always keep the thread declaration at the end so that other objects are initialized
|
||||
|
@ -113,10 +113,19 @@ private:
|
|||
gravity = QuaternionRotate(inv_q, gravity);
|
||||
angular_rate = QuaternionRotate(inv_q, angular_rate);
|
||||
|
||||
// TODO: Calculate the correct rotation vector and orientation matrix
|
||||
const auto matrix4x4 = q.ToMatrix();
|
||||
const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
|
||||
const std::array orientation{
|
||||
Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
|
||||
Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
|
||||
Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]),
|
||||
};
|
||||
|
||||
// Update the sensor state
|
||||
{
|
||||
std::lock_guard guard{status_mutex};
|
||||
status = std::make_tuple(gravity, angular_rate);
|
||||
status = std::make_tuple(gravity, angular_rate, rotation, orientation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -131,7 +140,7 @@ public:
|
|||
device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
|
||||
}
|
||||
|
||||
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
|
||||
Input::MotionStatus GetStatus() const override {
|
||||
return device->GetStatus();
|
||||
}
|
||||
|
||||
|
|
|
@ -14,6 +14,13 @@ const std::array<const char*, NumButtons> mapping = {{
|
|||
}};
|
||||
}
|
||||
|
||||
namespace NativeMotion {
|
||||
const std::array<const char*, NumMotions> mapping = {{
|
||||
"motionleft",
|
||||
"motionright",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeAnalog {
|
||||
const std::array<const char*, NumAnalogs> mapping = {{
|
||||
"lstick",
|
||||
|
|
|
@ -66,6 +66,21 @@ constexpr int NUM_STICKS_HID = NumAnalogs;
|
|||
extern const std::array<const char*, NumAnalogs> mapping;
|
||||
} // namespace NativeAnalog
|
||||
|
||||
namespace NativeMotion {
|
||||
enum Values : int {
|
||||
MOTIONLEFT,
|
||||
MOTIONRIGHT,
|
||||
|
||||
NumMotions,
|
||||
};
|
||||
|
||||
constexpr int MOTION_HID_BEGIN = MOTIONLEFT;
|
||||
constexpr int MOTION_HID_END = NumMotions;
|
||||
constexpr int NUM_MOTION_HID = NumMotions;
|
||||
|
||||
extern const std::array<const char*, NumMotions> mapping;
|
||||
} // namespace NativeMotion
|
||||
|
||||
namespace NativeMouseButton {
|
||||
enum Values {
|
||||
Left,
|
||||
|
@ -292,6 +307,7 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
|
|||
|
||||
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
|
||||
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
|
||||
using MotionRaw = std::array<std::string, NativeMotion::NumMotions>;
|
||||
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
|
||||
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
|
||||
|
@ -314,6 +330,7 @@ struct PlayerInput {
|
|||
ControllerType controller_type;
|
||||
ButtonsRaw buttons;
|
||||
AnalogsRaw analogs;
|
||||
MotionRaw motions;
|
||||
std::string lstick_mod;
|
||||
std::string rstick_mod;
|
||||
|
||||
|
|
|
@ -2,14 +2,13 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <cstring>
|
||||
#include <functional>
|
||||
#include <thread>
|
||||
#include <boost/asio.hpp>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/udp/client.h"
|
||||
#include "input_common/udp/protocol.h"
|
||||
|
||||
|
@ -131,21 +130,59 @@ static void SocketLoop(Socket* socket) {
|
|||
socket->Loop();
|
||||
}
|
||||
|
||||
Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
|
||||
u8 pad_index, u32 client_id)
|
||||
: status(std::move(status)) {
|
||||
StartCommunication(host, port, pad_index, client_id);
|
||||
Client::Client() {
|
||||
LOG_INFO(Input, "Udp Initialization started");
|
||||
for (std::size_t client = 0; client < clients.size(); client++) {
|
||||
u8 pad = client % 4;
|
||||
StartCommunication(client, Settings::values.udp_input_address,
|
||||
Settings::values.udp_input_port, pad, 24872);
|
||||
// Set motion parameters
|
||||
// SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
|
||||
// Real HW values are unknown, 0.0001 is an approximate to Standard
|
||||
clients[client].motion.SetGyroThreshold(0.0001f);
|
||||
}
|
||||
}
|
||||
|
||||
Client::~Client() {
|
||||
socket->Stop();
|
||||
thread.join();
|
||||
Reset();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> Client::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
for (std::size_t client = 0; client < clients.size(); client++) {
|
||||
if (!DeviceConnected(client)) {
|
||||
continue;
|
||||
}
|
||||
std::string name = fmt::format("UDP Controller {}", client);
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "cemuhookudp"},
|
||||
{"display", std::move(name)},
|
||||
{"port", std::to_string(client)},
|
||||
});
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
|
||||
bool Client::DeviceConnected(std::size_t pad) const {
|
||||
// Use last timestamp to detect if the socket has stopped sending data
|
||||
const auto now = std::chrono::system_clock::now();
|
||||
u64 time_difference =
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - clients[pad].last_motion_update)
|
||||
.count();
|
||||
return time_difference < 1000 && clients[pad].active == 1;
|
||||
}
|
||||
|
||||
void Client::ReloadUDPClient() {
|
||||
for (std::size_t client = 0; client < clients.size(); client++) {
|
||||
ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port, client);
|
||||
}
|
||||
}
|
||||
void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
|
||||
socket->Stop();
|
||||
thread.join();
|
||||
StartCommunication(host, port, pad_index, client_id);
|
||||
// client number must be determined from host / port and pad index
|
||||
std::size_t client = pad_index;
|
||||
clients[client].socket->Stop();
|
||||
clients[client].thread.join();
|
||||
StartCommunication(client, host, port, pad_index, client_id);
|
||||
}
|
||||
|
||||
void Client::OnVersion(Response::Version data) {
|
||||
|
@ -157,23 +194,39 @@ void Client::OnPortInfo(Response::PortInfo data) {
|
|||
}
|
||||
|
||||
void Client::OnPadData(Response::PadData data) {
|
||||
// client number must be determined from host / port and pad index
|
||||
std::size_t client = data.info.id;
|
||||
LOG_TRACE(Input, "PadData packet received");
|
||||
if (data.packet_counter <= packet_sequence) {
|
||||
if (data.packet_counter == clients[client].packet_sequence) {
|
||||
LOG_WARNING(
|
||||
Input,
|
||||
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
|
||||
packet_sequence, data.packet_counter);
|
||||
clients[client].packet_sequence, data.packet_counter);
|
||||
return;
|
||||
}
|
||||
packet_sequence = data.packet_counter;
|
||||
// TODO: Check how the Switch handles motions and how the CemuhookUDP motion
|
||||
// directions correspond to the ones of the Switch
|
||||
Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
|
||||
Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
|
||||
{
|
||||
std::lock_guard guard(status->update_mutex);
|
||||
clients[client].active = data.info.is_pad_active;
|
||||
clients[client].packet_sequence = data.packet_counter;
|
||||
const auto now = std::chrono::system_clock::now();
|
||||
u64 time_difference = std::chrono::duration_cast<std::chrono::microseconds>(
|
||||
now - clients[client].last_motion_update)
|
||||
.count();
|
||||
clients[client].last_motion_update = now;
|
||||
Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
|
||||
clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
|
||||
// Gyroscope values are not it the correct scale from better joy.
|
||||
// Dividing by 312 allows us to make one full turn = 1 turn
|
||||
// This must be a configurable valued called sensitivity
|
||||
clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
|
||||
clients[client].motion.UpdateRotation(time_difference);
|
||||
clients[client].motion.UpdateOrientation(time_difference);
|
||||
Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
|
||||
Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
|
||||
Common::Vec3f rotation = clients[client].motion.GetRotations();
|
||||
std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation();
|
||||
|
||||
status->motion_status = {accel, gyro};
|
||||
{
|
||||
std::lock_guard guard(clients[client].status.update_mutex);
|
||||
clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation};
|
||||
|
||||
// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
|
||||
// between a simple "tap" and a hard press that causes the touch screen to click.
