mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-24 04:16:24 -05:00
Merge pull request #642 from bunnei/create-save-dir
savedata_factory: Always create a save directory for games.
This commit is contained in:
commit
3e966be6fc
1 changed files with 9 additions and 0 deletions
|
@ -17,6 +17,15 @@ SaveData_Factory::SaveData_Factory(std::string nand_directory)
|
||||||
|
|
||||||
ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {
|
ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {
|
||||||
std::string save_directory = GetFullPath();
|
std::string save_directory = GetFullPath();
|
||||||
|
|
||||||
|
if (!FileUtil::Exists(save_directory)) {
|
||||||
|
// TODO(bunnei): This is a work-around to always create a save data directory if it does not
|
||||||
|
// already exist. This is a hack, as we do not understand yet how this works on hardware.
|
||||||
|
// Without a save data directory, many games will assert on boot. This should not have any
|
||||||
|
// bad side-effects.
|
||||||
|
FileUtil::CreateFullPath(save_directory);
|
||||||
|
}
|
||||||
|
|
||||||
// Return an error if the save data doesn't actually exist.
|
// Return an error if the save data doesn't actually exist.
|
||||||
if (!FileUtil::IsDirectory(save_directory)) {
|
if (!FileUtil::IsDirectory(save_directory)) {
|
||||||
// TODO(Subv): Find out correct error code.
|
// TODO(Subv): Find out correct error code.
|
||||||
|
|
Loading…
Reference in a new issue