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https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 10:51:50 -05:00
common/input: Add helpers functions for creating input and output devices
Avoids the redundancy of needing to explictly specify the common namespace and the type.
This commit is contained in:
parent
7f42432f42
commit
2ec7d0b5fd
7 changed files with 102 additions and 90 deletions
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@ -383,6 +383,16 @@ void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDevic
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}
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}
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}
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}
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inline void RegisterInputFactory(const std::string& name,
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std::shared_ptr<Factory<InputDevice>> factory) {
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RegisterFactory<InputDevice>(name, std::move(factory));
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}
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inline void RegisterOutputFactory(const std::string& name,
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std::shared_ptr<Factory<OutputDevice>> factory) {
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RegisterFactory<OutputDevice>(name, std::move(factory));
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}
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/**
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/**
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* Unregisters an input device factory.
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* Unregisters an input device factory.
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* @tparam InputDeviceType the type of input devices the factory can create
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* @tparam InputDeviceType the type of input devices the factory can create
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@ -395,6 +405,14 @@ void UnregisterFactory(const std::string& name) {
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}
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}
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}
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}
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inline void UnregisterInputFactory(const std::string& name) {
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UnregisterFactory<InputDevice>(name);
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}
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inline void UnregisterOutputFactory(const std::string& name) {
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UnregisterFactory<OutputDevice>(name);
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}
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/**
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/**
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* Create an input device from given paramters.
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* Create an input device from given paramters.
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* @tparam InputDeviceType the type of input devices to create
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* @tparam InputDeviceType the type of input devices to create
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@ -416,6 +434,14 @@ std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& param
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return pair->second->Create(package);
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return pair->second->Create(package);
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}
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}
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inline std::unique_ptr<InputDevice> CreateInputDeviceFromString(const std::string& params) {
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return CreateDeviceFromString<InputDevice>(params);
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}
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inline std::unique_ptr<OutputDevice> CreateOutputDeviceFromString(const std::string& params) {
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return CreateDeviceFromString<OutputDevice>(params);
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}
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/**
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/**
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* Create an input device from given parameters.
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* Create an input device from given parameters.
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* @tparam InputDeviceType the type of input devices to create
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* @tparam InputDeviceType the type of input devices to create
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@ -435,4 +461,12 @@ std::unique_ptr<InputDeviceType> CreateDevice(const ParamPackage& package) {
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return pair->second->Create(package);
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return pair->second->Create(package);
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}
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}
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inline std::unique_ptr<InputDevice> CreateInputDevice(const ParamPackage& package) {
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return CreateDevice<InputDevice>(package);
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}
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inline std::unique_ptr<OutputDevice> CreateOutputDevice(const ParamPackage& package) {
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return CreateDevice<OutputDevice>(package);
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}
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} // namespace Common::Input
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} // namespace Common::Input
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@ -68,7 +68,7 @@ void EmulatedConsole::ReloadInput() {
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// If you load any device here add the equivalent to the UnloadInput() function
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// If you load any device here add the equivalent to the UnloadInput() function
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SetTouchParams();
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SetTouchParams();
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motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params);
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motion_devices = Common::Input::CreateInputDevice(motion_params);
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if (motion_devices) {
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if (motion_devices) {
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motion_devices->SetCallback({
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motion_devices->SetCallback({
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.on_change =
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.on_change =
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@ -79,7 +79,7 @@ void EmulatedConsole::ReloadInput() {
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// Unique index for identifying touch device source
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// Unique index for identifying touch device source
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std::size_t index = 0;
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std::size_t index = 0;