|
||||
|
@ -182,11 +235,11 @@ void Client::OnPadData(Response::PadData data) {
|
|||
float x = 0;
|
||||
float y = 0;
|
||||
|
||||
if (is_active && status->touch_calibration) {
|
||||
const u16 min_x = status->touch_calibration->min_x;
|
||||
const u16 max_x = status->touch_calibration->max_x;
|
||||
const u16 min_y = status->touch_calibration->min_y;
|
||||
const u16 max_y = status->touch_calibration->max_y;
|
||||
if (is_active && clients[client].status.touch_calibration) {
|
||||
const u16 min_x = clients[client].status.touch_calibration->min_x;
|
||||
const u16 max_x = clients[client].status.touch_calibration->max_x;
|
||||
const u16 min_y = clients[client].status.touch_calibration->min_y;
|
||||
const u16 max_y = clients[client].status.touch_calibration->max_y;
|
||||
|
||||
x = (std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - min_x) /
|
||||
static_cast<float>(max_x - min_x);
|
||||
|
@ -194,17 +247,80 @@ void Client::OnPadData(Response::PadData data) {
|
|||
static_cast<float>(max_y - min_y);
|
||||
}
|
||||
|
||||
status->touch_status = {x, y, is_active};
|
||||
clients[client].status.touch_status = {x, y, is_active};
|
||||
|
||||
if (configuring) {
|
||||
UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
|
||||
void Client::StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
|
||||
u32 client_id) {
|
||||
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
|
||||
[this](Response::PortInfo info) { OnPortInfo(info); },
|
||||
[this](Response::PadData data) { OnPadData(data); }};
|
||||
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
|
||||
socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
|
||||
thread = std::thread{SocketLoop, this->socket.get()};
|
||||
clients[client].socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
|
||||
clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
|
||||
}
|
||||
|
||||
void Client::Reset() {
|
||||
for (std::size_t client = 0; client < clients.size(); client++) {
|
||||
clients[client].socket->Stop();
|
||||
clients[client].thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
|
||||
const Common::Vec3<float>& gyro, bool touch) {
|
||||
UDPPadStatus pad;
|
||||
if (touch) {
|
||||
pad.touch = PadTouch::Click;
|
||||
pad_queue[client].Push(pad);
|
||||
}
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
if (gyro[i] > 6.0f || gyro[i] < -6.0f) {
|
||||
pad.motion = static_cast<PadMotion>(i);
|
||||
pad.motion_value = gyro[i];
|
||||
pad_queue[client].Push(pad);
|
||||
}
|
||||
if (acc[i] > 2.0f || acc[i] < -2.0f) {
|
||||
pad.motion = static_cast<PadMotion>(i + 3);
|
||||
pad.motion_value = acc[i];
|
||||
pad_queue[client].Push(pad);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Client::BeginConfiguration() {
|
||||
for (auto& pq : pad_queue) {
|
||||
pq.Clear();
|
||||
}
|
||||
configuring = true;
|
||||
}
|
||||
|
||||
void Client::EndConfiguration() {
|
||||
for (auto& pq : pad_queue) {
|
||||
pq.Clear();
|
||||
}
|
||||
configuring = false;
|
||||
}
|
||||
|
||||
DeviceStatus& Client::GetPadState(std::size_t pad) {
|
||||
return clients[pad].status;
|
||||
}
|
||||
|
||||
const DeviceStatus& Client::GetPadState(std::size_t pad) const {
|
||||
return clients[pad].status;
|
||||
}
|
||||
|
||||
std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() {
|
||||
return pad_queue;
|
||||
}
|
||||
|
||||
const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() const {
|
||||
return pad_queue;
|
||||
}
|
||||
|
||||
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
|
||||
|
|
|
@ -12,8 +12,12 @@
|
|||
#include <thread>
|
||||
#include <tuple>
|
||||
#include "common/common_types.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/motion_input.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
|
@ -28,9 +32,30 @@ struct PortInfo;
|
|||
struct Version;
|
||||
} // namespace Response
|
||||
|
||||
enum class PadMotion {
|
||||
GyroX,
|
||||
GyroY,
|
||||
GyroZ,
|
||||
AccX,
|
||||
AccY,
|
||||
AccZ,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
enum class PadTouch {
|
||||
Click,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
struct UDPPadStatus {
|
||||
PadTouch touch{PadTouch::Undefined};
|
||||
PadMotion motion{PadMotion::Undefined};
|
||||
f32 motion_value{0.0f};
|
||||
};
|
||||
|
||||
struct DeviceStatus {
|
||||
std::mutex update_mutex;
|
||||
std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status;
|
||||
Input::MotionStatus motion_status;
|
||||
std::tuple<float, float, bool> touch_status;
|
||||
|
||||
// calibration data for scaling the device's touch area to 3ds
|
||||
|
@ -45,22 +70,58 @@ struct DeviceStatus {
|
|||
|
||||
class Client {
|
||||
public:
|
||||
explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR,
|
||||
u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872);
|
||||
// Initialize the UDP client capture and read sequence
|
||||
Client();
|
||||
|
||||
// Close and release the client
|
||||
~Client();
|
||||
|
||||
// Used for polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const;
|
||||
|
||||
bool DeviceConnected(std::size_t pad) const;
|
||||
void ReloadUDPClient();
|
||||
void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760, u8 pad_index = 0,
|
||||
u32 client_id = 24872);
|
||||
|
||||
std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue();
|
||||
const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue() const;
|
||||
|
||||
DeviceStatus& GetPadState(std::size_t pad);
|
||||
const DeviceStatus& GetPadState(std::size_t pad) const;
|
||||
|
||||
private:
|
||||
struct ClientData {
|
||||
std::unique_ptr<Socket> socket;
|
||||
DeviceStatus status;
|
||||
std::thread thread;
|
||||
u64 packet_sequence = 0;
|
||||
u8 active;
|
||||
|
||||
// Realtime values
|
||||
// motion is initalized with PID values for drift correction on joycons
|
||||
InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
|
||||
std::chrono::time_point<std::chrono::system_clock> last_motion_update;
|
||||
};
|
||||
|
||||
// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
void OnVersion(Response::Version);
|
||||
void OnPortInfo(Response::PortInfo);
|
||||
void OnPadData(Response::PadData);
|
||||
void StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id);
|
||||
void StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
|
||||
u32 client_id);
|
||||
void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
|
||||
const Common::Vec3<float>& gyro, bool touch);
|
||||
|
||||
std::unique_ptr<Socket> socket;
|
||||
std::shared_ptr<DeviceStatus> status;
|
||||
std::thread thread;
|
||||
u64 packet_sequence = 0;
|
||||
bool configuring = false;
|
||||
|
||||
std::array<ClientData, 4> clients;
|
||||
std::array<Common::SPSCQueue<UDPPadStatus>, 4> pad_queue;
|
||||
};
|
||||
|
||||
/// An async job allowing configuration of the touchpad calibration.
