mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 05:16:24 -05:00
Add random motion input to keyboard
This commit is contained in:
parent
03b574ae22
commit
2978232390
4 changed files with 65 additions and 0 deletions
|
@ -7,6 +7,8 @@ add_library(input_common STATIC
|
||||||
main.h
|
main.h
|
||||||
motion_emu.cpp
|
motion_emu.cpp
|
||||||
motion_emu.h
|
motion_emu.h
|
||||||
|
motion_from_button.cpp
|
||||||
|
motion_from_button.h
|
||||||
motion_input.cpp
|
motion_input.cpp
|
||||||
motion_input.h
|
motion_input.h
|
||||||
settings.cpp
|
settings.cpp
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#include "input_common/keyboard.h"
|
#include "input_common/keyboard.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
#include "input_common/motion_emu.h"
|
#include "input_common/motion_emu.h"
|
||||||
|
#include "input_common/motion_from_button.h"
|
||||||
#include "input_common/touch_from_button.h"
|
#include "input_common/touch_from_button.h"
|
||||||
#include "input_common/udp/client.h"
|
#include "input_common/udp/client.h"
|
||||||
#include "input_common/udp/udp.h"
|
#include "input_common/udp/udp.h"
|
||||||
|
@ -32,6 +33,8 @@ struct InputSubsystem::Impl {
|
||||||
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
|
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
|
||||||
Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
|
Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
|
||||||
std::make_shared<AnalogFromButton>());
|
std::make_shared<AnalogFromButton>());
|
||||||
|
Input::RegisterFactory<Input::MotionDevice>("keyboard",
|
||||||
|
std::make_shared<MotionFromButton>());
|
||||||
motion_emu = std::make_shared<MotionEmu>();
|
motion_emu = std::make_shared<MotionEmu>();
|
||||||
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
|
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
|
||||||
Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
|
Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
|
||||||
|
@ -50,6 +53,7 @@ struct InputSubsystem::Impl {
|
||||||
|
|
||||||
void Shutdown() {
|
void Shutdown() {
|
||||||
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
|
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
|
||||||
|
Input::UnregisterFactory<Input::MotionDevice>("keyboard");
|
||||||
keyboard.reset();
|
keyboard.reset();
|
||||||
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
|
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
|
||||||
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
|
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
|
||||||
|
|
34
src/input_common/motion_from_button.cpp
Normal file
34
src/input_common/motion_from_button.cpp
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
// Copyright 2020 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "input_common/motion_from_button.h"
|
||||||
|
#include "input_common/motion_input.h"
|
||||||
|
|
||||||
|
namespace InputCommon {
|
||||||
|
|
||||||
|
class MotionKey final : public Input::MotionDevice {
|
||||||
|
public:
|
||||||
|
using Button = std::unique_ptr<Input::ButtonDevice>;
|
||||||
|
|
||||||
|
MotionKey(Button key_) : key(std::move(key_)) {}
|
||||||
|
|
||||||
|
Input::MotionStatus GetStatus() const override {
|
||||||
|
|
||||||
|
if (key->GetStatus()) {
|
||||||
|
return motion.GetRandomMotion(2, 6);
|
||||||
|
}
|
||||||
|
return motion.GetRandomMotion(0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
Button key;
|
||||||
|
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
|
||||||
|
};
|
||||||
|
|
||||||
|
std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) {
|
||||||
|
auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize());
|
||||||
|
return std::make_unique<MotionKey>(std::move(key));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace InputCommon
|
25
src/input_common/motion_from_button.h
Normal file
25
src/input_common/motion_from_button.h
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
// Copyright 2020 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "core/frontend/input.h"
|
||||||
|
|
||||||
|
namespace InputCommon {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An motion device factory that takes a keyboard button and uses it as a random
|
||||||
|
* motion device.
|
||||||
|
*/
|
||||||
|
class MotionFromButton final : public Input::Factory<Input::MotionDevice> {
|
||||||
|
public:
|
||||||
|
/**
|
||||||
|
* Creates an motion device from button devices
|
||||||
|
* @param params contains parameters for creating the device:
|
||||||
|
* - "key": a serialized ParamPackage for creating a button device
|
||||||
|
*/
|
||||||
|
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace InputCommon
|
Loading…
Reference in a new issue