mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-29 23:06:23 -05:00
Merge pull request #1190 from rohit-n/sign-compare
Silence -Wsign-compare warnings.
This commit is contained in:
commit
2599d34c96
4 changed files with 9 additions and 9 deletions
|
@ -294,16 +294,16 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
|
||||||
{
|
{
|
||||||
// Highlight current instruction
|
// Highlight current instruction
|
||||||
int current_record_index = par->cycle_index->value();
|
int current_record_index = par->cycle_index->value();
|
||||||
if (current_record_index < par->debug_data.records.size()) {
|
if (current_record_index < static_cast<int>(par->debug_data.records.size())) {
|
||||||
const auto& current_record = par->debug_data.records[current_record_index];
|
const auto& current_record = par->debug_data.records[current_record_index];
|
||||||
if (index.row() == current_record.instruction_offset) {
|
if (index.row() == static_cast<int>(current_record.instruction_offset)) {
|
||||||
return QColor(255, 255, 63);
|
return QColor(255, 255, 63);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use a grey background for instructions which have no debug data associated to them
|
// Use a grey background for instructions which have no debug data associated to them
|
||||||
for (const auto& record : par->debug_data.records)
|
for (const auto& record : par->debug_data.records)
|
||||||
if (index.row() == record.instruction_offset)
|
if (index.row() == static_cast<int>(record.instruction_offset))
|
||||||
return QVariant();
|
return QVariant();
|
||||||
|
|
||||||
return QBrush(QColor(192, 192, 192));
|
return QBrush(QColor(192, 192, 192));
|
||||||
|
@ -494,7 +494,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
|
||||||
debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup);
|
debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup);
|
||||||
|
|
||||||
// Reload widget state
|
// Reload widget state
|
||||||
for (unsigned int attr = 0; attr < num_attributes; ++attr) {
|
for (int attr = 0; attr < num_attributes; ++attr) {
|
||||||
unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
|
unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
|
||||||
input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
|
input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
|
||||||
input_data_container[source_attr]->setVisible(true);
|
input_data_container[source_attr]->setVisible(true);
|
||||||
|
|
|
@ -220,7 +220,7 @@ static void SwitchContext(Thread* new_thread) {
|
||||||
|
|
||||||
// Clean up the thread's wait_objects, they'll be restored if needed during
|
// Clean up the thread's wait_objects, they'll be restored if needed during
|
||||||
// the svcWaitSynchronization call
|
// the svcWaitSynchronization call
|
||||||
for (int i = 0; i < new_thread->wait_objects.size(); ++i) {
|
for (size_t i = 0; i < new_thread->wait_objects.size(); ++i) {
|
||||||
SharedPtr<WaitObject> object = new_thread->wait_objects[i];
|
SharedPtr<WaitObject> object = new_thread->wait_objects[i];
|
||||||
object->RemoveWaitingThread(new_thread);
|
object->RemoveWaitingThread(new_thread);
|
||||||
}
|
}
|
||||||
|
|
|
@ -324,7 +324,7 @@ void PerformConversion(ConversionConfiguration& cvt) {
|
||||||
|
|
||||||
u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get());
|
u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get());
|
||||||
|
|
||||||
for (int i = 0; i < num_tiles; ++i) {
|
for (size_t i = 0; i < num_tiles; ++i) {
|
||||||
int image_strip_width = 0;
|
int image_strip_width = 0;
|
||||||
int output_stride = 0;
|
int output_stride = 0;
|
||||||
|
|
||||||
|
|
|
@ -69,7 +69,7 @@ void RasterizerOpenGL::InitObjects() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create sampler objects
|
// Create sampler objects
|
||||||
for (int i = 0; i < texture_samplers.size(); ++i) {
|
for (size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||||
texture_samplers[i].Create();
|
texture_samplers[i].Create();
|
||||||
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
|
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
|
||||||
}
|
}
|
||||||
|
@ -601,8 +601,8 @@ void RasterizerOpenGL::SyncFramebuffer() {
|
||||||
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
|
PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
|
||||||
Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format;
|
Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format;
|
||||||
|
|
||||||
bool fb_size_changed = fb_color_texture.width != regs.framebuffer.GetWidth() ||
|
bool fb_size_changed = fb_color_texture.width != static_cast<GLsizei>(regs.framebuffer.GetWidth()) ||
|
||||||
fb_color_texture.height != regs.framebuffer.GetHeight();
|
fb_color_texture.height != static_cast<GLsizei>(regs.framebuffer.GetHeight());
|
||||||
|
|
||||||
bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format ||
|
bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format ||
|
||||||
fb_size_changed;
|
fb_size_changed;
|
||||||
|
|
Loading…
Reference in a new issue