|
||||
|
|
|
@ -1,105 +1,144 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <tuple>
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/settings.h"
|
||||
#include <utility>
|
||||
#include "common/assert.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/udp/client.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
namespace InputCommon {
|
||||
|
||||
class UDPTouchDevice final : public Input::TouchDevice {
|
||||
class UDPMotion final : public Input::MotionDevice {
|
||||
public:
|
||||
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
||||
std::tuple<float, float, bool> GetStatus() const override {
|
||||
std::lock_guard guard(status->update_mutex);
|
||||
return status->touch_status;
|
||||
UDPMotion(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
|
||||
: ip(ip_), port(port_), pad(pad_), client(client_) {}
|
||||
|
||||
Input::MotionStatus GetStatus() const override {
|
||||
return client->GetPadState(pad).motion_status;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<DeviceStatus> status;
|
||||
const std::string ip;
|
||||
const int port;
|
||||
const int pad;
|
||||
CemuhookUDP::Client* client;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
class UDPMotionDevice final : public Input::MotionDevice {
|
||||
public:
|
||||
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
||||
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
|
||||
std::lock_guard guard(status->update_mutex);
|
||||
return status->motion_status;
|
||||
}
|
||||
/// A motion device factory that creates motion devices from JC Adapter
|
||||
UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
|
||||
: client(std::move(client_)) {}
|
||||
|
||||
private:
|
||||
std::shared_ptr<DeviceStatus> status;
|
||||
};
|
||||
/**
|
||||
* Creates motion device
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth jcpad on the adapter
|
||||
*/
|
||||
std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
|
||||
const std::string ip = params.Get("ip", "127.0.0.1");
|
||||
const int port = params.Get("port", 26760);
|
||||
const int pad = params.Get("pad_index", 0);
|
||||
|
||||
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
||||
public:
|
||||
explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
||||
return std::make_unique<UDPMotion>(ip, port, pad, client.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
|
||||
{
|
||||
std::lock_guard guard(status->update_mutex);
|
||||
status->touch_calibration = DeviceStatus::CalibrationData{};
|
||||
// These default values work well for DS4 but probably not other touch inputs
|
||||
status->touch_calibration->min_x = params.Get("min_x", 100);
|
||||
status->touch_calibration->min_y = params.Get("min_y", 50);
|
||||
status->touch_calibration->max_x = params.Get("max_x", 1800);
|
||||
status->touch_calibration->max_y = params.Get("max_y", 850);
|
||||
void UDPMotionFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
client->BeginConfiguration();
|
||||
}
|
||||
|
||||
void UDPMotionFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
client->EndConfiguration();
|
||||
}
|
||||
|
||||
Common::ParamPackage UDPMotionFactory::GetNextInput() {
|
||||
Common::ParamPackage params;
|
||||
CemuhookUDP::UDPPadStatus pad;
|
||||
auto& queue = client->GetPadQueue();
|
||||
for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
|
||||
while (queue[pad_number].Pop(pad)) {
|
||||
if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
|
||||
continue;
|
||||
}
|
||||
params.Set("engine", "cemuhookudp");
|
||||
params.Set("ip", "127.0.0.1");
|
||||
params.Set("port", 26760);
|
||||
params.Set("pad_index", static_cast<int>(pad_number));
|
||||
params.Set("motion", static_cast<u16>(pad.motion));
|
||||
return params;
|
||||
}
|
||||
return std::make_unique<UDPTouchDevice>(status);
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<DeviceStatus> status;
|
||||
};
|
||||
|
||||
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
||||
class UDPTouch final : public Input::TouchDevice {
|
||||
public:
|
||||
explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
||||
UDPTouch(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
|
||||
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
|
||||
return std::make_unique<UDPMotionDevice>(status);
|
||||
std::tuple<float, float, bool> GetStatus() const override {
|
||||
return client->GetPadState(pad).touch_status;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<DeviceStatus> status;
|
||||
const std::string ip;
|
||||
const int port;
|
||||
const int pad;
|
||||
CemuhookUDP::Client* client;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
State::State() {
|
||||
auto status = std::make_shared<DeviceStatus>();
|
||||
client =
|
||||
std::make_unique<Client>(status, Settings::values.udp_input_address,
|
||||
Settings::values.udp_input_port, Settings::values.udp_pad_index);
|
||||
/// A motion device factory that creates motion devices from JC Adapter
|
||||
UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
|
||||
: client(std::move(client_)) {}
|
||||
|
||||
motion_factory = std::make_shared<UDPMotionFactory>(status);