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for (auto& touch_device : touch_devices) {
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for (auto& touch_device : touch_devices) {
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touch_device = Common::Input::CreateDevice<Common::Input::InputDevice>(touch_params[index]);
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touch_device = Common::Input::CreateInputDevice(touch_params[index]);
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if (!touch_device) {
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if (!touch_device) {
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continue;
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continue;
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}
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}
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@ -146,27 +146,27 @@ void EmulatedController::LoadDevices() {
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std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
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button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
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button_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
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button_devices.begin(), Common::Input::CreateInputDevice);
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std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
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std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
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stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
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stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
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stick_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
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stick_devices.begin(), Common::Input::CreateInputDevice);
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std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
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std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
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motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
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motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
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motion_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
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motion_devices.begin(), Common::Input::CreateInputDevice);
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std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
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std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
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Common::Input::CreateDevice<Common::Input::InputDevice>);
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Common::Input::CreateInputDevice);
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std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(),
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std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(),
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Common::Input::CreateDevice<Common::Input::InputDevice>);
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Common::Input::CreateInputDevice);
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camera_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(camera_params);
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camera_devices = Common::Input::CreateInputDevice(camera_params);
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nfc_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(nfc_params);
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nfc_devices = Common::Input::CreateInputDevice(nfc_params);
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std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
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std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
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Common::Input::CreateDevice<Common::Input::OutputDevice>);
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Common::Input::CreateOutputDevice);
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// Initialize TAS devices
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// Initialize TAS devices
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std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
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std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
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Common::Input::CreateDevice<Common::Input::InputDevice>);
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Common::Input::CreateInputDevice);
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std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(),
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std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(),
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Common::Input::CreateDevice<Common::Input::InputDevice>);
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Common::Input::CreateInputDevice);
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}
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}
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void EmulatedController::LoadTASParams() {
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void EmulatedController::LoadTASParams() {
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@ -25,12 +25,12 @@ void EmulatedDevices::ReloadInput() {
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Common::ParamPackage mouse_params;
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Common::ParamPackage mouse_params;
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mouse_params.Set("engine", "mouse");
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mouse_params.Set("engine", "mouse");
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mouse_params.Set("button", static_cast<int>(key_index));
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mouse_params.Set("button", static_cast<int>(key_index));
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mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params);
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mouse_device = Common::Input::CreateInputDevice(mouse_params);
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key_index++;
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key_index++;
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}
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}
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mouse_stick_device = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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mouse_stick_device =
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"engine:mouse,axis_x:0,axis_y:1");
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Common::Input::CreateInputDeviceFromString("engine:mouse,axis_x:0,axis_y:1");
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// First two axis are reserved for mouse position
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// First two axis are reserved for mouse position
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key_index = 2;
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key_index = 2;
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@ -38,7 +38,7 @@ void EmulatedDevices::ReloadInput() {
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Common::ParamPackage mouse_params;
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Common::ParamPackage mouse_params;
