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shader: Fix dangling labels
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1 changed files with 5 additions and 0 deletions
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@ -518,6 +518,11 @@ Block* CFG::AddLabel(Block* block, Stack stack, Location pc, FunctionId function
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}
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}
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return &*it;
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return &*it;
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}
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}
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// Make sure we don't insert the same layer twice
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const auto label_it{std::ranges::find(function.labels, pc, &Label::address)};
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if (label_it != function.labels.end()) {
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return label_it->block;
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}
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Block* const new_block{block_pool.Create(Block{
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Block* const new_block{block_pool.Create(Block{
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.begin{pc},
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.begin{pc},
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.end{pc},
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.end{pc},
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