|
||||
touch_factory = std::make_shared<UDPTouchFactory>(status);
|
||||
/**
|
||||
* Creates motion device
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth jcpad on the adapter
|
||||
*/
|
||||
std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
|
||||
const std::string ip = params.Get("ip", "127.0.0.1");
|
||||
const int port = params.Get("port", 26760);
|
||||
const int pad = params.Get("pad_index", 0);
|
||||
|
||||
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
|
||||
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
|
||||
return std::make_unique<UDPTouch>(ip, port, pad, client.get());
|
||||
}
|
||||
|
||||
State::~State() {
|
||||
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
|
||||
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
|
||||
void UDPTouchFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
client->BeginConfiguration();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> State::GetInputDevices() const {
|
||||
// TODO support binding udp devices
|
||||
return {};
|
||||
void UDPTouchFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
client->EndConfiguration();
|
||||
}
|
||||
|
||||
void State::ReloadUDPClient() {
|
||||
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
|
||||
Settings::values.udp_pad_index);
|
||||
Common::ParamPackage UDPTouchFactory::GetNextInput() {
|
||||
Common::ParamPackage params;
|
||||
CemuhookUDP::UDPPadStatus pad;
|
||||
auto& queue = client->GetPadQueue();
|
||||
for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
|
||||
while (queue[pad_number].Pop(pad)) {
|
||||
if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
|
||||
continue;
|
||||
}
|
||||
params.Set("engine", "cemuhookudp");
|
||||
params.Set("ip", "127.0.0.1");
|
||||
params.Set("port", 26760);
|
||||
params.Set("pad_index", static_cast<int>(pad_number));
|
||||
params.Set("touch", static_cast<u16>(pad.touch));
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
std::unique_ptr<State> Init() {
|
||||
return std::make_unique<State>();
|
||||
}
|
||||
} // namespace InputCommon::CemuhookUDP
|
||||
} // namespace InputCommon
|
||||
|
|
|
@ -1,32 +1,57 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "common/param_package.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/udp/client.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
namespace InputCommon {
|
||||
|
||||
class Client;
|
||||
class UDPMotionFactory;
|
||||
class UDPTouchFactory;
|
||||
|
||||
class State {
|
||||
/// A motion device factory that creates motion devices from udp clients
|
||||
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
||||
public:
|
||||
State();
|
||||
~State();
|
||||
void ReloadUDPClient();
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const;
|
||||
explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput();
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<Client> client;
|
||||
std::shared_ptr<UDPMotionFactory> motion_factory;
|
||||
std::shared_ptr<UDPTouchFactory> touch_factory;
|
||||
std::shared_ptr<CemuhookUDP::Client> client;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
std::unique_ptr<State> Init();
|
||||
/// A touch device factory that creates touch devices from udp clients
|
||||
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
||||
public:
|
||||
explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
|
||||
|
||||
} // namespace InputCommon::CemuhookUDP
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput();
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<CemuhookUDP::Client> client;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
||||
|
|
|
@ -36,6 +36,11 @@ const std::array<int, Settings::NativeButton::NumButtons> Config::default_button
|
|||
Qt::Key_H, Qt::Key_G, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
|
||||
};
|
||||
|
||||
const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
|
||||
Qt::Key_7,
|
||||
Qt::Key_8,
|
||||
};
|
||||
|
||||
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
|
||||
{
|
||||
Qt::Key_Up,
|
||||
|
@ -284,6 +289,22 @@ void Config::ReadPlayerValues() {
|
|||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param =
|
||||
InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
auto& player_motions = player.motions[i];
|
||||
|
||||
player_motions = qt_config
|
||||
->value(QStringLiteral("player_%1_").arg(p) +
|
||||
QString::fromUtf8(Settings::NativeMotion::mapping[i]),
|
||||
QString::fromStdString(default_param))
|
||||
.toString()
|
||||
.toStdString();
|
||||
if (player_motions.empty()) {
|
||||
player_motions = default_param;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
|
@ -424,6 +445,7 @@ void Config::ReadControlValues() {
|
|||
|
||||
Settings::values.vibration_enabled =
|
||||
ReadSetting(QStringLiteral("vibration_enabled"), true).toBool();
|
||||
Settings::values.motion_enabled = ReadSetting(QStringLiteral("motion_enabled"), true).toBool();
|
||||
Settings::values.use_docked_mode =
|
||||
ReadSetting(QStringLiteral("use_docked_mode"), false).toBool();
|
||||
|
||||
|
@ -922,6 +944,14 @@ void Config::SavePlayerValues() {