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mouse_params.Set("engine", "mouse");
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mouse_params.Set("engine", "mouse");
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mouse_params.Set("axis", static_cast<int>(key_index));
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mouse_params.Set("axis", static_cast<int>(key_index));
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mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params);
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mouse_device = Common::Input::CreateInputDevice(mouse_params);
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key_index++;
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key_index++;
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}
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}
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@ -50,7 +50,7 @@ void EmulatedDevices::ReloadInput() {
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keyboard_params.Set("button", static_cast<int>(key_index));
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keyboard_params.Set("button", static_cast<int>(key_index));
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keyboard_params.Set("port", 1);
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keyboard_params.Set("port", 1);
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keyboard_params.Set("pad", 0);
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keyboard_params.Set("pad", 0);
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keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
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keyboard_device = Common::Input::CreateInputDevice(keyboard_params);
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key_index++;
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key_index++;
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}
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}
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@ -62,11 +62,11 @@ void EmulatedDevices::ReloadInput() {
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keyboard_params.Set("button", static_cast<int>(key_index));
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keyboard_params.Set("button", static_cast<int>(key_index));
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keyboard_params.Set("port", 1);
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keyboard_params.Set("port", 1);
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keyboard_params.Set("pad", 1);
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keyboard_params.Set("pad", 1);
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keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
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keyboard_device = Common::Input::CreateInputDevice(keyboard_params);
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key_index++;
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key_index++;
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}
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}
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ring_analog_device = Common::Input::CreateDevice<Common::Input::InputDevice>(ring_params);
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ring_analog_device = Common::Input::CreateInputDevice(ring_params);
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for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
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for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
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if (!mouse_button_devices[index]) {
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if (!mouse_button_devices[index]) {
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@ -318,16 +318,11 @@ private:
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std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create(
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std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create(
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const Common::ParamPackage& params) {
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const Common::ParamPackage& params) {
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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auto up = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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auto up = Common::Input::CreateInputDeviceFromString(params.Get("up", null_engine));
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params.Get("up", null_engine));
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auto down = Common::Input::CreateInputDeviceFromString(params.Get("down", null_engine));
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auto down = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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auto left = Common::Input::CreateInputDeviceFromString(params.Get("left", null_engine));
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params.Get("down", null_engine));
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auto right = Common::Input::CreateInputDeviceFromString(params.Get("right", null_engine));
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auto left = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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auto modifier = Common::Input::CreateInputDeviceFromString(params.Get("modifier", null_engine));
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params.Get("left", null_engine));
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auto right = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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params.Get("right", null_engine));
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auto modifier = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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params.Get("modifier", null_engine));
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auto modifier_scale = params.Get("modifier_scale", 0.5f);
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auto modifier_scale = params.Get("modifier_scale", 0.5f);
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auto modifier_angle = params.Get("modifier_angle", 5.5f);
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auto modifier_angle = params.Get("modifier_angle", 5.5f);
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return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),
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return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),
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@ -69,8 +69,7 @@ private:
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std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
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std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
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const Common::ParamPackage& params) {
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const Common::ParamPackage& params) {
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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auto button = Common::Input::CreateInputDeviceFromString(params.Get("button", null_engine));
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params.Get("button", null_engine));
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const float x = params.Get("x", 0.0f) / 1280.0f;
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const float x = params.Get("x", 0.0f) / 1280.0f;
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const float y = params.Get("y", 0.0f) / 720.0f;
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const float y = params.Get("y", 0.0f) / 720.0f;
