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vk_rasterizer: Fix loading shader addresses twice
This was recently introduced on a wrongly rebased commit.
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@ -277,7 +277,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
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const auto shaders = pipeline_cache.GetShaders();
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const auto shaders = pipeline_cache.GetShaders();
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graphics_key.shaders = GetShaderAddresses(shaders);
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graphics_key.shaders = GetShaderAddresses(shaders);
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graphics_key.shaders = GetShaderAddresses(shaders);
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SetupShaderDescriptors(shaders, is_indexed);
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SetupShaderDescriptors(shaders, is_indexed);
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const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
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const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
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