|
|||
QString::fromStdString(player.buttons[i]),
|
||||
QString::fromStdString(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param =
|
||||
InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
WriteSetting(QStringLiteral("player_%1_").arg(p) +
|
||||
QString::fromStdString(Settings::NativeMotion::mapping[i]),
|
||||
QString::fromStdString(player.motions[i]),
|
||||
QString::fromStdString(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
|
@ -1062,6 +1092,7 @@ void Config::SaveControlValues() {
|
|||
SaveMotionTouchValues();
|
||||
|
||||
WriteSetting(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled, true);
|
||||
WriteSetting(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
|
||||
WriteSetting(QStringLiteral("motion_device"),
|
||||
QString::fromStdString(Settings::values.motion_device),
|
||||
QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01"));
|
||||
|
|
|
@ -23,6 +23,7 @@ public:
|
|||
void Save();
|
||||
|
||||
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
|
||||
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
|
||||
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
|
||||
static const std::array<int, 2> default_stick_mod;
|
||||
static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
|
||||
|
|
|
@ -146,6 +146,10 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
|
|||
CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
|
||||
});
|
||||
|
||||
connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] {
|
||||
CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);
|
||||
});
|
||||
|
||||
connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
|
||||
connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
|
||||
|
||||
|
@ -172,6 +176,7 @@ void ConfigureInput::ApplyConfiguration() {
|
|||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
|
||||
|
||||
Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
|
||||
Settings::values.motion_enabled = ui->motionGroup->isChecked();
|
||||
}
|
||||
|
||||
void ConfigureInput::changeEvent(QEvent* event) {
|
||||
|
@ -191,6 +196,7 @@ void ConfigureInput::LoadConfiguration() {
|
|||
UpdateDockedState(Settings::values.players[8].connected);
|
||||
|
||||
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
|
||||
ui->motionGroup->setChecked(Settings::values.motion_enabled);
|
||||
}
|
||||
|
||||
void ConfigureInput::LoadPlayerControllerIndices() {
|
||||
|
@ -217,6 +223,7 @@ void ConfigureInput::RestoreDefaults() {
|
|||
ui->radioDocked->setChecked(true);
|
||||
ui->radioUndocked->setChecked(false);
|
||||
ui->vibrationGroup->setChecked(true);
|
||||
ui->motionGroup->setChecked(true);
|
||||
}
|
||||
|
||||
void ConfigureInput::UpdateDockedState(bool is_handheld) {
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "core/hle/service/sm/sm.h"
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
#include "ui_configure_input_player.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
|
@ -149,6 +150,14 @@ QString ButtonToText(const Common::ParamPackage& param) {
|
|||
return GetKeyName(param.Get("code", 0));
|
||||
}
|
||||
|
||||
if (param.Get("engine", "") == "cemuhookudp") {
|
||||
if (param.Has("pad_index")) {
|
||||
const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
|
||||
return QObject::tr("Motion %1").arg(motion_str);
|
||||
}
|
||||
return GetKeyName(param.Get("code", 0));
|
||||
}
|
||||
|
||||
if (param.Get("engine", "") == "sdl") {
|
||||
if (param.Has("hat")) {
|
||||
const QString hat_str = QString::fromStdString(param.Get("hat", ""));
|
||||
|
@ -262,6 +271,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
},
|
||||
}};
|
||||
|
||||
motion_map = {
|
||||
ui->buttonMotionLeft,
|
||||
ui->buttonMotionRight,
|
||||
};
|
||||
|
||||
analog_map_deadzone_label = {ui->labelLStickDeadzone, ui->labelRStickDeadzone};
|
||||
analog_map_deadzone_slider = {ui->sliderLStickDeadzone, ui->sliderRStickDeadzone};
|
||||
analog_map_modifier_groupbox = {ui->buttonLStickModGroup, ui->buttonRStickModGroup};
|
||||
|
@ -304,6 +318,32 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
Config::default_buttons[button_id]);
|
||||
}
|
||||
|
||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||
auto* const button = motion_map[motion_id];
|
||||
if (button == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
button->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(button, &QPushButton::clicked, [=, this] {
|
||||
HandleClick(
|
||||
motion_map[motion_id],
|
||||
[=, this](Common::ParamPackage params) {
|
||||
motions_param[motion_id] = std::move(params);
|
||||
},
|
||||
InputCommon::Polling::DeviceType::Motion);
|
||||
});
|
||||
connect(button, &QPushButton::customContextMenuRequested,
|
||||
[=, this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
context_menu.addAction(tr("Clear"), [&] {
|
||||
motions_param[motion_id].Clear();
|
||||
motion_map[motion_id]->setText(tr("[not set]"));
|
||||
});
|
||||
context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location));
|
||||
});
|
||||
}
|
||||
|
||||
// Handle clicks for the modifier buttons as well.
