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Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
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1 changed files with 8 additions and 1 deletions
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@ -7,8 +7,11 @@
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#include "core/core.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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#include "video_core/video_core.h"
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namespace Tegra {
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namespace Engines {
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@ -174,7 +177,9 @@ void Maxwell3D::ProcessQueryGet() {
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}
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void Maxwell3D::DrawArrays() {
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LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
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LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(),
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regs.vertex_buffer.count);
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auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
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if (debug_context) {
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@ -184,6 +189,8 @@ void Maxwell3D::DrawArrays() {
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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}
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VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(false /*is_indexed*/);
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}
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void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
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