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return std::make_unique<TouchFromButtonDevice>(std::move(button), x, y);
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return std::make_unique<TouchFromButtonDevice>(std::move(button), x, y);
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@ -33,129 +33,113 @@ struct InputSubsystem::Impl {
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keyboard->SetMappingCallback(mapping_callback);
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keyboard->SetMappingCallback(mapping_callback);
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keyboard_factory = std::make_shared<InputFactory>(keyboard);
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keyboard_factory = std::make_shared<InputFactory>(keyboard);
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keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
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keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
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Common::Input::RegisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName(),
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Common::Input::RegisterInputFactory(keyboard->GetEngineName(), keyboard_factory);
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keyboard_factory);
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Common::Input::RegisterOutputFactory(keyboard->GetEngineName(), keyboard_output_factory);
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Common::Input::RegisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName(),
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keyboard_output_factory);
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mouse = std::make_shared<Mouse>("mouse");
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mouse = std::make_shared<Mouse>("mouse");
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mouse->SetMappingCallback(mapping_callback);
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mouse->SetMappingCallback(mapping_callback);
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mouse_factory = std::make_shared<InputFactory>(mouse);
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mouse_factory = std::make_shared<InputFactory>(mouse);
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mouse_output_factory = std::make_shared<OutputFactory>(mouse);
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mouse_output_factory = std::make_shared<OutputFactory>(mouse);
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Common::Input::RegisterFactory<Common::Input::InputDevice>(mouse->GetEngineName(),
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Common::Input::RegisterInputFactory(mouse->GetEngineName(), mouse_factory);
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mouse_factory);
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Common::Input::RegisterOutputFactory(mouse->GetEngineName(), mouse_output_factory);
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Common::Input::RegisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName(),
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mouse_output_factory);
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touch_screen = std::make_shared<TouchScreen>("touch");
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touch_screen = std::make_shared<TouchScreen>("touch");
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touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
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touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
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Common::Input::RegisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName(),
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Common::Input::RegisterInputFactory(touch_screen->GetEngineName(), touch_screen_factory);
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touch_screen_factory);
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gcadapter = std::make_shared<GCAdapter>("gcpad");
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gcadapter = std::make_shared<GCAdapter>("gcpad");
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gcadapter->SetMappingCallback(mapping_callback);
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gcadapter->SetMappingCallback(mapping_callback);
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gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
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gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
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gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
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gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
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Common::Input::RegisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName(),
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Common::Input::RegisterInputFactory(gcadapter->GetEngineName(), gcadapter_input_factory);
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gcadapter_input_factory);
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Common::Input::RegisterOutputFactory(gcadapter->GetEngineName(), gcadapter_output_factory);
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Common::Input::RegisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName(),
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gcadapter_output_factory);
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udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
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udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
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udp_client->SetMappingCallback(mapping_callback);
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udp_client->SetMappingCallback(mapping_callback);
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udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
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udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
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udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
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udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
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Common::Input::RegisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName(),
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Common::Input::RegisterInputFactory(udp_client->GetEngineName(), udp_client_input_factory);
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udp_client_input_factory);
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Common::Input::RegisterOutputFactory(udp_client->GetEngineName(),
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Common::Input::RegisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName(),
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udp_client_output_factory);
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udp_client_output_factory);
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tas_input = std::make_shared<TasInput::Tas>("tas");
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tas_input = std::make_shared<TasInput::Tas>("tas");
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tas_input->SetMappingCallback(mapping_callback);
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tas_input->SetMappingCallback(mapping_callback);
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tas_input_factory = std::make_shared<InputFactory>(tas_input);
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tas_input_factory = std::make_shared<InputFactory>(tas_input);
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tas_output_factory = std::make_shared<OutputFactory>(tas_input);
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tas_output_factory = std::make_shared<OutputFactory>(tas_input);