|
||||
ConfigureButtonClick(ui->buttonLStickMod, &lstick_mod, Config::default_stick_mod[0]);
|
||||
ConfigureButtonClick(ui->buttonRStickMod, &rstick_mod, Config::default_stick_mod[1]);
|
||||
|
@ -385,9 +425,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
|
||||
UpdateControllerIcon();
|
||||
UpdateControllerAvailableButtons();
|
||||
UpdateMotionButtons();
|
||||
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) {
|
||||
UpdateControllerIcon();
|
||||
UpdateControllerAvailableButtons();
|
||||
UpdateMotionButtons();
|
||||
});
|
||||
|
||||
connect(ui->comboDevices, qOverload<int>(&QComboBox::currentIndexChanged), this,
|
||||
|
@ -417,6 +459,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetUDPMotions()->IsPolling()) {
|
||||
params = input_subsystem->GetUDPMotions()->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (auto& poller : device_pollers) {
|
||||
params = poller->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
|
@ -448,6 +497,10 @@ void ConfigureInputPlayer::ApplyConfiguration() {
|
|||
return;
|
||||
}
|
||||
|
||||
auto& motions = player.motions;
|
||||
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
|
||||
[](const Common::ParamPackage& param) { return param.Serialize(); });
|
||||
|
||||
player.controller_type =
|
||||
static_cast<Settings::ControllerType>(ui->comboControllerType->currentIndex());
|
||||
player.connected = ui->groupConnectedController->isChecked();
|
||||
|
@ -501,6 +554,8 @@ void ConfigureInputPlayer::LoadConfiguration() {
|
|||
[](const std::string& str) { return Common::ParamPackage(str); });
|
||||
std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(),
|
||||
[](const std::string& str) { return Common::ParamPackage(str); });
|
||||
std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(),
|
||||
[](const std::string& str) { return Common::ParamPackage(str); });
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
|
@ -544,6 +599,12 @@ void ConfigureInputPlayer::RestoreDefaults() {
|
|||
SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
||||
}
|
||||
}
|
||||
|
||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||
motions_param[motion_id] = Common::ParamPackage{
|
||||
InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])};
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
UpdateInputDevices();
|
||||
ui->comboControllerType->setCurrentIndex(0);
|
||||
|
@ -573,6 +634,15 @@ void ConfigureInputPlayer::ClearAll() {
|
|||
}
|
||||
}
|
||||
|
||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||
const auto* const button = motion_map[motion_id];
|
||||
if (button == nullptr || !button->isEnabled()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
motions_param[motion_id].Clear();
|
||||
}
|
||||
|
||||
UpdateUI();
|
||||
UpdateInputDevices();
|
||||
}
|
||||
|
@ -582,6 +652,10 @@ void ConfigureInputPlayer::UpdateUI() {
|
|||
button_map[button]->setText(ButtonToText(buttons_param[button]));
|
||||
}
|
||||
|
||||
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
|
||||
motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id]));
|
||||
}
|
||||
|
||||
ui->buttonLStickMod->setText(ButtonToText(lstick_mod));
|
||||
ui->buttonRStickMod->setText(ButtonToText(rstick_mod));
|
||||
|
||||
|
@ -659,7 +733,11 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
|
|||
void ConfigureInputPlayer::HandleClick(
|
||||
QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
|
||||
InputCommon::Polling::DeviceType type) {
|
||||
button->setText(tr("[waiting]"));
|
||||
if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
|
||||
button->setText(tr("Shake!"));
|
||||
} else {
|
||||
button->setText(tr("[waiting]"));
|
||||
}
|
||||
button->setFocus();
|
||||
|
||||
// The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a
|
||||
|
@ -683,6 +761,10 @@ void ConfigureInputPlayer::HandleClick(
|
|||
input_subsystem->GetGCAnalogs()->BeginConfiguration();
|
||||
}
|
||||
|
||||
if (type == InputCommon::Polling::DeviceType::Motion) {
|
||||
input_subsystem->GetUDPMotions()->BeginConfiguration();
|
||||
}
|
||||
|
||||
timeout_timer->start(2500); // Cancel after 2.5 seconds
|
||||
poll_timer->start(50); // Check for new inputs every 50ms
|
||||
}
|
||||
|
@ -700,6 +782,8 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
|
|||
input_subsystem->GetGCButtons()->EndConfiguration();
|
||||
input_subsystem->GetGCAnalogs()->EndConfiguration();
|
||||
|
||||
input_subsystem->GetUDPMotions()->EndConfiguration();
|
||||
|
||||
if (!abort) {
|
||||
(*input_setter)(params);
|
||||
}
|
||||
|
@ -832,6 +916,37 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
|
|||
}
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::UpdateMotionButtons() {
|
||||
if (debug) {
|
||||
// Motion isn't used with the debug controller, hide both groupboxes.
