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android: Support intents to emulation activity
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parent
2f18fa5cd1
commit
2dbe067d74
5 changed files with 45 additions and 12 deletions
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@ -66,6 +66,14 @@ SPDX-License-Identifier: GPL-3.0-or-later
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<data android:mimeType="application/octet-stream" />
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</intent-filter>
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<intent-filter>
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<action android:name="android.intent.action.VIEW" />
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<category android:name="android.intent.category.DEFAULT" />
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<data
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android:mimeType="application/octet-stream"
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android:scheme="content"/>
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</intent-filter>
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<meta-data
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android:name="android.nfc.action.TECH_DISCOVERED"
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android:resource="@xml/nfc_tech_filter" />
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@ -11,6 +11,7 @@ import android.content.SharedPreferences
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import android.content.pm.ActivityInfo
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import android.content.res.Configuration
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import android.graphics.Color
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import android.net.Uri
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import android.os.Bundle
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import android.os.Handler
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import android.os.Looper
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@ -47,6 +48,7 @@ import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.features.settings.ui.SettingsActivity
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import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.overlay.InputOverlay
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import org.yuzu.yuzu_emu.utils.*
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@ -59,7 +61,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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private var _binding: FragmentEmulationBinding? = null
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private val binding get() = _binding!!
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val args by navArgs<EmulationFragmentArgs>()
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private val args by navArgs<EmulationFragmentArgs>()
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private lateinit var game: Game
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private var isInFoldableLayout = false
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@ -87,10 +91,25 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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val intentUri: Uri? = requireActivity().intent.data
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var intentGame: Game? = null
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if (intentUri != null) {
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intentGame = if (Game.extensions.contains(FileUtil.getExtension(intentUri))) {
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GameHelper.getGame(requireActivity().intent.data!!, false)
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} else {
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null
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}
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}
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game = if (args.game != null) {
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args.game!!
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} else {
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intentGame ?: error("[EmulationFragment] No bootable game present!")
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}
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// So this fragment doesn't restart on configuration changes; i.e. rotation.
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retainInstance = true
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preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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emulationState = EmulationState(args.game.path)
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emulationState = EmulationState(game.path)
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}
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/**
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@ -114,7 +133,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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updateShowFpsOverlay()
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binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
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args.game.title
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game.title
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binding.inGameMenu.setNavigationItemSelectedListener {
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when (it.itemId) {
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R.id.menu_pause_emulation -> {
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@ -63,13 +63,13 @@ object GameHelper {
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)
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} else {
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if (Game.extensions.contains(FileUtil.getExtension(it.uri))) {
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games.add(getGame(it.uri))
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games.add(getGame(it.uri, true))
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}
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}
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}
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}
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private fun getGame(uri: Uri): Game {
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fun getGame(uri: Uri, addedToLibrary: Boolean): Game {
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val filePath = uri.toString()
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var name = NativeLibrary.getTitle(filePath)
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@ -94,12 +94,14 @@ object GameHelper {
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NativeLibrary.isHomebrew(filePath)
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)
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if (addedToLibrary) {
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val addedTime = preferences.getLong(newGame.keyAddedToLibraryTime, 0L)
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if (addedTime == 0L) {
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preferences.edit()
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.putLong(newGame.keyAddedToLibraryTime, System.currentTimeMillis())
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.apply()
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}
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}
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return newGame
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}
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@ -12,7 +12,9 @@
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tools:layout="@layout/fragment_emulation" >
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<argument
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android:name="game"
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app:argType="org.yuzu.yuzu_emu.model.Game" />
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app:argType="org.yuzu.yuzu_emu.model.Game"
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app:nullable="true"
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android:defaultValue="@null" />
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</fragment>
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</navigation>
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@ -62,7 +62,9 @@
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android:label="EmulationActivity">
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<argument
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android:name="game"
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app:argType="org.yuzu.yuzu_emu.model.Game" />
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app:argType="org.yuzu.yuzu_emu.model.Game"
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app:nullable="true"
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android:defaultValue="@null" />
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</activity>
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<action
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