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Common::Input::RegisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName(),
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Common::Input::RegisterInputFactory(tas_input->GetEngineName(), tas_input_factory);
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tas_input_factory);
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Common::Input::RegisterOutputFactory(tas_input->GetEngineName(), tas_output_factory);
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Common::Input::RegisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName(),
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tas_output_factory);
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camera = std::make_shared<Camera>("camera");
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camera = std::make_shared<Camera>("camera");
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camera->SetMappingCallback(mapping_callback);
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camera->SetMappingCallback(mapping_callback);
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camera_input_factory = std::make_shared<InputFactory>(camera);
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camera_input_factory = std::make_shared<InputFactory>(camera);
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camera_output_factory = std::make_shared<OutputFactory>(camera);
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camera_output_factory = std::make_shared<OutputFactory>(camera);
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Common::Input::RegisterFactory<Common::Input::InputDevice>(camera->GetEngineName(),
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Common::Input::RegisterInputFactory(camera->GetEngineName(), camera_input_factory);
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camera_input_factory);
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Common::Input::RegisterOutputFactory(camera->GetEngineName(), camera_output_factory);
|
||||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(camera->GetEngineName(),
|
|
||||||
camera_output_factory);
|
|
||||||
|
|
||||||
virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
|
virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
|
||||||
virtual_amiibo->SetMappingCallback(mapping_callback);
|
virtual_amiibo->SetMappingCallback(mapping_callback);
|
||||||
virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
|
virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
|
||||||
virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
|
virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
|
||||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(virtual_amiibo->GetEngineName(),
|
Common::Input::RegisterInputFactory(virtual_amiibo->GetEngineName(),
|
||||||
virtual_amiibo_input_factory);
|
virtual_amiibo_input_factory);
|
||||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(virtual_amiibo->GetEngineName(),
|
Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(),
|
||||||
virtual_amiibo_output_factory);
|
virtual_amiibo_output_factory);
|
||||||
|
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
sdl = std::make_shared<SDLDriver>("sdl");
|
sdl = std::make_shared<SDLDriver>("sdl");
|
||||||
sdl->SetMappingCallback(mapping_callback);
|
sdl->SetMappingCallback(mapping_callback);
|
||||||
sdl_input_factory = std::make_shared<InputFactory>(sdl);
|
sdl_input_factory = std::make_shared<InputFactory>(sdl);
|
||||||
sdl_output_factory = std::make_shared<OutputFactory>(sdl);
|
sdl_output_factory = std::make_shared<OutputFactory>(sdl);
|
||||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(sdl->GetEngineName(),
|
Common::Input::RegisterInputFactory(sdl->GetEngineName(), sdl_input_factory);
|
||||||
sdl_input_factory);
|
Common::Input::RegisterOutputFactory(sdl->GetEngineName(), sdl_output_factory);
|
||||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName(),
|
|
||||||
sdl_output_factory);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(
|
Common::Input::RegisterInputFactory("touch_from_button",
|
||||||
"touch_from_button", std::make_shared<TouchFromButton>());
|
std::make_shared<TouchFromButton>());
|
||||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(
|
Common::Input::RegisterInputFactory("analog_from_button",
|
||||||
"analog_from_button", std::make_shared<StickFromButton>());
|
std::make_shared<StickFromButton>());
|
||||||
}
|
}
|
||||||
|
|
||||||
void Shutdown() {
|
void Shutdown() {
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName());
|
Common::Input::UnregisterInputFactory(keyboard->GetEngineName());
|
||||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName());
|
Common::Input::UnregisterOutputFactory(keyboard->GetEngineName());
|
||||||
keyboard.reset();
|
keyboard.reset();
|
||||||
|
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(mouse->GetEngineName());
|
Common::Input::UnregisterInputFactory(mouse->GetEngineName());
|
||||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName());
|
Common::Input::UnregisterOutputFactory(mouse->GetEngineName());
|
||||||
mouse.reset();
|
mouse.reset();
|
||||||
|
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName());
|
Common::Input::UnregisterInputFactory(touch_screen->GetEngineName());
|
||||||
touch_screen.reset();
|
touch_screen.reset();
|
||||||
|
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName());
|
Common::Input::UnregisterInputFactory(gcadapter->GetEngineName());
|
||||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName());
|
Common::Input::UnregisterOutputFactory(gcadapter->GetEngineName());
|
||||||
gcadapter.reset();
|
gcadapter.reset();
|
||||||
|
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName());
|
Common::Input::UnregisterInputFactory(udp_client->GetEngineName());
|
||||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName());
|
Common::Input::UnregisterOutputFactory(udp_client->GetEngineName());
|
||||||
udp_client.reset();
|
udp_client.reset();
|
||||||
|
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName());
|
Common::Input::UnregisterInputFactory(tas_input->GetEngineName());
|
||||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName());
|
Common::Input::UnregisterOutputFactory(tas_input->GetEngineName());
|
||||||
tas_input.reset();
|
tas_input.reset();
|
||||||
|
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(camera->GetEngineName());
|
Common::Input::UnregisterInputFactory(camera->GetEngineName());
|
||||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(camera->GetEngineName());
|
Common::Input::UnregisterOutputFactory(camera->GetEngineName());
|
||||||
camera.reset();
|
camera.reset();
|
||||||
|
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(
|
Common::Input::UnregisterInputFactory(virtual_amiibo->GetEngineName());
|
||||||
virtual_amiibo->GetEngineName());
|
Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName());
|
||||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(
|
|
||||||
virtual_amiibo->GetEngineName());
|
|
||||||
virtual_amiibo.reset();
|
virtual_amiibo.reset();
|
||||||
|
|
||||||
#ifdef HAVE_SDL2
|
#ifdef HAVE_SDL2
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName());
|
Common::Input::UnregisterInputFactory(sdl->GetEngineName());
|
||||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName());
|
Common::Input::UnregisterOutputFactory(sdl->GetEngineName());
|
||||||
sdl.reset();
|
sdl.reset();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>("touch_from_button");
|
Common::Input::UnregisterInputFactory("touch_from_button");
|
||||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>("analog_from_button");
|
Common::Input::UnregisterInputFactory("analog_from_button");
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
|
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
|
||||||
|
|
Loading…
Reference in a new issue