|
||||
ui->buttonMotionLeftGroup->hide();
|
||||
ui->buttonMotionRightGroup->hide();
|
||||
return;
|
||||
}
|
||||
|
||||
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
|
||||
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
|
||||
case Settings::ControllerType::ProController:
|
||||
case Settings::ControllerType::LeftJoycon:
|
||||
case Settings::ControllerType::Handheld:
|
||||
// Show "Motion 1" and hide "Motion 2".
|
||||
ui->buttonMotionLeftGroup->show();
|
||||
ui->buttonMotionRightGroup->hide();
|
||||
break;
|
||||
case Settings::ControllerType::RightJoycon:
|
||||
// Show "Motion 2" and hide "Motion 1".
|
||||
ui->buttonMotionLeftGroup->hide();
|
||||
ui->buttonMotionRightGroup->show();
|
||||
break;
|
||||
case Settings::ControllerType::DualJoyconDetached:
|
||||
default:
|
||||
// Show both "Motion 1/2".
|
||||
ui->buttonMotionLeftGroup->show();
|
||||
ui->buttonMotionRightGroup->show();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::showEvent(QShowEvent* event) {
|
||||
if (bottom_row == nullptr) {
|
||||
return;
|
||||
|
|
|
@ -107,6 +107,9 @@ private:
|
|||
/// Hides and disables controller settings based on the current controller type.
|
||||
void UpdateControllerAvailableButtons();
|
||||
|
||||
/// Shows or hides motion groupboxes based on the current controller type.
|
||||
void UpdateMotionButtons();
|
||||
|
||||
/// Gets the default controller mapping for this device and auto configures the input to match.
|
||||
void UpdateMappingWithDefaults();
|
||||
|
||||
|
@ -128,11 +131,14 @@ private:
|
|||
|
||||
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
|
||||
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
|
||||
std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param;
|
||||
|
||||
static constexpr int ANALOG_SUB_BUTTONS_NUM = 4;
|
||||
|
||||
/// Each button input is represented by a QPushButton.
|
||||
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
|
||||
/// Each motion input is represented by a QPushButton.
|
||||
std::array<QPushButton*, Settings::NativeMotion::NumMotions> motion_map;
|
||||
/// Extra buttons for the modifiers.
|
||||
Common::ParamPackage lstick_mod;
|
||||
Common::ParamPackage rstick_mod;
|
||||
|
|
|
@ -1983,6 +1983,9 @@
|
|||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="horizontalSpacerMiscButtons1">
|
||||
<property name="orientation">
|
||||
|
@ -1990,12 +1993,110 @@
|
|||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>0</height>
|
||||
<width>20</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="buttonMotionLeftGroup">
|
||||
<property name="title">
|
||||
<string>Motion 1</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="buttonDpadLeftVerticalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonMotionLeft">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>57</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>55</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">min-width: 55px;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Left</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="buttonMotionRightGroup">
|
||||
<property name="title">
|
||||
<string>Motion 2</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="buttonDpadRightVerticalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonMotionRight">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>57</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>55</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">min-width: 55px;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Right</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacerMiscButtons4">
|
||||
<property name="orientation">
|
||||
|
@ -2003,8 +2104,8 @@
|
|||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>0</height>
|
||||
<width>20</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
|
|
|
@ -290,6 +290,8 @@ void Config::ReadValues() {
|
|||
|
||||
Settings::values.vibration_enabled =
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true);
|
||||
Settings::values.motion_enabled =
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true);
|
||||
Settings::values.touchscreen.enabled =
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
||||
Settings::values.touchscreen.device =
|
||||
|
|
|
@ -76,6 +76,7 @@ void Config::ReadValues() {
|
|||
}
|
||||
|
||||
Settings::values.vibration_enabled = true;
|
||||
Settings::values.motion_enabled = true;
|
||||
Settings::values.touchscreen.enabled = "";
|
||||
Settings::values.touchscreen.device = "";
|
||||
Settings::values.touchscreen.finger = 0;
|
||||
|
|
Loading…
Reference in a new issue