mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-29 14:57:41 -05:00
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
This commit is contained in:
commit
3626254f48
3 changed files with 96 additions and 1 deletions
|
@ -214,7 +214,8 @@ Device::Device()
|
||||||
has_precise_bug = TestPreciseBug();
|
has_precise_bug = TestPreciseBug();
|
||||||
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
|
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
|
||||||
use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
|
use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
|
||||||
GLAD_GL_NV_compute_program5;
|
GLAD_GL_NV_compute_program5 && GLAD_GL_NV_transform_feedback &&
|
||||||
|
GLAD_GL_NV_transform_feedback2;
|
||||||
|
|
||||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||||
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
|
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
|
||||||
|
|
|
@ -93,6 +93,34 @@ std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
|
||||||
return buffer.size;
|
return buffer.size;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Translates hardware transform feedback indices
|
||||||
|
/// @param location Hardware location
|
||||||
|
/// @return Pair of ARB_transform_feedback3 token stream first and third arguments
|
||||||
|
/// @note Read https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback3.txt
|
||||||
|
std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) {
|
||||||
|
const u8 index = location / 4;
|
||||||
|
if (index >= 8 && index <= 39) {
|
||||||
|
return {GL_GENERIC_ATTRIB_NV, index - 8};
|
||||||
|
}
|
||||||
|
if (index >= 48 && index <= 55) {
|
||||||
|
return {GL_TEXTURE_COORD_NV, index - 48};
|
||||||
|
}
|
||||||
|
switch (index) {
|
||||||
|
case 7:
|
||||||
|
return {GL_POSITION, 0};
|
||||||
|
case 40:
|
||||||
|
return {GL_PRIMARY_COLOR_NV, 0};
|
||||||
|
case 41:
|
||||||
|
return {GL_SECONDARY_COLOR_NV, 0};
|
||||||
|
case 42:
|
||||||
|
return {GL_BACK_PRIMARY_COLOR_NV, 0};
|
||||||
|
case 43:
|
||||||
|
return {GL_BACK_SECONDARY_COLOR_NV, 0};
|
||||||
|
}
|
||||||
|
UNIMPLEMENTED_MSG("index={}", static_cast<int>(index));
|
||||||
|
return {GL_POSITION, 0};
|
||||||
|
}
|
||||||
|
|
||||||
void oglEnable(GLenum cap, bool state) {
|
void oglEnable(GLenum cap, bool state) {
|
||||||
(state ? glEnable : glDisable)(cap);
|
(state ? glEnable : glDisable)(cap);
|
||||||
}
|
}
|
||||||
|
@ -1547,12 +1575,70 @@ void RasterizerOpenGL::SyncFramebufferSRGB() {
|
||||||
oglEnable(GL_FRAMEBUFFER_SRGB, gpu.regs.framebuffer_srgb);
|
oglEnable(GL_FRAMEBUFFER_SRGB, gpu.regs.framebuffer_srgb);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SyncTransformFeedback() {
|
||||||
|
// TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal
|
||||||
|
// when this is required.
|
||||||
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
|
|
||||||
|
static constexpr std::size_t STRIDE = 3;
|
||||||
|
std::array<GLint, 128 * STRIDE * Maxwell::NumTransformFeedbackBuffers> attribs;
|
||||||
|
std::array<GLint, Maxwell::NumTransformFeedbackBuffers> streams;
|
||||||
|
|
||||||
|
GLint* cursor = attribs.data();
|
||||||
|
GLint* current_stream = streams.data();
|
||||||
|
|
||||||
|
for (std::size_t feedback = 0; feedback < Maxwell::NumTransformFeedbackBuffers; ++feedback) {
|
||||||
|
const auto& layout = regs.tfb_layouts[feedback];
|
||||||
|
UNIMPLEMENTED_IF_MSG(layout.stride != layout.varying_count * 4, "Stride padding");
|
||||||
|
if (layout.varying_count == 0) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
*current_stream = static_cast<GLint>(feedback);
|
||||||
|
if (current_stream != streams.data()) {
|
||||||
|
// When stepping one stream, push the expected token
|
||||||
|
cursor[0] = GL_NEXT_BUFFER_NV;
|
||||||
|
cursor[1] = 0;
|
||||||
|
cursor[2] = 0;
|
||||||
|
cursor += STRIDE;
|
||||||
|
}
|
||||||
|
++current_stream;
|
||||||
|
|
||||||
|
const auto& locations = regs.tfb_varying_locs[feedback];
|
||||||
|
std::optional<u8> current_index;
|
||||||
|
for (u32 offset = 0; offset < layout.varying_count; ++offset) {
|
||||||
|
const u8 location = locations[offset];
|
||||||
|
const u8 index = location / 4;
|
||||||
|
|
||||||
|
if (current_index == index) {
|
||||||
|
// Increase number of components of the previous attachment
|
||||||
|
++cursor[-2];
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
current_index = index;
|
||||||
|
|
||||||
|
std::tie(cursor[0], cursor[2]) = TransformFeedbackEnum(location);
|
||||||
|
cursor[1] = 1;
|
||||||
|
cursor += STRIDE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const GLsizei num_attribs = static_cast<GLsizei>((cursor - attribs.data()) / STRIDE);
|
||||||
|
const GLsizei num_strides = static_cast<GLsizei>(current_stream - streams.data());
|
||||||
|
glTransformFeedbackStreamAttribsNV(num_attribs, attribs.data(), num_strides, streams.data(),
|
||||||
|
GL_INTERLEAVED_ATTRIBS);
|
||||||
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
|
void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
if (regs.tfb_enabled == 0) {
|
if (regs.tfb_enabled == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (device.UseAssemblyShaders()) {
|
||||||
|
SyncTransformFeedback();
|
||||||
|
}
|
||||||
|
|
||||||
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
|
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
|
||||||
regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
|
regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
|
||||||
regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
|
regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
|
||||||
|
@ -1579,6 +1665,10 @@ void RasterizerOpenGL::BeginTransformFeedback(GLenum primitive_mode) {
|
||||||
static_cast<GLsizeiptr>(size));
|
static_cast<GLsizeiptr>(size));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// We may have to call BeginTransformFeedbackNV here since they seem to call different
|
||||||
|
// implementations on Nvidia's driver (the pointer is different) but we are using
|
||||||
|
// ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
|
||||||
|
// extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
|
||||||
glBeginTransformFeedback(GL_POINTS);
|
glBeginTransformFeedback(GL_POINTS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -202,6 +202,10 @@ private:
|
||||||
/// Syncs the framebuffer sRGB state to match the guest state
|
/// Syncs the framebuffer sRGB state to match the guest state
|
||||||
void SyncFramebufferSRGB();
|
void SyncFramebufferSRGB();
|
||||||
|
|
||||||
|
/// Syncs transform feedback state to match guest state
|
||||||
|
/// @note Only valid on assembly shaders
|
||||||
|
void SyncTransformFeedback();
|
||||||
|
|
||||||
/// Begin a transform feedback
|
/// Begin a transform feedback
|
||||||
void BeginTransformFeedback(GLenum primitive_mode);
|
void BeginTransformFeedback(GLenum primitive_mode);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue