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Shader Debugger: Improve space efficiency of the layout
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parent
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commit
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1 changed files with 18 additions and 9 deletions
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@ -7,6 +7,7 @@
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#include <QBoxLayout>
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#include <QFileDialog>
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#include <QFormLayout>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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@ -395,6 +396,9 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
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// Create an HBoxLayout to store the widgets used to specify a particular attribute
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// and store it in a QWidget to allow for easy hiding and unhiding.
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auto row_layout = new QHBoxLayout;
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// Remove unecessary padding between rows
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row_layout->setContentsMargins(0, 0, 0, 0);
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row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2)));
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for (unsigned comp = 0; comp < 4; ++comp)
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row_layout->addWidget(input_data[4 * i + comp]);
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@ -414,20 +418,25 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
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input_data_group->setLayout(sub_layout);
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main_layout->addWidget(input_data_group);
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}
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{
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auto sub_layout = new QHBoxLayout;
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sub_layout->addWidget(binary_list);
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main_layout->addLayout(sub_layout);
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}
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// Make program listing expand to fill available space in the dialog
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binary_list->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::MinimumExpanding);
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main_layout->addWidget(binary_list);
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main_layout->addWidget(dump_shader);
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{
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auto sub_layout = new QHBoxLayout;
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sub_layout->addWidget(new QLabel(tr("Cycle Index:")));
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sub_layout->addWidget(cycle_index);
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auto sub_layout = new QFormLayout;
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sub_layout->addRow(tr("Cycle Index:"), cycle_index);
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main_layout->addLayout(sub_layout);
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}
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// Set a minimum height so that the size of this label doesn't cause the rest of the bottom
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// part of the UI to keep jumping up and down when cycling through instructions.
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instruction_description->setMinimumHeight(instruction_description->fontMetrics().lineSpacing() * 6);
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instruction_description->setAlignment(Qt::AlignLeft | Qt::AlignTop);
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main_layout->addWidget(instruction_description);
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main_layout->addStretch();
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main_widget->setLayout(main_layout);
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setWidget(main_widget);
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